New to Alpha 3 competitively need Rog Frame Data

So I decided to start playing Alpha 3 that I downloaded from the PSN (I hope all the frame data is the same) but cant find frame data anywhere and I wanted to figure some things out with rog soo… can anyone help?

Be sure to select the CPS2 version of Boxer by beating the USA course on World Tour Mode or by accumulating 8 hours of play time and then holding down L2 before you pick him. I don’t know the data for the console-only version of Balrog, sorry.

Now, assuming that the PS1 version retains its faithfulness to the CPS2 game, here’s what Balrog’s frame data should look like:

standing jab/short: start-up 3; on block +4; on hit +5; counter hit +10
crouching jab/short: start-up 3; on block +4; on hit +4; counter hit +10
standing strong/forward: start-up 5; on block -4; on hit -3; counter hit +1
crouching strong/forward: start-up 4; on block +2; on hit +3; counter hit +7
crouching fierce/roundhouse: start-up 9; on block -2; on hit -1

diagonal/neutral jump jab/short: start-up 3
diagonal/neutral jump strong/forward: start-up 4
diagonal/neutral jump fierce roundhouse: start-up 9

ground throw start-up 6
air throw start-up 1

jab dash straight: start-up 4~12; on block -5; on hit -4; counter hit 0
strong dash straight: start-up 5~21; on block 5; on hit -4; counter hit 0
fierce dash straight: start up 4~28; on block 5; on hit -4; counter hit 0
x-ism dash fierce straight: start up 6~30; rest of data unconfirmed

jab dash upper: start-up: 4~11: on block -3; on hit -2; counter hit +2
strong dash upper: start-up: 5~20: on block -3; on hit -2; counter hit +2
fierce dash upper: start-up: 6~29: on block -3; on hit -2; counter hit +2

jab dash ground straight: start-up 6~14: on block -8
strong dash ground straight: start-up 7~23: on block -8
fierce dash ground straight: start-up 8~32: on block -8

jab dash ground upper: start-up 7~14; on block -5
strong dash ground upper: start-up 8~23; on block -5
fierce dash ground upper: start-up 9~32; on block -5

turn punch: start-up for all strengths 41; on block -4; on hit -3; counter hit -3

jab buffalo headbutt: start-up 8
strong buffalo headbutt: start-up 9
fierce buffalo headbutt: start-up 10

alpha counter start-up 24

level 1 crazy buffalo: start-up 10; on block -11
level 2 crazy buffalo: start-up 10; on block -10
level 3 crazy buffalo: start-up 10; on block -9

gigaton blow: start-up 23; on block -21

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/103/Middlekick">Middlekick</a> said:</div>
<div class=“QuoteText”>Be sure to select the CPS2 version of Boxer by beating the USA course on World Tour Mode or by accumulating 8 hours of play time and then holding down L2 before you pick him. I don’t know the data for the console-only version of Balrog, sorry.<br>
<br>
Now, assuming that the PS1 version retains its faithfulness to the CPS2 game, here’s what Balrog’s frame data should look like:<br>
<br>
standing jab/short: start-up 3; on block +4; on hit +5; counter hit +10<br>
crouching jab/short: start-up 3; on block +4; on hit +5; counter hit +10<br>
standing strong/forward: start-up 5; on block -4; on hit -3; counter hit +1<br>
crouching strong/forward: start-up 4; on block +2; on hit +3; counter hit +7<br>
crouching fierce/roundhouse: start-up 9; on block -2; on hit -1<br>
<br>
diagonal/neutral jump jab/short: start-up 3<br>
diagonal/neutral jump strong/forward: start-up 4<br>
diagonal/neutral jump fierce roundhouse: start-up 9<br>
<br>
ground throw start-up 6<br>
air throw start-up 1<br>
<br>
jab dash straight: start-up 4~12; on block -5; on hit -4; counter hit 0<br>
strong dash straight: start-up 5~21; on block 5; on hit -4; counter hit 0<br>
fierce dash straight: start up 4~28; on block 5; on hit -4; counter hit 0<br>
x-ism dash fierce straight: start up 6~30; rest of data unconfirmed<br>
<br>
jab dash upper: start-up: 4~11: on block -3; on hit -2; counter hit +2<br>
strong dash upper: start-up: 5~20: on block -3; on hit -2; counter hit +2<br>
fierce dash upper: start-up: 6~29: on block -3; on hit -2; counter hit +2<br>
<br>
jab dash ground straight: start-up 6~14: on block -8<br>
strong dash ground straight: start-up 7~23: on block -8<br>
fierce dash ground straight: start-up 8~32: on block -8<br>
<br>
jab dash ground upper: start-up 7~14; on block -5<br>
strong dash ground upper: start-up 8~23; on block -5<br>
fierce dash ground upper: start-up 9~32; on block -5<br>
<br>
turn punch: start-up for all strengths 41; on block -4; on hit -3; counter hit -3<br>
<br>
jab buffalo headbutt: start-up 8<br>
strong buffalo headbutt: start-up 9<br>
fierce buffalo headbutt: start-up 10<br>
<br>
alpha counter start-up 24<br>
<br>
level 1 crazy buffalo: start-up 10; on block -11<br>
level 2 crazy buffalo: start-up 10; on block -10<br>
level 3 crazy buffalo: start-up 10; on block -9<br>
<br>
gigaton blow: start-up 23; on block -21</div>
</blockquote>

Where did you get this info from?! Can you give me Karin’s frame data?