I’m going to post all my quick and dirty match up info I’ve compiled over the year since I know we’ve got some new people coming in to find out about Fei, and besides, the game is about to end anyway and we’ll all move to the Super Fei Long forum. So here’s my PERSONAL readers digest version of the match ups. Note the match up numbers are my own personal efficiency, not the general consensus. Again this is just my quick notes, there’s a lot more in depth info in this thread and forum, but it’s just what I’ve collected and look at quickly to remind myself if I forget something important.
Good luck to all you Super Fei Longs! I’ll see you out there!
MATCH UPS
Abel(5-5):
-Backdash Wheelkicks and punish with Fierce Rekka.
-Use command throw setups to keep him afraid of grappling.
-He has no direct answer to Forward Chick Wing so use it for a decent amount of chip. It can’t be comboed so beware of instantly following it with anything on block or hit.
-Full screen with life lead you can Rekka most of his options so don’t be afriad to turtle when you have that solid life lead. He really has to work to get in on Fei.
Akuma(5-5):
-Rekka after teleports, bait his teleport when he is in the corner and chase after it with Rekkas.
-Don’t abuse overhead, but his low life makes it great free damage, and will open up his defenses.
-Crouchign Strong beats some of his lows.
-Watch for his air roll when you are far away and intercept it with jumping Fierce or jumping Roundhouse.
-Turtle with a good life lead.
Balrog(4-6):
-Abuse overhead, use the abuse to bait a Headbutt and punish with a Fierce-starting combo.
-Never Rekkax2 on block, his crouching Jab punishes perfectly spaced Rekkas.
-Cross him up a lot if you get a knockdown, if he tries to headbutt off the ground, Rekka after him.
-If he pushes you into the corner stay clam and watch for an opening such as a headbut. When you see it use 3 Fierce Rekkas to bring the fight back to center stage.
-You have to fight Balrog every second of the match, you simply can not turtle at any point in this fight.
-MK Chicken wing is effective chip on Balrog, and on if you have meter to use, FADC a medium kick flamekick right after chicken wing recovers. If he blocks you keep the
pressure, if he tries to jab, you will hit him and can combo into chicken wing for more damage.
Blanka(5-5):
-Very defensive match, creep in and react to everything.
-Punish Blanka Ball with reversal MP rekkax2(3) or Fierce Super, must be a standing block.
-Low short stuffs electricity, so does max range low Fierce and low Forward.
-Fei easily shuts down all aspects of Blanka’s full screen game, but don’t let him push you to the corner. Zone him and keep the fight center stage.
-If you block the first hit of his ultra you can cleanly flame kick counter when he bounces up in the air to stop the rest before he hits you with the chip.
C. Vper(5-5):
-Stay standing, burn EX chicken wing to get up if under too much pressure.
-Beat her in the air with late jumping Fierce.
-Rekka beats Strong Thunder Knuckle.
-Use focus sparingly, as Strong Thunder Knuckle is possibly the best armor breaker in game.
-Flame Kick is not a good tool to beat her Burning Kicks unless you use the EX Version.
-If she is playing the full screen game with Seismo, you can Focus through them and then use Fierce Rekkas to either punish her if she does not high jump or tries double seismo.
If she does high jump you will be sent under her and simply trade places with her.
-Keep your eyes open and stay on your toes. For Fei especially this is a very reaction-based fight. Watch her crossup Burning Kicks and block as best you can.
Cammy(5-5):
-Stop cannon strike pressure with flamekick, you have to take chances or she will dominate with the mixup.
-Burn meter to dash cancel a flamekick backwards if you need to stop momentum.
-Bait and punish blocked Cannon Spike with Rekkas, do not walk up for a Fierce-starting combo.
Chun Li(5-5):
-Focus through Hasanshu, punish hard to stop the Hasanshu mixup game.
-Catch her sweep with your superior Focus Attack range and punish with anything.
-Her floaty jump makes standing Roundhouse an easy anti air, but beware of the trade from her jumping Roundhouse.
Dan(6-4):
-Stay safe and calm, punish everything.
-As soon as you have life lead hang back or zone him. If he taunts, taunt back.
Dhalsim(5-5):
-Chase him down with rekkas relentlessly.
-Focus through limbs to get in.
-Anticipate his jumping fierce and hit his limbs on the tip with medium flame kick.
