in terms of ff combos, which assist is easy for you guys to connect? is it capcomm or cyke?
Capcom for sure, because the timing/success rate is height-independent. Also, sometimes Cyclops will knock them behind you after f.lk f.mk dpRP if you’re too close.
capcom = ease.
uh… question…
after the air throw, you can do lk, lk, u/f rp … right?
so, can i do that after a launch, lp lk lp lk, air throw?
Depends on where you are. In the corner, you can combo off an air throw easily, but usually you can’t in midscreen.
yeah, you can do that… but… afaik, you can’t really do much in terms of combos after that… or at least, not very easily.
best bet, IMO for a throw in the corner…
launch, sj, lk, fly, lk, lk, rp, forwards, hp throw, lk, hp, unfly, lk, lk, fly, lk + call commando, hp, dp rp
that does a decent amount of damage off of one reset.
That’s good stuff man… But i’m still practicin my ff combos 'til now… Tnx
fly throw f.lk f.hp UF sj.lk sj.mk FF f.lk+CC f.hp won’t always hit lighter chars, I think.
Besides, if you get a corner throw, it’s much easier simply to do f.lk lpRP f.lk+CC f.mk xx dpRP
is it ok to hold the stick in uf rather than tapping it uf during ff combos?
i hav a question…
can sent do the sj.cancel?
i’ve watched a vid of magneto sj.cancel tutorial… i’m thinkin if sent can do that too…
can you giv me the list of sent’s colors?
JP - default
LK - ?
FP - ?
RK - full black
A1 - ?
A2 - ?
i can’t find sent’s colors in gamefaqs… can anyone help me at this stuff? Tnx
it’s in gamefaqs. (i got mine from there)
i think it was.
Sentinel
(Arms, Legs)/(Chest, Face, Hands, Boots)
LP: Blue/Lt. Purple (Default)
LK: Blue/Grey
HP: Purple/Blue
HK: Black/Black
A1: Br. Red/Dk. Purple
A2: Dk. Blue/Grey
there.
yes, his st strong is sj cancelable
i found some crazy ass combo with that shit a while ago
(with unfly) st. short, st strong xx sj rh, fast fly rh, unfly rh, dash in repeat
don’t know how many reps are possible and this shit is hard as fuck
c.lk is cancellable as well, though I don’t know why you’d want to sj cancel with Sent.
thanks for the colors dude…
@ deus & green:
thanks for the sj.cancel stuff guys…
i just want to see sent doin a sj.cancel… =)
to all sent dudes there… i have a question…
how’d you fight strider/doom?
i’m having a hard time against those duo… i want to know how would you fight 'em… i use santhrax & spiralsentcapcomm…
tnx
why is it hard to keep mags away?
what’s sent’s best option instead of blocking f mags gets close?
yo, stop multiposting like that
it’s all about space control when fighting mag
if he has psylocke, DON’T EVER GET CLOSE.
just dash back c.hp(if you think he’s going to be on the ground) or s.hp if he jumps.
you have to be able to cancel into fly, then unfly as fast as possible, then keep the space be either dashing back, or calling commando while in fly, then unfly, then dash back then c./s. hp.
also do underestimate storm’s- A assist, if you catch them with a s.hp while they jump, call Typhoon, then fly, unfly, s.hp, (they are forced to block the typhoon or the beam by jump blocking.
over all you keep him away with the high priorty moves, and you’ll learn how to catch them off gaurd, by locking them down and doing tricks like c.hp, fly, fly foward, lk + capcom, unfly(psy comes out), you block psy, commando blasts her, then you fly agian, lk to keep mag blocking, unfly dash back, s.hp.
etc.
btw don’t call capcom on MSS when spacing them, why?, cause they use rp to hit capcom when he is finished and they just block, so only call capcom to knock him out of the sky or for a lockdown where capcom is safe.
and learn how to use typhoon in combos/lockdowns like
fly, lk + typhoon, hk, unfly, fly, lk, unfly, dash up launch (if hit)
or same combo, but if they block you dash back c.hp
over all you gotta learn how to keep your assist, and sentinel safe as much as possible.
And stay out of the corner, but if your there, hold that shit.