Noel’s gameplay is fun. I wanted to main her the moment I saw her in the first trailer as well because of the gameplay they showed of her. When I learned she was a whiny wimpy dunce girl that made me sad face for a bit, but I still played her because her gameplay was fun. But, she’s still a whiny wimpy dunce girl, lol.
Outside of gameplay, I’ve grown to like her for the comic relief she brings.
I liked her from the get go as well, but that was mainly because her drive ability instantly reminded me of my beloved Angel (KOF) currently stuck in limbo. Heck, she was the first character I played as and is still my secondary behind Tager.
I don’t know if I like this change. One of the cool things about Arakune is using the bees to set up air combos and do additional damage. Plus Bang has the whole “Super Duper mode” gimmick, it doesn’t feel right with Arakune.
I’ve always thought that was part of Noels charm, the fact that she’s kind of slow
But really, she was the character I wanted to play as well when I saw the very first trailer for BB. I mean, how badass was she! Cute girl with huge guns, what more can you ask for?!
I still think she’s a pretty sweet character, I’m just not fond of the way she plays and 6C loop is just a bitch to do online.
As far as capcom games getting more hype its because of the name Street Fighter. Truth be told alot of people don’t like sf4 in comparison to 3s or ST, but they play it simply because of the name, or they play it because “There’s money in it” even though half of the players that say that never place top 40. Its just like a brand for soda etc, some random unnamed soda can be pretty good, but sheep still go for pepsi or coke.
If KoF 12 was called Street fighter 4 and had the same EXACT engine, but they replaced KoF characters with your average re skinned 3d shoto, people would still go nuts for it because its street fighter, no matter how shitty the game. I have respect for it though, its supporting their game, something alot of other people need to do. Blazblue and Guilty gear don’t get any hype because the community is… well its a lackluster community. GG died for the most part when BB was released, very few people stuck by it or cared to keep playing it just because a new game hit. And bb/gg players aren’t the arcade type, and normally aren’t very outgoing as far as attending tournaments.
Edit:
lol whens the last time Capcom released a game and it was played the way they intended it to be played, Marvel is a game based around glitches (unfly etc) and broken mechanics. Dont get me wrong i love my mags, but capcom obviously didnt see what was happening with that games release. 3rd strike was a parry fest, i dont think they really expected that either, or they would have shortened the frame window for parries. They happen to make games which inadvertently have something absolutely amazing in them as far as competitive play is concerned.
I suppose the average fighting game player would go nuts for anything called SF, but people who’ve been around fighting games for WAY longer than me would tell you that SF is by far the superior franchise, not because of the name, but because it’s simply the pinnacle of fighting games.
People don’t like SF4 compared to SF4, eh?
To be honest, that’s all subjective, and a matter of opinion.
There’s no real connection between each SF, they all play very differently.
It’s like saying I like apples more than carrots, maybe the guy next to me likes carrots more, like I said, it’s all a matter of opinion, every game that has the SF name on it (well except for that dreadful EX series) has been great
The last time Capcom released a game and it was played as intended?
Hmmm, try SF4.
I mean, it’s not like ASW did any better, I highly doubt they intended for Nu and Kune to rape everyone like they do.
Besides, it’s not like MVC2 is broken, I mean, yeah some characters are very dominant, but you still have to play at a high level to be good.
I mean, there’s a difference between Nu broken, and MVC2 broken.
Nu is broken because he’s cheap, rapes every character, and easy to use
People say MVC2 is broken because everyone uses top 3 (Storm, Sentinel, Magneto) but in reality those aren’t the only 3 characters EVERYONE plays, if you watched EVO this year, you would know that. Plus, it takes some extreme skill to use top 3 at a high level
Jwong, Sanford, and Yipes didn’t get where they are now from mashing Roundhouse
I suppose the average fighting game player would go nuts for anything called SF, but people who’ve been around fighting games for WAY longer than me would tell you that SF is by far the superior franchise, not because of the name, but because it’s simply the pinnacle of fighting games.
People don’t like 3S compared to SF4, eh?
To be honest, that’s all subjective, and a matter of opinion.
There’s no real connection between each SF, they all play very differently.
It’s like saying I like apples more than carrots, maybe the guy next to me likes carrots more, like I said, it’s all a matter of opinion, every game that has the SF name on it (well except for that dreadful EX series) has been great
The last time Capcom released a game and it was played as intended?
Hmmm, try SF4.
I mean, it’s not like ASW did any better, I highly doubt they intended for Nu and Kune to rape everyone like they do.
Besides, it’s not like MVC2 is broken, I mean, yeah some characters are very dominant, but you still have to play at a high level to be good.
I mean, there’s a difference between Nu broken, and MVC2 broken.
Nu is broken because he’s cheap, rapes every character, and easy to use
People say MVC2 is broken because everyone uses top 3 (Storm, Sentinel, Magneto) but in reality those aren’t the only 3 characters EVERYONE plays, if you watched EVO this year, you would know that. Plus, it takes some extreme skill to use top 3 at a high level
Jwong, Sanford, and Yipes didn’t get where they are now from mashing Roundhouse
in my case sf4 brought me back to the fighting game scene purely becouse it play almost exactly like sf2:hf( i kinda liked super turbo but the annoucer makes my ears bleed and 3S was a parry fest)
and mvc2 just feels like halfway made spamfest(i miss the goodol xmen:cota sentinel not that capped piace of junk)
16 frames. as long as you hit -> within 16 frames before a move connects its parried last i checked. However you can not make another attempt at a ground parry for 8 frames, so you can try to parry every 24 frames if you do not successfully parry.
