New Spider-man info and I've found his infin.!

Well It took long enough but I’ ve found Spider-man’s Infin. or should I say it was there all along. Anyway I’ ve tested it so far and it works, however a person can tech roll out of it.

Get oppon in corner:

Perform a spider-sting using jab, however do not hit the jab a second time while he’s in the air. Wait until he lands and hold the down direc. and press jab and the do another jab spider-sting and repeat.

It’ s actually nothing new really because this was known even back in MSH, however this time the timing is a little tricker.

U may have to practice getting the timing down for the c.jab after the spider-sting but it works.

As far as spidey moves go well, I found out that he can attack after a S.j,S.lk . Yes, I know it sounds weird but it’s true.

Dash in: (while performing this combo make sure u continue to hold Forward) S.j,S.lk S.lk,S.fk. Once again it’s all about timing, plus it depends on the chrc. too. This will not work on Megaman, Serbot or roll. Everyone else it does. For Big Chrc like Jugg,Hulk,BH,Sen. U can combo like S.j,S.lk S.lk,S.mk,S.FK.!!

Now keep in mind u can substitute a C.Fk, instead of a S.Fk for a little extra, which may catch a few ppl at first cause they will be surprised that spidey can do that, but they might catch on and tech roll out of it instead. I really don’t need to say, but u should know by now Crawler assault can be done after the C.Fk so throw that in if u can as long as the oppon don’t tech.

Now I know there are some spidey player out there and then there are some who don’t have a clue or just don’t care what they are doing. I’m gonna mention a few ways in which I play spidey and maybe it might help.

1.U should practice his dash more to get the rhytem of going in and out. It may look like hop-scocth when u get it down properly.
But I’m talking about dashing in and out from short dash to long dash. Mixing the dashes up that will make your oppon. more concentrated on u then usuall cause they don’t know what to expect.
2.Okay some of u may not know by now but that’s okay. If u turn attack data on in training mode and perform spidey’s jump-in four hit combo j.lp,j.lk,j.mp,j.mk you’ll see what the damage done will read out. Same thing with his standard air combo Sj.lp,Sj.lk,Sj.mp,Sj.mk. These combo’s should rarely and I mean RARELY be done in battle. they are more for showing off or confusing or mixing it up. If u do jump in use j.lp,j.lk,j.fp or j.fk those three hits do more damage than the typical jump-in. Also when air-comboing with him use Sj.lk,Sj.mp,Sj.mk and web swing. It does more damage then the usual.
A Jump-in J.lp,j.lk,j.fp or fk c.lk,c.mk.S.fk Sj^Sj.lk,Sj.mp,Sj.mk and web swing does just about the same damage as his Maximum Spider or Ultimate web throw.
3.Spidey has three launcher’s 1.Df Fp or S.lp,S.lp 2.Df Fk or c.lk,c.lk 3.S.Fk
In my personal opinon his best launcer is the Df FK however I do it without the crouching due to the fact that ppl kow about the second hit. It’s pretty damn fast, in fact only Cyclops is the only other chrc with this type of launcher so think of it as that. I use the Df Fk as soon as a match starts cause it’s designed to get ppl who crouch attack or sweep. It’s also great against Storm,Mag,Rogue,IM players. But remember there’s a small delay if missed.

There’s so much to spidey I can’t go into great detail, but it’s up to u to believe in what your doing when u play with him.

An effective team I use is Spidey/Dr.D/IceMan Capture/anti-air/projectile. Believe me it all makes sense.

This has to be wrong…

If you can roll out of it, then you’d only get two OTGs per combo… it would be a juggle if you couldn’t… but I just don’t think so.

Have you tried setting the training dummy to roll all the time? Try the infinite with that on… Because I seriously doubt it would work as a juggle and if it doesn’t, then you could only get three Spider Stings in the combo… right?

Just my thoughts…

Thanks Joe:D I appreciate u responding to this seeing as how u were the only one to do so.

I have tried it with the dummy turned with tech roll on and no such luck yet. I’ ve been trying constantly, but perhaps it may depend on the size of the charc. :stuck_out_tongue: Who knows I’m working on it though.

By the way I respect u greatly in the sense that your playing Wolverine as your main chrc. I too personally believe in the same theroy. I play spidey as mine, but occassionally I’ll throw another chrc in the midst to play like Wolv.,Felica,Marrow…Basically whom ever I can get my hands on.

However if u come up with anything which would be of use including down to the smallest detail, POST IT HERE!!

P.S.: I still enjoy a good Spidey vs. Wolveymatch anytime:D
By the way Joe have u run into anygood Sabertooth or Omega red players lately.:stuck_out_tongue: Joke

it’s one OTG per combo

its hard 2 do the infinite cause they can take roll so its not really that infinite but its a very nice joggle! duh!!! :smiley: :cool:

:slight_smile: Well I’m not gonna give up guys I’ll keep searching to try and find it. Oh yeah did I mention that Spidey can chain two extra hits on his oppon after S.jab,S.lk

For example: On Cable do S.Jab,S.lk,hold f+S.lk,S.fk
The second lk must be done by holding foward on the directional pad after the first one hits. I’m not sure where I’m going with this new combo but I’ ve been trying to keep dashing in after the first two hits.

By the way this combo works on any chrcs except Megaman,Roll and servbot.

I advise practicing it in the corner first and then with out it. Also the big chrc like BH,Jugg,Hulk and Sen u can get five hit’s.
S.jab,S.lk,hold f+S.lk,S.lk,S.fk.

If any body finds anything else please post it, because I think that this might lead to something.

well good luck do but things change in MvsC2 its no like MvsC1 he kick ass in there but not really much in part 2! no offence it all depends on the player using the character ryt…???:wink: :smiley:

http://www.shoryuken.com/img/header8_banner.gif

Yes, it does depend on the player using the chrc. That’ s why were discussing strats right now r we not on how to make up for those lacking areas.

Also the only other reason why spidey was considered top tier in MvC1 and the other series was because u could relaunch and follow the oppon after a air combo and also break alot of other rules too. But I don’ t care bout that now, like I said I’m working with what I got even if Spidey don’ t look like much, but I know from exp. what he’ s capable of and it could silence alot of speculations on him.

I’m not saying he’ s the nor am I the best, however as I said it doesn’ t depend on the chrc but the player. I will say this about Spidey as far as launchers go he has two of the fastest. In fact sometimes before a match starts I use his Df+Fk launch.

Remember MvC2 is for fun even though there are some serious times when playing. Plus with all the assists in that game u can surely make up for what a chrc may not have and crack a few taunts with spidey as well:p

I recently found out that spidey’s web swing can be cancelled into his maximum spider. But I could never connect them in an air combo because the opponents fall down before the maximum spider gets activated. I guess you’ll have to be REALLY fast to connect both.

i dont think that it will connect cause they can take roll out of it your only change’s is when the player did not think of that if he did not take a roll but i dont argue with you that but it nver make the same mistake again if that happens… :slight_smile:

I did find the way to make spider-man connect MS after webswing. U have to do the web swing like D,db,b,Ub+k and cancel into MS. Treat his web swing kick just like Cables HVB that goes D,df,f,uf+PP. Also by the way Guile can connect his jumping super by doing D,df,f,uf+kk after doing some basic standing combos.

Yes a person can tech roll out of the webswing but they may be fooled first time. U can also launch with Df+k and do the webswing I mention really fast and connect MS.

your right but still you can only do that for the noob people who dont know how to take roll or an aware of the combo about to happend to them… :lol: :slight_smile:

True, but no need to laugh bout it right…