Hi, i was hoping someone could help a noob out and explain some stuff to me.
#1) Cable A is attempting to guard break Cable B. He jumps up and shoots the pistol right? Before he can do the AHVB guardbreak, the Cable B push blocks and then does an AHVB, catching Cable A in the frame of pulling out his laser!!!
at first i thought maybe Cable A screwed up and did a normal viper beam, however, i saw this happen a lot today, and this was at a tournament, and the people were good so it couldnt have been coincidence.
my question is, does push blocking and AHVBing stop an opponent Cables guard break attempt? Whats the timing on this.
also, why do people always push block the pistol shot whenever Cable tries to guard break? It seems this makes it easier for Cable to guard break since it keeps them in the air longer?? Is this so that they are put at a height which makes it impossible for Cable to link more AHVBs?
okay last question, this is a really noob one,
2) How do you combo in the AHVB from the air? For example I see people tag in cable, knocking the other person in the air. then they jump up and land a couple of hits, end with fp XX AHVB. what’s the exact sequence? Thx for the help!
I can try to help you on your questions here. As far as your first question is concerned, people push-block to either throw the timing off of the guard break attempt or to go into a special move or into a super and then DHC.
For example, in one video with Justin Wong vs. Rowtron, J-Wo push-blocked the guard break attempt by Row with Cammy when she came in and was able to get enough height off the ground while in midair to go into the KBA (which goes through projectile-like supers such as Cable’s AHVB) and DHC to Storm’s Hailstorm. That’s just one of the things you can do but there are plenty others that you can do to try and make your opponent mess up the guard break.
As far as your second question is concerned, when you switch in Cable and catch your opponent, all you have to do is j.lp, j.fpxxAHVB. You must do the FP into AHVB quick enough so it will combo or else it will cause a flying screen effect. Hope this helps.
hmm, but i thought the reason guard breaks worked was because you only perform one action per normal jump?
Doesn’t push blocking count as an action? How can Cammy KBA right after? Wouldn’t she haved used up her action when she pushblocked? or does the pushblock reset the count or something?
During a normal jump, you’re allowed one of each of the following actions IIRC:
Chain combo/Block
Special/Super/Airdash/Flight
The reason that most guardbreaks work is the time between with blockstun ends and the followup hits is too small for most characters to do anything (and in Cable’s case, since most of the gb followups are from below and/or in his face, AHVB won’t hit). However, you can use pushblock to guardcancel and suddenly do stuff that you normally wouldn’t have time to. For example, Sentinel releases sk drones to start a gb on Doom. Doom can block the drones, immediately guardcancel into flight, photon shot, unfly to try to escape the gb. I think in one of the match videos, Sent tries to gb another Sent, who guardcancels and flies to escape. The only reason why Cable’s gb is so good is since he can AHVB from across the screen and direct it in order to catch people who try to escape with little/no risk to himself.
nobody even threw in his b&b otg combo, c.lk, c.lp, c.rh, lp scim, ahvb x n; this is used as a block string kinda (the c.lk, c.lp, c.rh) and if the c.rh hits, lp scim on reaction into ahvb, it is hella good, and is a QUICK otg.
i know this coulda gone in the faq but my glasses broke (i’m serious). was wondering if you guys could help me out with sometin…
ok i was watching a cable v. commando matchup, Justin Wong vs. SiN or whoever, and cable did hvb, commando bobbed up and he hit him again. how do you do that? i’ve only pulled it off once, and i believe it has something to do with dragging the beam in a certain direction… can anyone shed some light on this subject?
I notice people like to wiggle the beam up and down when they are doing AHVB x 3. Does this do more damage than if I just mashed on the buttons?
(If I do both I tend to accidentally DHC into the next super)
Sometimes when wiggling the beam i knock them up too high. what’s the proper sequence for mashing the AHVB x 3 so that it does the maximum amount of damage. anyone know?
Wiggling the stick up and down? I don’t know if it causes more damage [and don’t think it does]. It just serves to control where the beam goes. It’s mashing the punches that increases the damage of AHVB.
I don’t know how to get maximum damage, but I do know how to get maximum contact.
1]Qct,UT+2p. [TK-AHVB]
2]Mash the punches and hold down
3]Micropause
4]Qct,UT+2p
5]Mash the punches and hold UP
6]Jump Qct+2p
7]Mash the punches and hold up.
This is 90-95% damage. Often more.
And another thing… If you KNOW you’ll get the hit, omitt a hit during your chains when trying to ground combo into an AHVB.
Flying hk, dlk, hk, AHVBx3 as above does more damage than Flying hk, dash, dlk,dmk, hk, AHVBx3. The first one ALWAYS does 143 points of damage [meaning 100% damage] on my dreamcast while the other one always does 95% damage or around 130 pts [Fucking damage scaling :mad: ]
On a semi-related note, never combo AHVB together vs an assist. Instead, when you AHVB, pin the opponent between TK-AHVB so they can’t escape and kill the assist by having the damage reset between each AHVB.
hmm, well i notice that some good players were wiggling the laser up and down, it seemed like the damage was improved, can you check it out on dreamcast.
anyway, as for the damage scaling, are you telling me that adding in the medium kick in the middle accounts for 143-95 points of damage??? !!!
if so i guess the best way would be
jump in roundhouse -> AHVB x 3
anyway, how does jump in roundhouse, lk, lk, roundhouse + assist, ahvb x 3 do in terms of damage.
is it worth it to call out an assist
(say… captain commando anti air)
He’s saying it does 143 damage (which is 100%) if you omit the medium kick, but if you do the medium kick, its only 95% damage.
To answer your question, I think calling out commando is better because you only need 2 AHVBs if you call out commando… May not work all the time, but will work some times.