New Critical Counter possibilities!

they sure learn fast.

[media=youtube]Zb881QFEfA4[/media]

they linked Athena’s DM!

I think everyone saw that coming.

Looks like someone needs to read Arcadia. Those combos are about 20% shy of the best known CC combos right now.

'linked Athena’s DM’
lol
Why’d they do something besides CD counter so the other player could activate CC? God damnit Japan. Step your game up.

That video seemed more for Exibition purposes, rather than an actual serious fight. At any rate, nice seeing Ryo’s upppercuts juggle so much, lol, reminds me of those Uber Terry CCs. Looks like a good way to possibly juggle into a Zanretsuken as well, and ever since AOF days, I’ve always loved that Move (Or any of it’s style, such as Lin’s variation.)

I mean, it’s great knowing what the “Best” CCs are and what not, but casual, non-tourney gameplay is much more interesting when people don’t just focus on spamming the best OVER and OVER, but also do some stylish, awesome looking things!

Wouldnt those be more along the lines of just DMs linked from normal combos? I mean, they get the critical counter, but Athenas doing that stuff without any CC meter after she gets the counter.

I may be way off base here.

That’s be true but those combos weren’t cool or stylish, they were really simple. In 6 months those combos are going to look like what launch > magic series > super looks like in marvel. Plus 90% of the best CCs haven’t even been seen in motion, so I don’t think anyone should be tired of seeing the ‘best’ stuff yet; they should be fiending for it.

If I’m understanding you correctly, the CC gauge ‘instantly’ empties when you hit a CC, so you always have the same amount of time to do the combo. You’ll notice after a few seconds, there is a green flash, which is when ‘counter mode’ deactivates. Before that, everything causes a lot of hit stun, and anything that juggles will make them float/drop slowly. After the green flash, the combo state returns to normal, so any remaining ground hits or juggle hits will behave as if you did them as a normal combo, i.e. normal hitstun on the ground and normal falling rate in the air.

In regards to Ryo’s, I haven’t seen many “Repeat special move” CCs as of yet, especially not of that length, and I don’t think I’ve seen one that got that much height yet, either (except maybe Iori’s Slam->Slash->Super). But anyway, yeah, the game is still fresh, we’re not stagnant at all yet, but I did have to groan just a BIT when watching, I think it was “Mr. KOF” do Terry’s ubercorner CC over and over. Of course, the rest of me was just happy to see Terry kick butt so well.

I’ll be very happy if there end up being like 3 or 4 “best” CC combos per character that do similiar damage, of varying skill levels. Simple stuff with decent timing involved, and complicated stuff with lots of position shifting and uber-precise timing.

It’s cool so far that everyones CCs seem to top out around the same max damage, if you know what you’re doing. That really gives more validity to having such a small cast. They all look pretty viable, just in different ways. As was mentioned in the 2nd KOF Thread by others, I really DO look forward to trying out everyone, and getting to know each character, more than I do in some other fighters.

I’m sorry but that just looked stupid. I really hope this game doesn’t turn into people fishing for the close strong punch into combo. Really hope that video doesn’t represent most matches.

From what I understand, you could do CD counters to counter CC starters. I’ve seen loads of matches where noone has landed a CC. So, yeah, you can be SURE people are going to fish for it alot, and some people will SPAM it (As in that certain Robert Video, where he kept doing the same C attack OVER and OVER), but there’s ways around this. It LOOKS like SNKP thought pretty well about the games systems, and made sure that the abuseable could also be counters and turned on it’s head.

As stated earlier, this looks much more like an exibition for fun, and not like 100% viable strategy. If you wanna see what gameplay matches are paced like, use the video thread, and not this one! :china:

LOL @ this thread!!!

I would be careful with CD Counter though against Critical Counter, cause I CD Countered too early and he critical countered my CD. I flipped.