New Goukens: Ask a question get an answer

And now we do know! :stuck_out_tongue:
It’s definitely a good argument for U1. I may have a go, returning to it.
It’s always nice to do the True Shoryuken!

i stopped using U1 because i just suck using it. i have better reactions for U2.

Yeah you do have pretty good reactions with it. You constantly catch me with hp hado into Denjin. But those same reactions can be used for U1. Its just a different mind set I’ve found. Just like we buffer the motions after hp hado I buffer throwing lp hado. I catch turn punches and ex punches from Rog’s, Juri’s dive kicks (ex tatsu whiffs but U1 hits fully for some reason), I’ve been catching ex chickens wings, all of Guys run options (he can slide under Denjin but U1 gets him with the multi hit). Its been working out way better than I expected. Its so freaking powerful that I used to use it at stupid times just trying to land it but since I’ve calmed down and started using it practically I’ve been able to punish a ton of things.

What I’ve REALLY been trying to get down is reacting quick enough to Adon and his Jaguar Kicks. I’ve landed it once out of maybe 10 Adons I’ve played recently. I think my problem is that I’m trying to react too quickly. What I’ve noticed is that as long as you activate at any point in his motion Shin Sho will connect. I try to react when I see him leave the ground when I could very well just wait until right before he hits me. I try to do it in matches but I really need to go into training and work on it.

Hmmm…back to Shin Slow, huh Sky? I miss it sometimes, but Gouken ultras are match up dependent I think. I think Denjin is just better for some match ups…namely any fireball war match up except Guile…and it makes full screen DeeJay look dumb as he tries to predict when you’ll release it and how fast it will be…and I like making DeeJay look dumb.

But yeah, damage is ass.

I remember playing you a few times…tough matches and a very competent Juri. Did you also play Blanka at some point?

EX fireball has different use than Juri’s. Catch a jump in with your opponent’s back near the corner with an ex fireball…two hit juggle that can lead to all sorts of pain. Just did this to a very nice Adon. Satisfying to say the least. It’s also good for a round ending chip and to cover bases in a tight spot…but it’s slow and charge time for Gouken’s fireballs are a bad joke. However, if you want to get to know Gouken better, I would suggest limiting your fireball game and learn the up close and personal game with him. Then, learn to use the fireballs to move your opponent where you want them. Juri can be very good at this also.

You have to be more patient and measured with Gouken. He doesn’t really have safe, abusable strings that lead to big damage like Juri’s pinwheel strings and frame traps. If you are being safe with Gouken, you are maybe getting some fireball chip damage or a blocked lp.palm. Gouken wins consistently by making his opponents misread their own options and by capitalizing on bad choices. I’ve been on the receiving end of high pressure Juris, Kens, Blankas…etc…and Gouken doesn’t play that way. He can put pressure, but it’s not constant trapping and pressing buttons. I think he’s best suited for long term, multi match fights because he has adaptability that many other characters lack, thanks to kongo and decent zoning. He gives you the ability to blow up patterns like no other, but every player you face is different so it’s a bit like starting over for each new opponent.

As we all knew, denjin was never really for damage. I just wish that it was the same as 3s denjin. But oh man, eventhough denjin travels slow, in the corner or mid and you score a palm and they dont quick stand full charge denjin at slowest speed and release when theire recovery animation starts and start walking or dashing towards them… By the time denjin gets to them theyre stsnding and really have no choice but to block. Instinctively, theyre gonna block low. Thats when you hit them with overhead and trap them with hadouken and attack strings but mix up mid and low attacks to add stun

Hahaha Shin Slow? Its is slow but I’ve caught cr.lk’s plenty of times so I cant complain. And you’re right, Denjin is way better for some matches. Notably Bison, Honda, Blanka and all teleporters. I used to do a deep dive kick on Bison and Honda after f.throw, os’ing Denjin and catch EX Psycho and EX Headbutt respectively. Not to mention all of the little nuances with being able to charge it and/or have it travel at 3 different speeds. I’ve since figured out that I’m pretty much guaranteed a back throw at some point in a match though so Shin Sho is good against all too IMO

Gouken was one the characters I was considering to play. I see people writing that he’s one the safest characters in the game (even more than Adon?). Is it because of his zoning game? Cause I find that it’s REALLY bad for Gouken when he’s knocked down, especially for those who rely on the counter a lot.

