Well, trying to stay on subject so that it doesn’t turn into a parry is good vs. bad thing, because this from what I’ve been reading is just for fun folks, it’s supposed to be an interesting topic of “what if”, not “what is”…some of you guys just gotta lay off, this is just asking how differently 3S plays without parry, which imo, I see nothing wrong. If this was a topic saying that “Parry will be removed for Evo2k6 for 3S and Future Tournaments”, then yes, by all means, talk it out, but since this is just supposed to be a “what if”, let’s keep it simple.
As for the idea of 3S without parry, that does indeed sound interesting, I haven’t checked if the PS2 version has the options to remove parry, since I never really bothered to really look in the first place, nor did it cross my mind. However, it would be interesting to try this out and see what the outcome would’ve been, and definetly the tiers listing would change, obviously Ken would still be solid, as for Chunli, I wouldn’t really know, I’m not much of a Chunli player at that, but I would feel that she would have more difficult matchup’s now with parry removed. Genei-Jin Yun imo would still be good, because even without parry, Genei-Jin is still Genei-Jin.
Akuma would be a force to be reckon with, because it would be difficult to stop aerial fireballs, divekicks, and his rushdown. Denjin-Ryu would be an absolute monster, any back throw, buffered hadouken, knockdown, cornered will lead to guaranteed damage no matter what you do, and it would make Denjin extremely dangerous not in just corner’s but anywhere on the screen, Ryu would be top imo, if not, he would definetly be ranked alot higher than he is now for sure.
Remy would actually seem pretty good too, though I’m not a Remy player at all, but the benefit of no parry would make him better, and not worse, since he would be able to use his projectiles with more effeciency. On a note for the fireballs in 3S with no parry, although it would become more dominant, it still wouldn’t be that bad overall, at least when compared to SF2 where the fireball was 1. Traveled Faster 2. More Damage potential 3. Faster Recovery, the only exception on this would be Akuma’s aerial fireball because of how it sets him up, but other than that, the way I see it, the fireballs wouldn’t be as bad as everyone claims it to be (comparing it to the fireball game/traps/setups of SF2 of course).
Ex-options would be probably be even more heavily used than before, especially with the shoto’s. Believe it, but chip damage for the win would definetly be another thing that would dominate without the parry. Although it would never get competetion, this would definetly be fun to try out and mess around with turns on PS2 SF2 AE to try it out.