New Arthur Teams

Hey! hows my team sounds to ya´ll experienced Art players

Nemesis on point, Hulk assisting and Arthur as ancor or either point? bad or gd

Nemesis has Daggers, but that isn’t like missiles or Tatsu where it can be your only assist and you good. You need another good assist to compensate for Nemmy’s weaknesses.

Im thinking Cap/Arthur/Ammy. Any thoughts on that?

I like it. DHCs would be godlike. Charging Star–> Gold Armor= full combo. But then your left with assistless arthur when Cap dies. Cause Cold Star ain’t doing SHIT for Arthur. So try replacing ammy with doom or something.

Nah, im using the meter thingy for Arthur. You always say that arthur needs meter so…

But then you just have captain america with Daggers. Not that good. You want two good assists for your point character in this game. Even Zero needs that.

To be fair, more meter means more frame traps with Cap, which means he can be a little more liberal with charging stars when he needs to be.

Captain America with Cold Stars is fucking crazy. Shield Slash + Cold Star = mixups for the next 3 seconds.

I go against the grain here, I have had a lot of success as of late running Arthur on point, Doom second, Captain America on anchor.
Against foes who are weak against zoning Doom missiles help keep them locked down as Arthur pelts them to death. If they are real weak I will burn meter on Goddess Bracelet to speed up the chip process or if they are in the corner I can use GB and jump in while its active and fish for a hit in the corner to to the fire bottle loop (S, sj H,S land fire bottle)for 2-3 reps and end either with another fire bottle then S or call Captain America Charging Star+Jumping S into Goddess Bracelet.
If they are trying to force their way in and get past jumping Daggers, Lances, and Axes, I will super jump and fire bottle to drop it right on their head, If they are in Super jump height a Scythe can catch them on its return, or back H can pop them as well and then Caps Charging star can push them back across the screen.
If the get a hit they will tend to burn as much meter to kill Arthur and if they fail I’ll raw tag Capt because they will be getting desprate to get that last bit of chip, and now they have no meter to snap Art back in.
Also against the grain I use Heavenly Slash as an assist. It is great for popping people in the air for a Captain or Doom air combo, you can raw lvl3 with Doom or Cap after Arthur hits it. In Golden Armor State it dose a Spinning Knockdown which makes Corner Combos with Cap Much easier.
If they have nothing to attack the air with then I can bring Doom in and Normal jump-Fly and rain finger lasers down while calling charging star and heavenly slash every time they get close to the ground

I don’t like Arthur/Cap. Cap should be a point character and his anchor abilities are really bad. I think Arthur/Cap/Doom would be better. And Daggers is ALWAYS the best assist, if you already have a horizontal assist then you shouldn’t have Arthur anywhere on your team but point. Heavenly Slash is not a good assist, Daggers is a top 10 assist. Try Arthur/Sentijamal/Doom. Horizontal projectile assists are what Arthur needs, it gives him more durability on projectile barrages.

One of my Side team is Frank(shopping cart)/Arthur(Bottle)/Iron man(Repulser blast) This team allows me to get good with Frank West on all of his level while still having access to straight to level 5 combos. The team does not have a neutral beam assist but I argue that repulser blast can make opponents think twice about just going in.

With Arthur, the anti air assist of Iron Man and the distance keeper of Frank West’s trolly helps Arthur in his neutral game of throwing projectiles and dictating the pace of the match. plus those two assist make great basic combo extenders and even great hit conforms should you know how to capitalise off of those hits.

When comboing with Iron Man, I try to use the fire trail of Arthurs assist rather then for OTG capabilities. For example if you do Iron Mans ABC plus his c.Heavy, press the Arthur assist at the same time you press c.Heavy, and perform a M Unibeam, the trail of the Arthur assist with catch them if you perform it correctly.

Please tell me your thoughts. :slight_smile:

Morrigan doom arthur