You have got to be kidding me.
What the hell?
They ignore the exist fan base of FG players the vs series has already built so they can make another fighting, without the help of this company that’s known for FGs and has made games for Marvel characters since the 90’s.
And it’s on mobile.
After watching it so many times I realized they all share the same right hook, wtf
Seriously most of the characters in that trailer already appear in MVC3. I don’t know how this makes since
Already looks better than MvC3.
The game is based on a comic miniseries with the same name apparently
Aww yeah, I know that when I want to play a fighting game the first thing I do is reach for my phone. -_-
So exactly like the Injustice mobile game, without the actual console fighting game to go with it.
looks like a step up from MvC3 nice
Wow that looks like a piece of shit.
And Magneto will still be top tier.
Mvc3 so good you can win with day 1 tech.
Shout out to Justin Wong.
I think a superhero fighting game shouldn’t revolve about everyone doing punches and kicks, I don’t think Storm would punch people, she would defense solely by using her weather powers…
A shameless, crappy, cashgrab for mobile devices…
With ingame purchases to buy prolly like 95% with real currency… yup welcome to the future, Skynet is already running things and no one even notices
God damn it I want Juggernaut in UMVC3
This is why we can’t have nice things. Just doing it for the money. The only reason why it’s on mobile. -__________________-
interview about how the game plays
Marvel.com: I guess the first question I have for everyone is—what is “Contest of Champions”?
Cuz Parry: The quick answer: Marvel “Contest of Champions” is a super fun fighting game Kabam’s Vancouver Studio is developing for smartphones and tablets that’s due out in the fall. I say “super fun” because that’s what our playtesters and staff having been using to describe the game, and we’re still pre-alpha. Obviously, we’re pretty hyped about where things are heading!
Marvel.com: That sounds awesome. Who doesn’t want to duke it out with Marvel’s heaviest hitters? Is this going to be a one vs. one style game?
Cuz Parry: It’s a one vs. one, arcade-style fighting game with multiplayer as well as RPG [Role Playing Game] elements with a quest/story mode where you’re pitted against a wide range of heroes and villains from the Marvel Universe.
Marvel.com: Can you tell us a little about the story mode you’re bringing to “Contest of Champions”?
Cuz Parry: We’re stoked on how things are developing as the story is in the capable hands of Marvel’s very own Sam Humphries. Sam has been working closely with the team and the leads at Marvel to craft his spin on a classic Marvel event.
Marvel: What can fans expect from the fighting system? How are players going to control combatants? What’s the combo system like?
Cuz Parry: In terms of controls, we most definitely are designing this game specifically for the strengths of the touch device platforms. There won’t be any buttons or virtual joysticks.
I know it sounds clichéd, but the controls really are intuitive and easy to pick up. There are a variety of basic attacks—light, medium, and heavy—and each hero has multiple signature special attacks that can be used for greater damage.
There is a combo system that rewards players for mixing up their moves and performing well-timed blocks. The higher the combo, the faster your special attacks regenerate.
I can’t go too much deeper into the specifics but rest assured our dev team is comprised of many avid fighting game experts that are dedicated to making a fun, accessible fighting game with a degree of depth to satisfy fans of the genre.
Literally every marvel game from the 90’s>this.
You want xmen? MvC2
You want avengers, dr strange and GOTG? UMvC3
There is no reason for this piece of shit game to exist.