New Goukens: Ask a question get an answer

Well if they’re flying back as if it was a palm, you’re definitely hitting them with a L3. Im not sure if theres anything you can do about it midscreen. In the corner Im pretty sure you can raw U2…U1 Im not so sure about until I test. Off the top of my head I wouldnt think you could get full ultra animation, maybe just the uppercut repeated hit. It all depends on if the L3 puts them in the j.mp-1 hit juggle state or the 2 hit-cant touch them state. I focus fish alot also and I know midscreen if you hit them with a level two and they become slightly airborne because they back dashed or something, I normally sweep. Its quick timing but it definitely hits. Souchan was referring to a L2 when he said sweep. The way I always manage to catch it is because while focus fishing Im always looking to release and catch them airborne. By always looking for it Im always prepared for it. If the FA hits and they’re grounded then you have all the time in the world to rape their health bar off of pure reaction.

far st. MK is the only thing that might work. The hurt-box of the victim is surprisingly big when they’re knocked away like that

I can’t use Denjin, I only really use it situationally. I use it vs Akuma because you can punish air fireballs and Bison to stop devils reverse, but even then I still like shin-sho vs bison.

Shin-sho still takes the cake for me vs a lot of characters. Especially vs Balrog or Cammy or anyone that has a move to go through a fireball that can be punished. I just like it too much. Slipped down to 1800pp from 3400pp using U2, I’m back up over 3Kpp since I went back to shin sho but I haven’t really been playing much since 2012 came out.

As for Hakan, can’t he just coward cancel that thing?

I found in theory Denjin is way better but I just don’t have the execution nor find people jumping into my aa fireballs enough to warrant it. If I could do counter FADC U2 or palm FADC U2 with 95% success rate I would do use it I suppose.

just use st.mp instead of cr.hp, you just lose stun but you always get the combo (which is better then being -6 in someones face…)

Also, on a large majority of the cast you can do nj.hp (or jump in, experiment) cl.st.hk > st.mp xx mp palm. More damage and stun. 1 framer though! Also, as Street11 pointed out, you can actually combo into sweep after cl.st.hk on some characters (Chun Li for example)

or maybe st.hk

Hakan can do that? Someone needs to tell the hakans I fight that.

Yeah, Hakan can do a lot of shit… I was like OMGWTF when I saw those Hakan 2012 vids where wildcat was using him. He has a real SF3 parry and can cancel EX oil into coward crouch with no EX.

EDIT: Skip to 2:51 to see it all happen in a span on seconds. He blocks Rufus’ divekick, parries the st.lk and punishes into untech and then EX oil cancels into coward crouch in his face.

[media=youtube]e7jSxtJ2CxQ[/media]

ehhhh… no… if maybe st. HK then maybe anything else too

st.hk can hit off a counter FADC so why wouldn’t it hit off an aerial lvl 3 hit dash cancelled forward? Same trajectory.

because if they’re at the farthest possible distance, it won’t have the reach nor speed of st. MK

What does st.mk have to do with anything? Have you tried it before saying no?

pay attention. He asked what could hit when he lands a lv.3 FA on a jumping opponent, and the opponent is sent off flying. Dash forward after the FA followed with st. MK is what could hit, if anything

I am you obnoxious fuck.

You just straight told me st.hk wouldn’t work. I’m telling you it probably would since it works on a jump in counter FADC. Same trajectory.

So you of course tested this before straight up telling me no, right? Just cause st.mk hits doesn’t mean st.hk won’t.

Fuck is wrong with you?

the only thing wrong with me is that I’m irritated with “st. HK”

what if the distance is a little bigger, where st. HK won’t work?

Might MK be worth a try?

Calm down please, leave that stuff for childrens playgrounds.

Dash cancel the lvl 3 and do HP palm(some situations might need mp palm instead I haven’t tested it much). If you feel like it cancel that to super while you are at it.

I really don’t give a shit what you are irritated with. The question was what could you follow up with and I said st.hk and you said no.