I’m not gonna lie, its really is bad for us when we get knocked down. We have kongo but it loses to throws and armor breaking moves and simply the opponent just doing nothing. But tbh, depending on how good your individual defense is, wakeup can be bad for everyone. DP’s can easily be baited, teleports can easily be option selected. Theres always a high/low/throw/bait/option select plaguing EVERYONES wakeup. We have kongo which we have to guess high/low but ex kongo covers both. We also have ex gf flip which is completely invincible until the peak of the flip and can come down with kick that will start a combo, throw or parry if we think the opponent will try and hit us out of it. Only characters Gouken really has trouble with is Cammy because of her instant air kick bullshit, Akuma because he has an armor breaking flip palm, can safe jump us with it, option select it and still remain completely safe, and Adon because he can spam Jaguar Kick and its armor breaking. I would throw Ibuki in there also, not because she really dominates all of Goukens options but just because I hate her.

He is safe because his pokes are really really good, have long range and take priority over almost all the cast IMO. He also has the best zoning in the game with all the variations of his fireballs. He doesnt have to come in at all but he CAN come in and if he touches you its 40% of your life gone. Bottom line is we dont have a dp but I feel kongo is better than a dp if you learn to use it correctly and make educated guesses. Everyone has to guess, we just have to do it more. I actually love it this way. When I beat someone, I know I’ve outsmarted them in every single way seeing as we dont have options that most of the cast has. If you pick him up there will be a learning curve but once you get past that wall, you’ll be good.

Safest? That’s the odd word to describe it. He’s strong defensively. Decent normals with great zoning game. Huge damage and an odd but effective and useful mixup pressure on of wakeup.

I agree with Amigo, Safe isn’t the right word.
You HAVE to play him safe because most of is stuff is Unsafe. Palms / Tatsu’s etc.

Thanks, pretty much what I thought. He’s really defensive, and can apply pressure. He hits like a truck too if he catches you sleeping. Oh, and I think Akuma, Cammy and Adon are just annoying for most of the cast, maybe Akuma not so much. I hate Ibuki too lol, especially if I’m playing a character with no dp.

Who ever is saying Gouken is the safest doesn’t know Gouken. He has very few “safe” options. They need to use Gouken against a smart player with a good reversal, who is good on defense. This silly “safeness” theory will go right out the window.

Dek, I think Akuma might be a better zone character actually when you include teleport. He can reset his spacing better than Gouken and win any fireball war when played correctly. Sim’s up there too.

The words ‘’ gouken’’ and ‘’ safe’’ should not be in the same sentence, ever.

Jebop. If urn going with gouken this is the deepest knowledge base. Straight up …there’s enough here that with the seeding pros typically get we can get u thru a major!

There should be a Gouken Master’s tourney. All mirrors and teams

Lol’d. What if I master Gouken for 6 months - 1 Year. Switch to Akuma and win evo? :smiley:

I need to fight a good Gouken actually, even if I don’t pick him up. The ones I bump into ranked/endless don’t do it for me. I’m sleeping on him atm, like Oni and I got my ass kicked by one.

You’ll. Find original Goukens here, however 6mos would put you at intermediate btw not master …lol. no…jk :wink:

Takin flight I’m on xbl. And have brought new tech to this forum for quite a while yet only started sharing recently.

There are many regulars here that love playing hi level and do quite well …add any of us …

PSN climaxter

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New Bullcat video, you see Bullcat using a 4f safejump at 1:30 followed by a standard block string out using Cs.MP. He also uses the Cs.MP as a followup after most blocked jump in attacks during the match. Can someone explain why this is working against Akuma? All the Akumas I fight constantly shoryuken in between the divekick and following Cs.MP. Why does Bullcat do something that is so unsafe? Is there a strategy here I’m not aware of? Different timing on the following MP?


Another question: A lot of other players complain about how Gouken’s sweep is super-cheap/unpunishable. I don’t think I’m using it correctly though because it doesn’t feel unbalanced or like I have any sort of advantage. What should I be doing to take the most advantage of Gouken’s sweep? What ranges should I use it at most frequently and what opportunities should I be really wary of using it?

idk if it’s the players i’m going against but c.lk into sweep gets em, for me. there might be some kind of timing thing with it, idk. lol i don’t do training room much. most of my training is in actual matches. but yeah as slow as c.LK is you can surprisingly throw out c.HK right after. i’ll test this out when i’m off when i can. but i’ve never heard of gouken’s sweep being cheap/unpunishable though. it is damn good though, his sweep.