Alright guys, gonna be doing a quick analysis of all the new info given to us in the past few days.
Tsubaki looks pretty dope. Her outfit is pretty cool, but not at all like I expected, but I suppose they couldn’t make her look too similar to Noel and Jin, it would get pretty redundant. I just wanna know why she looks like that.
Possibly possessed by Terumi?
Her weapons looks awfully strange as well, can’t really make heads or tails of what it is/what it can do.
Also, from what I can see, she looks like a big character, maybe around the same size of Haku
Anyone think a charge character would be introduced at some point?
It wouldn’t be the only fighting game with one charge character (Garou)
Love love love the new HUD.
I think the guys at ArkSys got a lot of complaints about the complexity of the many meters of BB, and overall, the top of the screen was a bit crowded as far as I’m concerned and I’m a firm believer in less is more in some situations.
Carl’s new projectile, as far as I’m concerned is not a projectile at all, well it kind of is, but from what I can see it’s more of a big barrier. I suppose it’s used to stop people from rushing him down so hard. Maybe it goes away after a while, or it has to be broken down by damage. Some people may think this would make him OP, but I think if neither you/Nirvana or the your opponent could get through the barrier it would be quite fair.
Kune’s projectile, from what I can see, looks like another VERY good move. I mean, I don’t know how the move works in the least, who knows maybe it sucks dick, but if it curses on block or has a fast start-up, it would be just another move used to rape his opponents.
Again, I could be very wrong, and even if the move ends up being REALLY good, I’m sure they would de-buff many other moves to make it fair.
Litchi seems to have some kind of new attack with her pole, can’t really tell though.
Jin’s new super looks sweet.
It more than likely is not a counter super, but a move that is very easy to block and kinda is the same motion as Haku’s counter (big slash horizontally across the screen) and unless it is used in a combo (notice how the person he is doing it on is frozen) it will be very easy to punish, and pretty much ineffective. Also, it will probably do some sick damage and will HOPEFULLY replace that AWFUL arrow super of his.
I’m on the same boat as Killey, Jin is the most perfect character in the game, they really should NOT touch him (maybe change the way you get out of freeze but that’s it)
Rachel’s super looks pretty weird, can’t really tell what it does. I can see some debris in the background. Maybe it’s used to attack the opponent (which would be kind of ridiculous, I can see some unblockable set ups, kind of like Storms “Make it Rain”) or maybe it’s a defensive thing, like debris comes to block certain attacks without you having to hold back effectively making pressuring her in this state in-effective (CH’s, anyone? Also, now that I think about it, that also sounds pretty OP against anyone that isn’t top tier, but I think I’m pretty cool with Rachel being top tier as long as the other characters are on mostly even ground) .
Ragna’s new attack looks weird, a new way to pressure your opponent from a jump in (sorta like a dive kick)?
I don’t know, looks weird.
Hey, if any of you Japanese SRK members (I know your out there) could decipher some if this, it would be much appreciated!
Oh, and as a side note, I don’t see any real changes to the original sprites, which is a tad disappointing, not like the original sprites were bad but a little touch up wouldn’t have hurt.