New characters found!

I knew that Cody thing would work! Cool. I had the idea to try it but I was too tired and I was sick of linking things with a pad.

I mentioned before that non knock down moves don’t cause the actual dizzy, they render them invincible. When this happens you lose control of your specials, supers and activations besides throws. I never knew you could do them on reversal though… That should mean you can do it in their throws when you’re invincible shouldn’t it?

Edit:

Oh, I’m aiming to do that… I’m guessing it can be done…

Edit: Oh yeah, BKB, have you managed to activate a CC or VC in the airborn throw glitch? That’s one thing I couldn’t do. My exectution was really sucky last night so I’m not ruling out the idea, but I’m not sure it can be done.

I just wanted to add that the Bison glitch character may seem unhittable during his neutral state but he isn’t. You can still jump cross up him. Found that during some matches against CE-Gief (CPU).

Oh, and both glitch characters can do the DP+PPP or KKK teleport (not the Bison warp). It seems that they are both a glitchy Evil Ryu?

I don’t know how to get this glitch character with meter, but can someone try to do some Shungoku Satsu actions?

Beat me to that cross up thing, but I’m gonna type it anyway since I’m reading off paper. Here’s some observations…

At the beginning of the very first time you enter training mode (Vs?) glitch Bison has a particular graphic displaying. In this state you can touch and move him across the screen, but any attempt to change his neutral stance (basically anything that changes his graphics, even minutely) renders him invincible. Once he’s invincible he wont turn back to his solid neutral state no matter how many times you reset it. Only way to make him solid again is to return to the character select screen.

Unlike other invincibility examples, while glitch Bison is in this state he has control of all of his moves. The only way you can hit him while he’s neutral is by crossing him up. There’s a couple of frames, maybe even one, when he turns around where he leaves a neutral state. You can tell when this point is because his graphics will change to what looks like Psycho Shots.

Also some of his moves are wierd. One that sticks out in my mind is his heavy hurricaine which oddly has the lowest damage count, light being the highest. Which is rather wierd…

To pick glitch Ryu use player 1 and select glitch Sagat or glitch Bison, then use the computers character and pick Ryu using the same method for Sagat. When you get in battle his graphics will be screwed up. It makes no difference having a super meter though because he’s just Ryu expcept with messed up graphics, there’s nothing noticably different about him. The other characters though, I’m not sure about. If you go to command list it’s set on A2 Ryu… But I don’t understand why it has a teleport.

Theory number one. I have an idea about what might be going on here, but it’s just an idea so don’t take the way I’ve written this as if that’s what’s going on, it’s just a prediction…

Capcom origionally intended to include classic characters for Bison and Sagat but removed them further along in it’s production. While they removed the characters and things alike, they never patched up the holes allowing them to be selected. Since there’s no character for the game to select it does what it can and goes to the default character, A2 Ryu. Since it’s suposed to be either Sagat or Bison, the game tries to recieve a specific graphic but finds a random mess which Capcom never patched up. The reason that glitch A2 Ryu is playable is because him being the default character carrys through the glitch that Sagat or Bison connect to him with (their move sets)

I would really like to know what goes on with this, but that would be extremely hard to answer… That’s prbably the best explination I could come up with right now… Other than they’re meant to be there… o_O

Has anyone e-mailed Capcom (USA) about this?

Glitch Evil Ryu

I’ve got a good idea of what’s going on here. Where this glitch is involved, player one acts as a source and player two acts as a mirror. This means whatever part of player one has this glitch involved, it will be reflected by player two if they also have this glitch involved.

The current things I know about are selectable glitch Sagat, selectable glitch Bison, A2 Ryu and A2 Evil Ryu’s move set. It’s like the game has a set path that all these… Pieces of code, lead into. When they come across each other they have an effect on one onother.

To start of the example we’ll use glitch Sagat Vs glitch Bison. Normally glitch Bison’s graphics are what look like Psycho Shots when he first enters interupted (before he’s invincible). What you instead see are Tiger Shots. When you knock him invisible he goes to his scrambled character palet. If glitch Sagat is player one, instead of seeing Bison you’ll see Sagat.

“If we flipped this round you’d notice glitch Sagat doesn’t mirror like glitch Bison. This is because you can’t knock glitch Sagat into invincibility where he’ll display another palet, like glitch Bison.”

This means player two is mirroring or copying player one. All four of the glitchee’s work this way, player two mirroring player one. As a better example we’ll use Evil Ryu (for new times sake) Vs glitch Bison. If we load glitch Bison from the first time so he’s solid, we’ll see Hadoken animation. Then if we knock him invincible he’ll have Ryu’s palet.

But here’s the brilliance. Previously A2 Ryu and A2 Evil Ryu don’t have a visual glitch property to have an effect on player two. But, if we flip the match around, glitch Bison Vs A2 Evil Ryu, we have a different effect. The visual glitch getting mirrored onto player two. Because of this we now get the result we know as glitch Ryu and glitch Evil Ryu (<well, you do now).

You can tell these four are connected to each other because any other character, that I’ve seen so far, doesn’t emit an effect or mirror an effect. I think this is because simply, they’re not involved in the glitch. I think the connection between the four is the character select screen.

Now here’s theory number two, same disclaimer again.

