New mortal kombat is coming

I think this game looks awesome. My only gripe is that i think it didn’t need that new super meter whatsoever, and this part might be where the game is ruined.

nah i don’t think so

for example my post above

in UMK3 you had with sub zero 2 freezes in a combo now in MK9 you only get that with a super bar i think it gives more options with 2 bars you get a combobreaker wich is nice too and yea the x-ray moves seem very strong 40%+ combos already in the video

You think Sub Zero’s hybrid Caveman/Gorilla stance is fitting for a ninja like him? You know what? Sub Zero’s has Hakan’s stance. Fix that up Boon and Co.

Looks like it’s time for Subzero to oil up?

It might be to add more tension to the characters stances, compared to previous 2D MKs where the characters looked like they were simply standing around with their fists raised.

I dunno , Sub Zero’s stance looks fine to me . After all he IS a ruthless , violent killer .
He freakin’ rips off heads with the vertebrae ! And all that WITHOUT OILING UP FIRST .

I always wanted a real Sub-Zero/Scorpion/whatever doll :frowning:

[media=youtube]QPSUN4kIX8E[/media]
2:05

= Win.

Win indeed. Here’s hoping.

Yeah , I’d also like a real Kitana doll for … uh …:confused: … research purposes.

I hope that some combos in this game are hard and need timing not just chains and I hope the fighting system is deep enough for the game to be at a competitive level

Pipe dream right there… I remember reading an interview with Boon a while back where he said it was never his intention for MK to be a fighter for serious competition, but more of a game you play mostly for fun. Most MK games flatter to deceive with their systems and ultimately just become dial-up combofests.

I’ll be getting this game day one… regardless of whether it is a competitive fighter or not.

Combos being hard do not make a good game. Having a deep fighting engine does. Initial MVC2 combos are easy as pie, but the engine lets you add depth to the easy chains you start out with. This game does not need to emulate the horrible combo system thats implemented in sf4. I’m ok with the ex moves and the xray shit, but I want none of this one frame per hit idiocy.

Keep street fighter shit where it belongs, in street fighter.

can’t wait to use scorpion in this game!..& he’s fatality!

Reptile + Kitana team I called it first. Instant air fan w/ acid ball assist lockdown tactics.

I’m sure its been posted
[media=youtube]m4UCpJO5v6Q[/media]
The game has assists :bgrin:

At this point it’s old, but some people are having trouble with the gamespot videos.

BTW, if you’re having trouble with the Gamespot videos not loading right at all on Firefox and you have AdBlock plus, just disable ABP for Gamespot.

I think the little fear I have is related to the fact that he keeps saying “hardcore” but doesn’t actually talk about what that actually means. I suppose it’s fair enough since no designer ever seems to talk about shit like dash cancels, counter hits, and all that. But since this IS Mortal Kombat we’re talking about and given its history, I feel like I can’t be fully comfortable until I get hard confirmation that everything works the way it’s supposed to.

True. But they in are a part of what makes a good game.

If nothing else, a difficult learning curve keeps the casuals and points whores/spammers away and busy with their MMos and FPSs. Which alone is better than a poke in the eye with a stick.

Learn some English.

I really wish run was in this game because [media=youtube]5a-5QChXR6Y[/media] pretty much looks like a super ghetto SF and it’s really the run button that makes UMK3 its own thing distinct from SF. MK has always felt super janky so hopefully it does enough to distinguish itself from SF gameplay that it’s at least uniquely janky like UMK3.