Am I sensing that Gouken actually HAS risen in the tiers? Lots of new players I’m seeing.
For the guys asking about defending against rushdown…it is really back to basics for Gouken. Block/tech/jump the hell out with lp, lk,or mp to buy space and fight for every inch of breathing room. Once a fast character is on the inside with the momentum, you really need to accept immediately that you are no longer on the offense until you get away. Mashing does nothing good for Gouken except maybe a lucky kongo here and there but if you play that way, you will lose much more than win.
Dek09:Air tatsu crossup-You said that it was safe against ryu even if it whiffs, but it is not. If he reads it, you can eat ex hado, his own tatsu, auto correct srk, or even ultra…but it is a good mindgame used sparingly.
Solid snake: If you read the focus, your forward dash is very quick. Get in there and throw for the safe jump setups, or ex tatsu. If you are aware enough trying to cr.mp xx fb on reaction, just do the reverse motion and hit two kicks…nice damage (270).
So I’ve been secretly training with Gouken for since AE2012 released. What are his true fireball block strings? So far, I know that cl FP and cr FP cancel into fireball. But for blockstrings, I am under the impression that cr. LP, MK, LP and MP are not true blockstrings? I see a bunch of pros, and Im guilty of this too, doing cr. MP>fireball for blockstrings but I don’t know why exactly. Thanks in advance guys!
It’s for frame traps and is risky vs opponents that know how to focus through that hadou.
c.:lp: xx Hadou has a 7 frame gap(not a frame trap except vs 8f and slower moves)
c.:lk: xx hadou is the same 7 frame gap
c.:mp: xx Hadou has a 4 frame gap(and with more distance becomes even bigger)
c.:mk: xx Hadou has the same 4 frame gap
4 frame traps are Dan status, same opening as his dan kicks, not the easiest to get between if they don’t know, but unadvisable vs knowledgable playersGoukens best 4f trap is with close :mk: as it moves Gouken forward and special cancelling from it uses the forward distance keeping Gouken on top of the opponent with this.
4f traps are decent if you’ve got an opponent scared of pushing buttons.
Interesting trap:
cl.:mp: xx Hadou is a 1 frame trap and combos on hit(essentially 2 chances to catch a counterhit on them, one for the mp one if they were pressing anything in between)
The difference between the Dan trap and the Gouken trap are that if you mess up against Dan you eat a good deal of damage and get knocked down, with gouken you eat 55 points of damage and maybe, possibly get FADC combo’ed for a huge followup, if the Gouken is on the ball and has the meter.
i tried this combo in t mode with gouken cr. lp cr. lk xx heavy tatsu and it doesnt work for some reason not sure if its a timing issue with links chains etc but cr.lp xx heavy tatsu and cr.lk xx heavy tatsu works is there something im missing?
I’m not 100% certain -exactly- how this works, but it seems some characters cannot cancel a chain into a special move. (It could be that no character can cancel from chains, and those that seem to are actually linking rather than canceling, if someone else can clear this up.) Gouken is one of the characters who cannot cancel (or just happens to be unable to link from?) chains into special moves.
Gouken only has +3 on hit from st.lp/cr.lp, and cr.lk is a 5 frame startup, so linking these would be impossible.
Edit: If you are looking for a hit confirm into tatsu, the best I can offer you are:
cl.mp > cr.lk > tatsu
and
cl.mp > cl.mp > cr.lk > tatsu (this only works starting absolute point blank, and you have to be very precisely timed on the second mp in order for it to come out as a close version rather than far.)
2nd Edit: I do not have the 2012 update yet, but I believe cl.mp > fr.mp > tatsu works now as well.
That’s exactly it. No character can chain cancel lights and then cancel into a special. Characters who do multiple light attacks and then cancel into a special are actually linking the last light attack which is special cancellable since it was linked.
Target combos can be special cancelled, but not chained lights.
You can however link into moves after chained lights. (provided you have the proper frames advantage to do so)
i.e. you can do c.lp x 3 with Gouken then link super.
You can do any combination of close, far, or crouching lp and far lk.
Crouch lk does not have the frame advantage on hit. Close lk won’t chain into anything but can be linked to super.
EDIT: More specifically you can link into super from any normal except for your MK button, st.hk, and the only crouch attack that links is crouching light punch. (counterhits changes some of these)
I played around with cr.lp - cr.lp - far.lk - super. the far.lk (+3) already contains the first qcf. Does work in training, but I will never be able to connect this during a match…