*Capcom orgionally had a few different touches to Hyper Street Fighter Alpha which got removed at a later date. Those touches where three characters which you select by pressing start on the game mode menu. Classic A2 Bison, Classic A2 Sagat and A2 Evil Ryu selectable buy changing the colour on A2 Ryu (not Evil Ryu) to red.

While they changed the way you select Evil Ryu and closed up the selection hole, they failed to do so on Bison and Sagat. While they also removed the data for Classic Bison and Classic Sagat, they didn’t need to remove the data for A2 Evil Ryu (selectable via A2 Ryu) becuase they already had the data in Evil Ryu himself. Since we can still select glitch Bison and glitch Sagat, the results are it getting leaked into Evil Ryu, where part of the problem exists.

This is why we get Evil Ryu’s move set, also why the character has A2 Ryu’s command list because that’s the character it was origionally selectable for. Also since you use the only move set left in the glitch (Evil Ryu’s), glitch Bison and glitch Sagat get limited to no super because they’re bound to Classic laws.*

I still don’t really know what’s going on, but the more you notice and look into it the more the pieces of the puzzle are fitting together. I’m going to play around a bit more but I don’t think I’ll find much more today.

What… The… FUCK…

http://www.shoryuken.com/forums/showpost.php?p=3259582&postcount=25

Check this post on page one for an attempt at an explination.

You can tell that player one is the source and player two is the mirror because of one thing; glitch Ryu/Evil Ryu is only selectable on the player two side. If you use player one to enter training and pick in the order of A2 Evil Ryu, glitch Sagat, Evil Ryu will be visible and his scrambled palet will be reflected onto player two. But… If you use player two to enter training and select in the order of A2 Evil Ryu, glitch Sagat, Evil Ryu will be glitched and he will have Sagat’s scrambled pallet.

I think this might have something to do with the player two cross-up glitch. I know it’s very unlikely there’s a serious link, but I feel these effects are a different representation of current Alpha 3 glitches… Like a new way of looking at it. It seems like a posative - negative kind of thing in a way, one emits the effects and the other absorbs it.

Reminds me of the old SNES SF2:WW “Boss Code” with a game genie the 2nd round would make them look like this… you can also do this in Mame with the arcade A3 by switching characters mid fight with the cheat.dat and picking a character who’s model wont fit into the previous (such as, if you are Ken and switch to Ryu, you’ll get a fucked up moveset and palate but you’ll still look basically like ken…but if you’re ken and switch to say Sagat, you’ll look pretty much exactly like this bug)

On a side note, anyone notice A1 Adon’s Jaguar Knee only seems to work on one side?

Must be your execution, it works fine for me.

Huh I can do every other DP move on either side with no problems, that’s the only one that won’t work… I even put it in the video i’m working on with the key display up…maybe my copy is just fucked up? It is a DP motion with kick right?

It’s a tiger knee with kick…

I’d still like to know what’s up with the glitch. When I think about it I’m not so sure the character is an alternate Evil Ryu, but the implication that it could be is still there. I might PM Sirlin and see if he can enquire about it.

If this is infact left overs of a last minute edit, it’s making me wonder if they did the same thing to Sakura’s sunburned plalet.

game developers need to check themselves before editing a game… FF7 had all those implications of Aeries reviving… and nothing…

Huh, No kidding…Did they change it to a DP? I never played Adon to be honest… Does anyone have a Game Shark or whatever the current Hax0r program for ps2 is? is there any unused sprites? maybe this was some hidden character they changed their minds about at the last minute?

has evil ryu moves… OMG IT ISSSS SHENNNGGGG LONNNNGGGGG

Haha who knows…Back in the day I tried that fucking Sheng Long thing from EGM for days until I found out it was a joke…assholes…But it does look like a something being forced into the wrong model size…like i said you can get this same effect in the arcade version with mame.

So you think it could be because Sagat and Bison are going into either Ryu’s or Evil Ryu’s hit box set? It does sound doable, but there’s a lot of loose ends. What about the mirroring? It’s how you get Ryu and Evil Ryu glitched… Could it be that Sagat or Bison’s palet are getting mirrored into their hit box, causing the glitching? I think you could be right…

I’ve got a mission for somebody. Going off the a2 ryu thing, where he only fucks up when fighting the glitched characters. Someone go and try all the other characters to see if you can get a similar effect.

you know you want to :slight_smile:

Sucks you cant do this with E.Honda’s sprite forcing Akuma’s moveset…he gets a full screen super fast 100% dmg RD… try it with mame, it even combos. If I could do a vid in mame i’d show you, it’s pretty funny.

Sounds cool.

Hey Best Kind Boxer, could you link me to the GFAQs thread? I’m interested to see what other people have said.

Yep. One of the first things I tried.

I even mapped activation to one button, and set it to autofire. I got a normal, then when they land, VC.

I think there are certain times when you just CAN’T activate. This being one of them… another I think is after Sodom’s throw. Meh. I dunno.

EDIT: Gamefaqs thread is http://boards.gamefaqs.com/gfaqs/genmessage.php?board=931620&topic=29448840&page=0

Should I find it funny that the gamefaqs forum thinks they’re characters from a pokemon game? :wgrin: missingno. and M-block are top-tier :looney: