Newbs Only

the pros do it without the shoulder right? When exactly are you supposed to begin inputting the 2xqcf motion for the 123xx combo then? I can do it the negative edge way,(though very inconsistent) but I’m assuming the best way to learn the character is not doing it the negative way?

Everybody will do it with the Shoulder, but this is usually when it will build enough meter for Geneijin. Not only does the Shoulder scale damage, it’s also easy to red parry.

As for how to do it, just gotta keep practicing. If you feel you can get the best results from negative edge(like I do with Tackle-Tackle-Headbutt), then keep going with that. It’s not necessary though, since you’ll definitely have enough time to pull out those two QCFs after MP. But hey, whatever you’re most comfortable with, just as long as you get the results you want.

just as an aside, the srk motion counts as qcf with supers. so you can do shoulder and then just qcf p.

okay, Ive been practicing it and I’ve actually gotten it the normal way a few times. Would practicing canceling only mp xx genei jin be helpful in learning how to do the target combo 123xxgenei jin? I’ve noticed now that when I practice only the mp, a lot of the time I do a shoulder or a lunge instead of the sa3. Also does the shortcut of only going down, fwd diagonal, and letting the stick come up to neutral work for supers in 3s? I use it for all my moves in SF4, and noticed that many of the shoulders that would come out after I tried canceling into genei jin from mp was because I used that shortcut. When I tried doing the entire motion it seemed to connect into genei jin more often.

All I can say is don’t rely on shortcuts in 3rd Strike. They’re there, but you’re better off doing the legit motions. Erases some bad execution habits.

Few posts up bro.


Don’t press 1,2,3 ridicilously fast. Try to press 1,2,3 with some rhythm.
It’s easier said than done. Practice.

Hello Everyone,

I have some quick questions:
Is it possible to jump out of a grab after a blocked dive kick? I can’t really time the training dummy that well to be sure.
Also, does the HP loop only work on crouching opponents?

Thanks for the help. Sincerely,
Cong

  • You could, if you predict the grab.
  • It works on both standing and crouching. You’ll obviously get more damage when they’re crouching though, but it should work on both.

Tackle Maeda transitions from Keeperjin to the HP Loop at the end on a standing Yun.
[media=youtube]ZDWbFxAFB9U[/media]

Another example, second combo:
[media=youtube]1CLM1iAdqHk[/media]

Notice the pushback, though. The loop works, but you’ll have to launch eventually. The same thing happened when Yakkun did the HP loop on Ibuki and he eventually whiffed one of the HPs.

Thanks for your help Aku! I think you removed the mental block I had. I can get up to 4 reps facing left. I can’t do it at all facing right–tapping forward after the kara hp with with my thumb feels little awkward. x___x

Random comment… I don’t play Yun, but I want to say that the truth of what I’ve heard various top players say about (and do with) Genei-jin has become even more obvious to me than it was before: if you want to be good with Yun, you must make obtaining and activating Genei-jin your top priority (aside from, like, blocking. Actually, even that’s debatable lol). I have played a couple of Yuns who would be decent but they dont build nearly enough meter and they’ll sit on a GJ for an entire round rather than just activate and go nuts. Makes Yun much much less scary.

As I said, random comment that I’m sure has been said many times, but thought it might help one guy who comes across it :slight_smile:

Hello Everyone,

Can someone be so kind and give me some tips on applying GJ pressure (when opponent wakes up & normal)? It seems like I get jabbed to hell whenever there’s a gap in my strings I’m applying (typically when I’m walking forward).

Thanks for the help. Sincerely,
Cong

Tap a well-timed Down between your strings to parry. Then, punish with any combo you know or improvise.
If they keep jabbing on GJ pressure, overpower their jabs with your Genei-Jin enhanced priority pokes(St HP, c.LK), etc

Is the link after activating GJ from a TC5 combo a 1 framer? I can’t for the life of me get it anywhere near consistent. I can maybe link a cr. strong after GJ 1 in every 15 tries. Is there any way to make it easier?

TC5 combo? What do you mean? Try to type the inputs in detail.

jabxxshortxxstrong

Not sure what you are trying to type there.

The combo when you chain jab,short, strong. It’s the general opener into GJ

Either option 1
1.(Close)Buff 1 qcf (D,DF,F) between short and strong (hold strong). As soon as you see Yun’s strong connect on the opponent, input another qcf and press jab/fierce fast(activation).
Do not press jab, short, strong very fast. Practice.
or option 2
2.(Close)jab, short, strong (hold strong), qcf,qcf + jab/fierce. You must press the two qcfs very fast, here.

Are you sure that your qcf commands register properly? Try to press, D,DF,F,D,DF,F+any punch and check your GJ activation outside of chains/links in Training Mode.
Can you activate GJ now? Outside of links and chains?
If you can activate GJ 100% , your timing is off on the chain combo only. You just need more practice.
GJ activation inputs after the chain jab, short,strong are the same for all 3s versions/ports obviously. I do hope that you don’t use an XBOX default controller/gamepad, though.

My original post wasn’t talking about activating GJ, it’s about linking st./cr. strong after activating GJ. It feels like its a 1 frame link. Is there any way to make linking it easier?

ie jab>short>strongxxGJ, st. strong, f+fierce, F+MK x2, Palm, F+MKx2, Palm, DP + RH, Jab Shoulder, F+Fierce, Jab Dash Punch

The bolded st.strong is where I have trouble because the link after activating GJ feels like a 1 framer. I maybe get it once in every 10 tries or so.