Sacchin is the cute nickname for Satsuki.
You know. the one with the brown hair and the grabs.
Sacchin is the cute nickname for Satsuki.
You know. the one with the brown hair and the grabs.
F Wara is looking mad fun right now…he doesn’t seem particularly bad but he’s still near bottom in the tier lists I’ve seen…wonder why…
I don’t know if you understood when I wrote all those combos out for you, but j.214c (the EX Floating Starmine) is supposed to hit the opponent. The move is completely untechable in the air, so that allows you to do the set-ups I mentioned. Writing out in full-notation, the combos would look something like this.
Mid-screen: Whatever > 3c > j.b > j.c > sdj.c > j.214c > land > 5[c] > 4[c] > 421[a]
Corner: Whatever > 3c > j.b > j.c > sdj.c > j.214c > land > 2c > 5c > 4c > 421[a]
In order to make the j.214c connect, you need to land to j.c before it really high, which is why you need to super double jump after the first j.c. Also, take note that for the midscreen version, Aoko is supposed to switch sides with the opponent as she lands. This allows her to be right next to the opponent and make only the first hit of 5[c] (which has very long hit stun) connect, thus allowing her enough time to 4[c]. You can also 5[c] > 2c > 4c if you manage to land 5[c] very low to the ground, but that pattern doesn’t do any more damage so I would stick to just doing 5[c] > 4[c].
I hope everything makes sense now? If you still can’t get a grasp of it, I would recommend looking up some H-Aoko match vids on youtube or Niconico.
Execution isn’t bad at all, but if it feels hard for you, I would just practice the easier (and just as effective) j.214c combo/set-up in Full Moon first.
If he’s at the bottom, the main thing may be lack of oki setups. Everyone has them, but some are just better and more guaranteed than others (*cough V. Sion cough)
I got around to editing the Wiki finally. Transcribed camwboes for H-Satsuki, C-Sion, F-Miyako, F-Tohno, and C-Ryougi.
EDIT:
If anyone is going to Season’s Beatings IV, post up in the thread and show your interest for an MBAA side tourney
http://forums.shoryuken.com/showthread.php?t=193466
He’s really neat and I wanna learn him a bit just for fun, but I get the impression he’s kinda gimmicky and probably lacking in damage. Looking like C-Wara is the way to go if you want to play him seriously, unless there’s been some significant console ver changes.
thx orka : )… i understood all that and im able to do the combos but the superjump is really the hardest part for me right now.
but my general question is there is a BE version of the j.214 and i wanted to know whats the diffrence between the holdin version and the pressing version
bad damage output, shitty pressure game compared to C.
He has good oki though.
He’s alright, but the only thing F-wara has going for him is oki. His damage output isn’t all that bad either with puting out 4K, but compared to the majority of the cast who can do 5K+ it’s really…meh.
Ohhh, now I get it. Your question didn’t have to do with the combos.
The BE versions of j.214a/b stops Aoko’s momentum and pushes her backward a little. Plus, she has no recovery after landing. This is pretty much why you see everybody do BE versions almost every time. The same applies in Crescent and Full.
I promise you’ll go through another 4 characters before you settle down with one, this game’s variety is infectious like that.
:looney:
2c4c236a > 5abc236a > 5bc j.bc j.bc (j.22b > AT or j.22b xx 214c)
2c4c236a > 5abc236a IH walk forward 5abc236a 41236c
Can anyone try to see if these combos still work for F-Ciel on Original mode? I can’t seem to ever get the second 236a to hit because they seem to be too high, but they might be midscreen only or something
Leave out the C.
2c4c236a > 5ab xx 236a > 5bc j.bc j.bc (j.22b > AT or j.22b xx 214c)
2c4c236a > 5ab xx 236a IH walk forward 5abc236a 41236c
That’s the correct combo above.
Wow. I’m switching to F-Miyako, but I can’t do 623b(delay)b, 236b, 421b worth a shit.
Either I delay the last b too long, or too early. Its really frustrating lol.
^
Just keep at it man. I actually had more trouble doing the ender after 421B. Little did I know that with characters like Nanaya you have to walk back a little bit in order to connect 5B, otherwise Miyako will flat out attack in the wrong direction :looney:
When doing 623BB, I wanna say there’s about a 1-second delay before you press B again…but let’s not The optimal time to do it is during Miyako’s descent. Not when she’s right above the ground, however, because the animation will start, but it won’t finish due to her landing.
And yeah Chibi, I have played H-Sacchin for like 3 days now and got the jist of her game down. But I’m still wondering why I picked her up in the first place TBH lol
My PS2 doesn’t want to read MBAA anymore.
For F-Ciel the most damaging BnB I can seem to get consistently is:
(5AA) 5B 2B 3B (one hit) 2C 4C 236A 5B 236B IAD jC land jB jC dj jB jC 22B AT 5.5k-ish
Works anywhere on anyone though requires some tweaking in timing for some like Warachia.
[media=youtube]H23_Gq4EM9Q"[/media]
Funny, the same thing happened to me a couple of days ago. Had to try like 15 times to get it to read finally
Those F-Ciel camwboes were hawt.
Picked up H-Reisbyfe and F-Mech Hisui today. I think I’m gonna ban myself from learning another character, until I at least decide on a main.
ha, I say just keep checking out chars until one really clicks. As much as I like f-moon I’m thinking I need to check out some more h-moon chars, I’m kinda digging the shorter meter and having more defensive options.
She can also do:
2AA>5B>2B>2C>4C>236A xx 5A>5B>236A xx 5B>5C>Airtstring> xx j.214C
2AA>5B>2C>4C>236A xx 5A>5B>236A xx 5B>236A xx 63214A (Less damage, but guaranteed knockdown+oki)
Instant Heat combo: 2AA>5B>2C>4C>236A xx 5A>5B>236A xx 5B>236A (Instant Heat) 66 xx 5A>5B>236A xx 5A>5B>236A xx 5B>63214A (More damage and knockdown+oki)
Also…here comes another one.
[media=youtube]5I2tpJbV7G8[/media]
lmao you kno i kept my game on for 3 days straight now and still didnt unlock anything!!! how does it work