-Abuse overhead, especialy when he has no ultra or super, this will also sway him from abusing slide/throw mixup.
-Push him in the corner, once there, the match slides in your favor drastically.
E. Honda(4-6):
-Jumping in with Strong beats headbutt in most situations.
-Punish Fierce and Strong Headbutts with Strong Rekkas, or all Headbutts with EX Rekkas, but it must be a standing block.
-Pay attention to his Flying Slam. If you see an opening to punish, go for a quick Flame Kick.
El Fuerte(5-5):
-Dance in and out with focus dashes and Fierce Rekka his run from mid/far screen.
-Burn EX chickenwing to stay on your feet, but splash can stuff wakeup Chickenwing.
Fei Long(5-5):
-Essential footsies win the match, very defensive fight on both sides.
-Use overhead to open up his defenses, but watch for it against you as well.
-Know your character. When you see the opening take it.
Gen(4-6):
-Be quick with standing roundhouse for anti air, the trade will always be worth it.
Gouken(5-5):
-Stay grounded and in his face, don’t jump in from distance
-Command throw mixup is key to make him afraid of parrying.
-Use Fierce Rekkas to get close when you asee an air fireball.
Guile(5-5):
-Focus through booms, stay grounded.
-Standing Roundhouse beats all jumpins at close range.
-Punish blocked flashkicks with Fierce punch starting combos.
-Flame Kick in between his sweep Forward is best but Roundhouse will hit twice if close. You do not need to reversal frame flamekick here.
-Flame Kicks in general won’t always hit for all hits due to his hitbox, so use Forward flamekicks for the maxiumum safe damage.
Ken(5-5):
-Beware of jumping Roundhouse, EX flamekick will beat it, but your standing Roundhouse trades unreliably.
-Dont overuse focus or you will be open to obvious Tatsu counter.
-Read Fireballs and use EX Chickenwing to get in over them, with the possibility of ending with a Jab to Rekka combo.
M. Bison(4-6):
-Meet his Stomps in the air with jumping Fierce or nuetral jump Roundhouse, but beware of EX stomp.
-Poke with standing Fierce to catch his Roundhouse for an even trade.
Rose(5-5):
-Use overhead to push her away from abusing her slide/throw mixup.
-Rose likes to run away. Rekka combos are usualy better than flamekick combos due to ending her up in the corner regardless of the damage reduction.
Rufus(5-5):
-Nuetral jump Roundhouse beats just about every move he has.
-Messiah kick beats wakeup Chicken wing.
-Use Flamekick to stop close range Dive Kick mixup, you have to take chances or he will dominate.
-Burn meter to dash-cancel a Flamekick backwards if you need to stop momentum.
-Use Flamekick to stop the follow up from a blocked messiah kick.
Ryu(4-6):
-Keep footsies active all the time, don’t let him get momentum.
-Read Fireballs and use EX Chickenwing to get in over them.
Sagat(3-7):
-Standing Roundhouse beats his jumping elbow, always be ready at close range.
-Don’t stay full screen for long, gathering an ultra won’t do much against him.
-Flamekick beats Tiger knee so read him well and throw out the counter if you see him developing a pattern.
Sakura(6-4):
-If you arent in her mixup game you are winning, stay on the ground and stop her jumpins with standing Roundhouse and Flame kick.
Seth(4-6):
-Creep in and watch for the wall dive, try to catch it with jumping Fierce.
-Catch his jump back fierce punch with medium flame kick, the damage is devastating and will force him to stray from his full screen game.
-Use overhead given the chance, his low health makes it more devastating here than any other matchup.
Vega(5-5):
-Stay back and meet him in the air with jumping Fierce or nuetral jumping Roundhouse.
-Rekka his forward roll.
-Chase his backflip dodge with Fierce Rekkas.
Zangief(4-6):
-Defensive fight, but must stay forward, best position is just inside greenhand range.
-Always end combos with rekkas over even EX flamekicks, having stage room to fight him is more valuable.
-Punish a wiffed Lariat with Fierce Rekkas or standing Roundhouse
-Do not Rekka unless it is in a combo or a punish.
-Take Chickenwing out of the game, only exception is on wiffed green hand, Chickenwing will get you airborn and counter SPD if read correctly.
-The fight is heavily in your favor UNTILL you make a mistake so stay calm, counter everythign correctly, and do not give him space.