Not sure what to call it yet.
After weeks of fruitless debate between the few of us guys in the small town of Ottawa (capital of Canada) about the effects of parry on 3s and no conclusion later, we finally tried 3s with parry disabled via system directions. Now I know a lot of you love parry, and some of you hate it. I’m a hater so neg me now.
The argument is that parry removes spacing and long range battles and reduces the game to the same basic mixups over and over again. While parry lovers, enjoy their “risks” of parry, and complex multi faceted mental struggles with their opponent.
First off, I just wanted to say that I really enjoyed 3s without parry, our other parry haters enjoyed it too, while the parry lovers seemed to enjoy it less. I want to note that just because we hate parry doesn’t mean we can’t play the game and can’t parry.
I also want to make the point that I found that the parry hater argument is absolutely true. Fireballs were all of a sudden a force to be reckoned with. Strategies had to all of sudden be created to deal with them, and tools that we never really used (or knew existed for that matter) were implemented.
I found I wasn’t playing the classic Ken vs Ken match with both players at arms length poking each other with c.MK all day. Fireballs were being tossed across the screen, fireball traps were back, we began spacing and learning to fight with tools we never used from a further distance. Meter was now used much more for EXs than before, reducing the super centric style of previous 3s play.
Ryu became ridiculous tier for the night with unparryable denjin setups. Akuma moved to the top briefly with air fireball (everyone has a solution to this so it’s not ST with a need to ban him).
The game plays a bit like SF2, with fireball traps being the norm, but with a greater amount of solutions (uppercuts are nothing close to invincible) and a less game over style spacing advantage (wakeup isn’t reversal or die).
Basically, I want this thread to be intelligent discussion pertaining to the topic at hand. I don’t want to see the degeneration of it into parry sucks vs. parry is awesome with neither side conceding their ideals. I ask people to post with an open mind with opinions, strategy and suggestions.
Feedback from people who’ve tried it and their opinions, strategies for people who may try playing this style of game and perhaps further changes in the directions to balance the game.