[Newbie] Magneto Thread - Q & A

Negative on the resets and guardbreaks. I tried to start a thread but no one posted anything. I’ve seen plenty of them but i don’t know how to set them up or the execution on them.

in corner:

sj.lk sj.hk addf sj.d+lk sj.mk (go into ROM)

midscreen:

wavedash forward, sj.lk addf (slight pause) sj.lk sj.mk - if they pushblock, you may be able to cross up depending on the timing you choose

guardbreak midscreen or corner:

sj ad.f+lp [delay], lk, lk [land] >> rom/watever.

thx… i will try them out

on this one… do the two lk’s connect or are they blocking them and then they fall unguarded out of the air?
sj ad.f+lp [delay], lk, lk [land] >> rom/watever.

You assume that they will block the lp. The lk will hit.

the 2 lk’s connect, they only block the lp. the only downside to this guardbreak is if they don’t block the lp, but there’s barely any player out there who won’t block coming in.

…ummm no? they’d either try to beat it out or get hit to mess up guard breaks that depend on blocks…I see it and do it all the time.

it’s good to still have and use sometimes though

Yeah, that one works really good midscreen vs. sent. You can use that one when you arent positioned correctly for some of the others too, since you are hitting them after dashing forward (covering more space) instead of on the way up. (already under them)

i lk typically coming in, depending on who i’m going against. last night i beat 3/5 mag guard break attempts with storm’s and commando’s lk

When character is knock down say from a reset (five fierce combo), is it better (faster) to whiff by just normal jumping, instead of super jumping for the high/low mixups?

both is okay. include the opponents high and low back in your mix-ups.

Yeah, if you super jump you prolly arent gonna whiff cause you have instant turn around in sj. mode.

Example:

5 fierce, n.jump AD/DF lk/FP/whatev (whiffs) into c.lk for reverse low mixup

5 fierce, sj AD/DF lk/FP/whatev is a reverse overhead for reverse high mixup

~.^

Okay. I remember someone saying that if you super jump that the opposite character has that instant turn. Thanks. ::smile:

Hey yall. Aight so just recently got into mvc2. Whats a good beginner/intermediate combo to start learning for him? I know all the basics and what not. Any advice would be awesome. Thanks in advanced! =)

edit: :wink:

how do you triangle jump? :lol:

If I snapback both characters how do I make it connect so that I hit their assist character and then set up into the c.hp infinite?

=X

I hope that makes sense?

dash up and time an otg (off the ground) cr.lk

depending on distance, dash in, otg cr.lk, cr.hp

if not, I usually do cr.lk, cr.hk, sjc lk mk, add lk mk, land, cr.hp

If you use the slide version is the timing extremely tight to begin the mini ROM? I’ve been neglecting sliding with Magnus

you have to do a timed OTG…it may sound hard, but you eventually get the timing.

you should only really slide in OTG combos…

I don’t know what a mini rom is lol