It works. I just tried it. I never said st.mk won’t work (unlike you telling me st.hk won’t). I just added something else that would work. You said st.mk is the ONLY thing that “might” work.

You’re wrong.

LVL 3 FA anti-air can be followed up easily with st.hk just by walking a bit forward after the dash cancel.

Calm down nothing, this guy starts giving me shit for saying st.hk may work and then talking to me like I’m a child and you are like oh calm down please guys! Fuck this guy. He doesn’t even know what he is talking about. St.mk is the ONLY thing that MIGHT work.

I always try to test something if I am going to make a definitive statement, and if I am wrong I admit it. I definitely don’t say obnoxious shit like “pay attention” when people suggest something contrary to what I said. I go test it and see who is right.

That would be me this time.

Yeah it still depends on matchups. I think alot of people here see the versatility of the denjin and want to apply it fiercely in battle. However, as you pointed out with your point loss, when you are faced with a capable and high-caliber opponent you really don’t want to mess up any opportunity that presents itself. With denjin, I find the execution a little uncomfortable as you do. I’ve been a shinsho user since day 1 too. Granted, I haven’t practised denjin enough but when I use shinsho, I feel really confident that in some way I’ll be able to land it even though my opponent is expecting it. With shinsho, execution is 100%. With denjin, it varies depending on your situation and how confident you are holding your buttons and rotating your pad. I guess we’ll have to wait until someone like Bullcat uses denjin religiously in his matches. Then you’ll find the bandwagon being filled up quite quickly. :slight_smile:

Hmm…that’s a good suggestion. I haven’t seen a gouken use that yet on a backthrow. If I followup with a mk demonflip kick, will that still stuff a srk? As for using cl.st.hk…didn’t think of that one either. Usually I reserve that for AA. I’ve been too set at using cl.st.mp each time I do any jump in. That’s great, I’ll have two more weapons to learn in practice mode.

Btw, you said your pp was over 3000. May I ask what your BP is with Gouken? I’m just curious. The Gouken I have fun regularly sparring with has approximately 8500.

well, my apologies for being rude. I assumed he meant in the extreme-case scenarios, where the distance is at its farthest between the flying opponent and your forward-dash. If your FA is initiated far away at max-distance, then it’s only st. MK that will reach them.

I didn’t mean to be rude, but I came off that way as I was focusing on the subject at hand, and your suggestion didn’t seem constructive to me.

I went and tested it, and I see that st. HK does have its use. It connects when the FA is done close, and it nets you more damage and stun, so you’re right. Thanks for the tip…

Hey guys, I got another question:

If you are playing online what is considered proper etiquette? If you are playing ranked matches I understand everything goes. If you are playing casually how do you view capable opponents who use tick throws? I still have issues depending on the connection as it can be frustrating to know you are anticipating it yet screw up the tech because of lag. Or how about when you suspect they are using turbo? For example, how are they able to perform Blanka’s electric thunder so quickly and accurately (without an errant or mistimed key press) or Honda’s hundred hand slap during a series of matches? Just wondering if there is any unspoken and acknowledged rules when you play online.

Everything goes no matter how frustrating it might be

i was wondering, do you guys go for a safe flip dive kick after sweeping zangief? anything safe against wakeup lariat will be beat by ex.SPD though. i’ve tried doing delayed flip and dive kicking just over their head, but whenever i play a half-decent gief they wisen up and start doing crouch lariat or just backdashing.

i guess what im asking is do you guys apply pressure on gief’s wakeup or just go for the safe meaty fireball?

I like to go for a meaty Flip-throw. Like regular throws, it beats the Lariat.

What they can do, is EX-Greenhand, or back-dash. EX-Greenhand is punished by sweep.

Back-dash escapes, but it also leaves them open for business to Flip-divekicks.

Ultra 2 shuts it down, however, so then it’s usually just a fireball…

They can also just jump up with that headbutt of theirs, unless the Flip-throw is timed perfectly, and that can be tricky - even timing it before the Lariat starts, sometimes. But the option is there and it’s good if you can do it right