I personally dont think that they meant to make it so you have to try SO HARD as ken and other characters to get in on characters like sagat, and i dont think they really wanted roundhouse > forward roundhouse > ultra to be as gamebreaking as it is. I would never claim that Jwong Sanford and Yipes got where they are from mashing, they put alot of dedication into the game. But even sanford has an interview up that he said he’s just straight up tired of having to try so much harder because of the sf4s imbalances.
Nu is in fact broken, Rachel and Arakune are arguably more broken though. However they are quickly working to balance the game. Even though they really fucked up in Blazblue because they HAD so much from other fighters to make references from, they know they screwed up big and are working to fix it.
SF is the pinnacle of fighters, its the peak of competition by age, not by choice. It’s in alot of peoples roots as sf2 was one of the first fighters alot of people touched. I played guilty gear casually for a year before i even heard of dustloop, but i also wasnt much of an internet goer back in the day, i was more interested in sitting at the arcade and learning things. GG has deeper gameplay than any sf game released, which is part of the reason why more people would sit back on SF, because they don’t have to learn so much about the game. People would rather play a poke game with pretty easy links and imbalances created by something as silly as a revenge meter instead of learn some ridiculous 2-3 frame links that are needed in standard bnbs for guilty gear.
Arc saw this in americans, and wanted to work on a game that can lean more towards the beginner player, or in this case, the average street fighter player. The problem is that they went about it the wrong way, by making everything too easy, and not really giving anything advanced to learn. So the elitests that picked up the game were dissapointed and there wasn’t much for them to make up or imagine at high end play.
Street fighter is Street fighter because of footsies, guilty gear is guilty gear because of its rushdown and execution, blazblue doesn’t have anything that’s really standing out for it. I hope they make some more changes that keep peoples interest, or it’ll be another game that’s only really popular in japan.
I love capcom and I love arc, they appeal to different gamers in most cases though, capcom just happens to appeal more to the casual gamer than arc does. The same way that fighters just aren’t as appealing to the average gamer in comparison to fps and mmos. Hell if it weren’t for capcom i wouldn’t even be on srk or into fighting games, i went to the local arcade every day since i was 11 to play marvel until i saved enough lunch money to buy a dreamcast and practice at home. GG wont ever get the respect it deserves in america, and at this rate BB wont either.
Well, not until CT comes out, and there’s some decent balance changes or some hype shit added at least. or maybe one day god will answer my prayers and make Capcom vs Arc
TL:DR; both companies do their own thing, capcom has the higher fanbase by far, arcs still up and coming.
ArcSys is definitely the underdog in the race, that’s why I try to tell every gamer I know about BlazBlue and we just gotta bring hype for CS and at all the tournaments.
Another reason why SF4 gets more hype is because it’s decidedly less esoteric in style. I mean you have people throwing fireballs, but it’s all pretty able to discern from an outsider’s perspective.
When a guy who doesn’t know shit about fighting games watches street fighter, it’s easy to discern what’s going on. When that same person watches a Guilty Gear match, there’s shit all over the place, air dashes, and all the characters have a very distinct anime style to them - whereass Street Fighter characters have a much less stylized design, since a lot of their fighters are inspired by real life characters or pop culture movies (karate kid, etc.)
I think it’s simply a matter of association. It’s easier for western culture to attach and associate with Street Fighter. GG/BB games look decidedly crazier and foreign.
EDIT: MvC doesn’t suffer from this, because they’re all recognizable comic book characters.
its absolutely not 1 frame, no doubt at all. 1 frame would mean that EVERY parry is a guess, and the daigo evo moment would have been nearly impossible to do / recreate.
Yeah, it certainly isn’t one frame, that would be insane/impossible.
It’s probably something like 8f, but don’t quote me on that.
Yeah, you have some valid points. Honestly, you cannot complain about Sagat when you have characters like Eddie/Kune/Nu in ASW games that are just clearly broken all the way around. And you can’t say that Capcom isn’t making an effort to fix SF, they admitted that Sagat came out a bit too powerful, and I’m sure there gonna do a lot to make Sagat a bit more fair to the rest of the cast. But honestly, it isn’t as hard to get in on Sagat as everyone says. FADC’s are you friends. I mean, other than Sagat, SF4 is pretty perfectly balanced. Plus, how can Sanford even complain about imbalances when he plays with like the worst characters lol
ASW games are always deeper in terms of mechanics, but Capcom games are usually deeper in terms of mind games/footsies while being simple in the mechanics department.
You can’t say that SF’s execution is easy. It has 1 frame links too. I mean, coming from a guy who plays both games, some of the execution in SF is just out of control. Sim’s s.lk>cr.lk>Super is unreal.
I wouldn’t say the revenge meter is silly. I think it’s a good way to keep people in matches, in BB, if you have little health and your opponent has full health your pretty much screwed, revenge meter keeps you in the game at any point, thus creating more potential for a comeback.
Definitely, I think that’s why ASW decided to make the GUI much simpler so people could understand it.
All I know Nu and Rachel are suffering but they probably will be good somehow. Arakune supposedly is supposed to be bad but I think he will end up being good still. I am thinking Tager and Hakumen will be much higher in tiers. All I know is I am excited for this update!!