I think Arthur is seriously underestimated, in regards to how well he can handle himself on point. I’ve shut down quite a few Taskmasters, hawkeyes, hulks, trishes, and morrigans with my tactics.
Gold arrows are amazing and really control space well. If there is any measure of distance between my opponent I can keep them away + punish attempts to fire back. Since gold arrows go through so much. If you vary the times when they are thrown, such as shooting just before hitting the ground and then shooting again, you can have arrows flying consistently the whole time(+ assist projectile to help).
Arthur is the MVC2 Megaman of UMVC3.
If they manage to close the distance, by the time they get in they’re so eager to pummel my Arthuer that many will run right into his launcher and i can air combo them + OTG, and then run away again.
If they’re trying to get underneath me while in the air for a crossup upon landing, i can come down hard with jumping S and then launch into an Air combo + OTG upon connecting. Then proceed to run away again. Although again, since many are foaming at the mouth to get their hands on my Arthur, they’ll still run into my launcher often even if jumping S does not connect.
I use ALL my meter on Armor ups. If i get an air combo/OTG i’ll just end that with Dagger x3. In those instances when I’m without Gold armor, i’ll use lots of Air & ground arrows to keepaway & damage until i have meter for Gold armor again. Regular arrows aren’t as good as gold but are still very effective.
As for teleporters, i just stay MOBILE and use assists to punish/distract them if they get closer. Also it just so happens that if i’m jumping back or upward and firing a gold arrow just as they’re teleporting behind me, the arrows often steer downward and still hit them lol.
Really, with the right tactics & mindgames Arthur can handle himself decent on point. And since the majority think he sucks most are not prepared for those tools he has.