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A little while ago I put up this vid on Youtube about a technique that just dawned on me one day. Put simply, it’s a throw that kara cancels into a special attack. I had a number of cool instances of the technique in action, but my attempts to convert the files failed, so I put up the only one that worked out. In general, the technique is very doable but there are hard exceptions, depending on the special you use. And in this video, I’m probably working with the hardest special of all. The match is Dhalsim vs. Ryu.
The technique works w/ virtually anyone and it can be done a lotta different ways depending on the special. In this case I’m using Dhalsim and the special I’m cancelling the throw with is the Yoga Teleport. The motion I used is Back, Down, Down-Back, Back + Fierce, 3K. If you watch carefully, you can see Dhalsim cancel a throw (Back + Fierce) which Ryu counters, and does the Teleport before Ryu reaches the 2nd frame of his DP. So the situation’s like this:
A)If Ryu doesn’t do anything to reverse the c. short, the Back + Fierce will toss Ryu to the other side and the 3K are released, which does nothing.
B)If Ryu reverses w/ a DP or HK, the Back + Fierce becomes a s. fierce because the throw missed, but the s. fierce is instantly cancelled w/ a Teleport.
This is a hard case because of the speed at which the throw must be cancelled, but usually the timing’s not this strict. I’m using an actual SNES pad btw, and I’ve done this plenty of times so it’s very possible and the technique is applicable for virtually any version of SF, including the arcade. There are some cool ways to put it to use, so try it with different characters, maybe Chun’s SBK after hitting Back + Strong or try cancelling Blanka’s Back + Fierce into a Rolling Attack.
-Mokura