Ok Me and a friend were trying to find a server that would give us both fair pings. He is far south west cost in the USA and im Mid west cost in Canada. We came across a decent server that gave us good ping. me 9 and him 13. At first we were a bit shocked. I mean 9 and 13 for ping is pretty darn good. We had a few games and it was pretty decent but a few times when we came into the server I’d have 80ms or 40ms. I figured I had something running that i didnt know about or someone was downloading etc. But then it started happening to other players who were on the server. I asked a few players to test out the server just to see what would happen.
First i had Scropion and Random bling join the server. The first time scrop joined he had 40ms the second time 80? Then Randombling who normally gets 120 ping in GW had 80. I asked him to leave and rejoin a few times jsut to see what woulld happen. Eventually he had 20ms and he stayed with it. they played each other with no noticeable delay. Next I had Ryu1999 and Juno join the server. At first Ryu1999 came in with 22ms whcih seemed fine. I then asked him to leave and rejoin as i did Randombling and Scropion. As he did his ping jumped to 80 or so ms. Finally it left Ryu with 4ms. Junos stayed on 23.
I’m not sure why this server is giving such weird pings but I’d like to have a few of you guys test it out. So here is the IP and the servers name.
I tried that before…first off, just because it says your ping is 20 in the server, doesn’t mean your ping stays at 20 until you leave it. The ping is constantly changing, the only problem is that the client does not update the ping constantly.
I tried playing there and it was very unstable. I had some mexican join the server who usually has 130 ping, and he had about 20 while I had 15. It will still very laggy.
Emulinker’s current pinging method is intentionally handicapped. People normally ping more on emulinker servers than normal servers. Probably because its made with java or something. Anyways, it was changed to display best ping instead of average ping so people think emulinker is somehow better or something. So you will get some wierd figure sometimes depending what you are using. There are some clients out which exploits this to give their users better ping. Gives them really low pings but their gameplay goes shit unless they ping less than whatever ping they are supposed to have to have a descent game or huge delays even with their low pings.
Yeah but I wonder why its acting nlike this. Me and thomas played on there for a little while and first it waas really laggy then we switched to kawaks 1.56 and the lag was completly gone. try doing that emil and let me know what happens
I take that back…its as unplayable with high pings as other emulinker server regardless of how good their upload/download speed is. Worse than the one GW is running.
well if yourin melborn just give him a hollw. and legonds dont retier. They only stop looking for a challeng and wait for some one to challeng them. Hes been playing for a long time. Afterbeing undefeated for so many years hes a bit tierd of looking over and over and over with no result
He skooled me a few times in playing fighters 101 when I was fresh out of the box. In XvS ofcourse. I thaught thats his game. I recall watching him play a3 with us in one of our usual 5-7 player rr and he dropped out to play sf2:hyper or something. I bet he likes those more.
If you’re trying to workout some network numbers, it might be better to use some network tools. Ping, Tracert, etc… using the value in the app’s display is not the best way to see if something is actively effecting your connection (especially with Kailleria’s one time ping check). There could be a bad piece of hardware somewhere in between (a failing router, no not the router in your house) or a backbone transfer somewhere down the line that causes these ping fluxuations.
But sensei, Kaillera pings 4 times <_<. Its only emulinker that shows best out of those 4. If i remember correctly, it calculates the average as well. Don’t see whats the point of wasting all that extra clock cycles. Besides, it wont work if those servers are configured to not respond to ping.
When I said one “one time ping check” I didn’t mean a single solitary ping. Go run a ping command to any server (www.google.com), you’ll see four seperate replies are done (each is an individual ping). That’s a ping check. Are you trying to say 16 pings are done?
And did I say to run only ping? no… if the problem lies on the network route to the server, and not on the server itself, a Tracert will be a good informational source (doesn’t matter if the end server is setup to ignore ping requests). And exactly what clock cycles are you talking about? How are you wasting clock cycles trying to determine the source of a fluxuating ping? If you are refering to having Kaillera/EmuLinker monitor ping, yeah it might not be worth it. But that’s not what we’re dicussing here.
Well sensei, kaillera pings 4 times. Each time with atleast 49-73 bytes of data. It also has the mechanism to ping any time. I havent explored it yet but I think UOKS uses those faculties to produce lagg statistics of users when a game is running.
well, here is my google ping:
What I meant was, if it was emulinker, it would have shown 260 ms instead of the 487 ms average.