New Goukens: Ask a question get an answer

Sorry for the cross post but would you more advanced Gouken users mind lending me a hand and contributing in thixs thread:

No back on topic. What the hell do you do when the second hit of EX Palm whiffs? Anything to keep offensive momentum and not get punished.

There probably shouldn’t be a situation where the second hit whiffs.
Although i have had it once but i expected it, Bison did Ultra I and went miles away and i wanted to punish so i did an Ex Palm, hit him with first hit but not second.
Luckily i KO’d him with it.
A Ex Demon Flip would probably have been better.

The only thing i can think of is to FADC the first hit if you know it’s going to miss it’s second.
Followed up by a cr.lk > lk.DF - Grab maybe?

Shit, I’ve been using him for about a week now and I’ve had it happen 3 times.

Speaking of DF-Grab, I whiff that thing all the damn time as well. Can it be ducked or am I getting the timing wrong?

your timing is wrong, but its no easy task, it requires getting used to it.

The real question here is, are you playing online or off? Online this becomes a shit ton harder.

You hit the nail on the head, Reipin. I’m an online warrior.

Well the problem is, it’s pretty tight. It’s not HARD to do offline, but the timing is fairly tight, tight enough that playing online a couple frames of lag can mean the difference between a sweep or throw.

And whiffing a tatsu or Ultra off of backthrow. I hate online sometimes.

oOo i hate missing a DF Grab and getting a sweep instead when they’re Focusing.
**“I should have got you!” **ლ(ಠ益ಠლ

Can’t opponents mess up DF Grabs by cr.lk or similar?
I’m unsure.

I thought it wasn’t possible to catch crouchers until a few weeks back. The hitbox is good horizontally but very strict vertically. I don’t see that happening but It should be adressed in the 2012 patch… =/

You’d really be asking for it. 150 damage throw that can’t really be followed up with anything vs 450 damage punish if I dive kick.

Not worth it.

I have a Question!

Does Gouken have any normals that causes the opponent to stand, of which can reliably used in a tatsu combo?

I know f.MP(Overhead) does but it can’t be combo’ed into anything.
I never use Tatsu’s unless it’s after a Backthrow, Ex Palm or Anti-Air, because i feel it’s too risky.

I’ve have a little play around but if the dummy is set to crouch my tatsu’s combo’s whiff.

But all of the cool mixup combo’s seem to involve tatsu.

Cheers!

PS: I could hit Crouching Ryu with all Tatsu’s if he wasn’t doing any moves at several distances.

Demonflip divekick also forces stand. Also counterhit overhead is +4 on hit and can combo. That is pretty much it iirc.

Correct.

With a counter hit it should be +5 since frame data says +2 on hit. In 2012 it will be active for 4 frames, so if you hit on the last frame and counter hit you should be +8 if I’m doing my theory fighting right. Kikui would know for sure.

Depends. Lots of middle strength normals get only +2 on CH with many exceptions (with some even having +1). It can only be found out by testing whether you can combo certain normals after hitting with it.

I’ve only ever tried lp which means at least +4 on counter hit. Never tried c.mp. Does overhead push you too far to do cl.st.mk?

Overhead pushes really far, so a close version normal follow-up should be impossible.

Is there a way to consistently perform the fake crossup (mainly after knockdown with my opponent in the corner) with j.LK? Is there a specific timing/distance for it? I mean, I can do it if I move back a little, but if I have to move back to get it to work, then I might as well use j.MK instead.

Most of the time I try this, the jump attack crosses up instead and I put myself in the corner without being able to follow up with a combo since j.LK has so little hit stun.

Just press the j.lk earlier, is not really a combo but lots of people with still continue to block the “cross up”

It should be +3 for every middle normal(and every heavy). The only exceptions I’ve noticed is overheads(maybe other command normals have it too. theres not a lot of documentation on this), which are +2 on mediums and +3 on heavies(I’ve only ever confirmed with characters I play so I am not sure about the whole cast, though the heavy overhead thing I tested with Sagat).