Don’t know whether this is new or whether I’m being a retard!
If you do the Air Tatsu Heavy, you can control your trajectory. Try it and hold back. You sorta slow down and stop well well before where you should of!
Anyway. post what you find guys!
EDIT: Scratch that… Me being a retard, and releasing the break point is there…
his target combo knockdown is NOT a hard knockdown =( but the counterhit fierce punch knockdown is a hard knockdown, and you can follow up with safe jump setups =). Same thing with his SRK xxx FADC xxx Heavy Axe Kick knockdowns, you can get a safe jump setup or meaty setup after them as well.
this seems like a bad thing actually…it was only good for avoiding ultra chip damage…now you go longer so thats longer recovery to then recover from the port itself, then the long startup of your 7 frame sweep or low mid…
Probably not a nerf on Evil Ryu’s part and more of a “thing” with Guile, however, I notice that many (if not all) deep jumping and crossover attacks, against a crouching Guile, seem to pass through him. It’s as if you have to hit him way low with your jump attack in order for it to connect. Other than that, IMO, Evil Ryu’s walking speed feels faster.
Nope, it was changed 6 frames in the beta but then they upped it to 7 to again and increased the damage by 10. Idk if it recovers faster but I hear its -11 on block. As far as testing goes if it was 6 frame it would be obvious.
Doing combos n shit on Guile never seems to work on well.
Uhm…I think it’s -4 or -5…I really want to know the frames on hit/block of his axe kicks it’s bugging me. I heard they’re neg 5 but offer alot of pushback so it’s not easy punishable.
Conclusion is: I believe I got hit by Ryu’s c.mk xx shinku hadoken done just right. So that pretty much says it’s -5. Which means you could probably get lp.spd’d. Fun.
Here I was hoping for a +1 kara throw opportunity.
Also could we get hitboxes on Eryu’s crouch light, and crouch medium?