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As far as I know…no.

11 frames is honestly so bad. We’d be doing midscreen fireball FADC ultras all day if its startup was any quicker. Then everybody be like “Yo Capcom nerf that OP ultra”.

I’d honestly just love a much bigger hitbox on Ultra 1 so we can FADC off a tatsu into it without going “under” or do an ex palm no fadc dash into Ultra 1 on the entire cast. Meh, whatever. I seriously don’t have any faith they will correct anything or give him tools to open people up. Having huge punishes is nice, but you have to have people making huge mistakes to get those huge punishes.

That wouldn’t be a bad idea!!!

You won’t dash under people off an FADC’d tatsu if you aren’t right in front of them.

For instance, you can hit confirm with cl.mp, link that with cr.lk/cr.lp/st.mp/cr.mp xx MK tatsu FADC Shin Sho.

Sometimes you do, why? Who knows, but yeah, the less push back you have, you are more proper to miss your target!!! And you are right in something but when you hit some characters the tatsu will wiff… Not everything is perfect in life, isn’t it??

Only time you go under is if you do a point blank ex tatsu

Ex tatsu will hit a crouching non blocking blanka…

And the damage total for that is…? Not saying boo or you are wasting your time or you’re wrong, but the scaling will have a field day with that combo, especially because the hits in front of the ultra are generally low damage…

I would only fadc ultra for…wait …I never fadc unless to dizzy or for win w style in 2nd rd

I’ll FADC an ex palm for ultra 1 if it’ll get me a KO or close to. The palm does plenty of damage and I probably landed a hit confirm hp before it, so the damage is still solid.

Same here

scaling is on the weaker side, but that’s the only way I can think of combo-ing into shin sho without 3 bars.

By the gods of the Hokuto Shin Ken, I came here thinking about asking why did I actually cancelled a kongo into ShinSho against Akuma, I just remember… pressing buttons and then it happened, and then “WTF am I a wizard now?”.

And then you guys were talking about this. What are the odds?

I should have saved the replay but alas, it’s lost, forever.

I did some quick testing and your combo is around 90 points less damage…but if you have only two bars then it’s great…420 something damage I think I remember. It’s also not as reliable as I would like…under optimal conditions in training mode with good spacing I still had trouble with whiffs and cross-unders.

Really? I haven’t pulled it off in a match before, but cl.mp does enough pushback that when you FADC the tatsu, you won’t cross-under. You can cancel cr.lk or cr.lp with HK tatsu as it has the most reach of all 3, using cr.mp does more pushback so that doesn’t always work. MK seems to work best with most normals you use to cancel into it.

Yeah, I’ve always had problems with dashing into anything more than one motion…but after doing that combo 8000 times since vanilla (thank you, trial mode), I still find myself whiffing or crossing under. I was doing divekick > cl.st.mp > cr.lk xx hk.tatsu FADC U1. It’s like either I’m too slow or too fast.

I’m just talking out of my ass but I think point blank hk.tatsu moves you forward making you whiff. And just point blank lk.tatsu fadc gets you under also

In that case, climaxter, I believe crossing under is a result of you dashing a few frames too soon, and whiffing is you taking too long to input ultra after dashing. I’ve never had that issue crossing under when I do cl.mp, so there’s not much else I can really say.

If you dash under just do qcf and qcb and you will cross under ultra.