[Newbie] Magneto Thread - Q & A

does magneto have a tri jump lk mk infinite on a standing character.

me and this guy saw someone use magneto and it looked like a infinite that was just trijump lk mk, and it was on a groudned capcom, i cant rememer if he was standing on crouching. Even as we were seeing it we were like “holy shit is this possible”

so anyone know if there is a storm like trijump infinite that magneto has

yeah
hit the mk as late as possible. it’s pretty easy.

storm CAN do the same thing, but with her, it’s easier to go, tri jump lk, hk

remember that storm can do tri jump hk infinite? well… same idea, and lk makes it easier.

yes, Mixah got it. you can basically trijump infinite with any two weaks/mediums, weaks/fierces, just fierces, or in some cases like storm’s ho-ass weaks/fierce/fierce

mags trijump inf. using no fierces is easier thans storm’s

You can do Mag’s tj.lk tj.mk infinite on crouching characters, too, but it’s extremely difficult (certain players excluded, of course).

i can do it on most characters crouching… couldn’t on wolverine and megaman. didn’t even bother trying to do it on roll… i’m pretty sure it’s not possible on servbot.

would u say cr hk (maxrange), cr lk, cr hk, rom… to be a good idea?

reason i ask is b/c against super armor char that is only strong ground attack to penetrate the armor, of course they can roll… but i don’t thnk it would be to hard to react and dash back for a dash through during roll out. u know where they’re rolling if they do roll. u know where they’re going if they don’t. only thing i don’t like is, if blocked it has slow recovery. maybe this tactic would be better left in reserve for a last resort for DHCn his almost dead ass out in for storm.

so… if they get hit and don’t roll, continue. if they get hit and roll, dash. if they block, dhc. (but no immediatly, give a chance for something to cook)

also… against cable. i’d say this is a bad idea. :lol:

i dont know if anyone else has seen this but is there a hk inf with magneto on a standing or crouching character??

There’s a suki cancelled hk infinite. Does that count?

you mean tj. hk?

if not, then suki…

i cant quite remember but i seen some guy doing it at my arcade. i think he was either doing sj. addf hk., over and over again…<<< is that tj? or it was normal jump addf hk? has anyone seen either of these?

yes those are tjs (triangle jumps)

so you meant tj.hk or sj. addf hk…not just hk.

not just hk but either tj hk or sj addf hk!! is that hard to do?

harder than some combos…yes…why don’t you try it out?

damn… is it that scrubby :wink:
(post #247)

i just found out fooling around that u can land that. had no idea.

ive tried it but damn i suck at it… lol i cancel into boomerangs after like one rep

oh haha, work on that execution but try doin diaganols (sp)…like maybe diaganol up+back, diagonal down+forward

i try doing that and i still cancel into boomerangs!! :lol: would u recommend they sj or normal jump version

put the stick to neutral

i just let go of the stick to put it into neutral

also, mags has an infinite on a standing sentinel that is just sj.hk ad/df sj.hk

illan 3: I think I know what you’re talking about. reg jump add towards opponent and hk. I spam it on people who aint good at blocking high… it’s fun. but it is not an infinite

i’ll show u how it’s done at the tournie

edit: remember the timing for the hk is crucial because you want to hit the hk late enough so that there is less time between the next jumping add hk making it harder for your opponent to know how to react.

yea remember the timing is slow, u don’t have to slide or claw the buttons. it’s quick hk on the sj, ddf, then hk (not immediatly after.)

or you could do it sj hk, claw or slide ddf, lk hk. easy variation.

my personal fav on sent is… sj lk lk, df, lk lp lk hp hk repeat