New art in KOF Xii low resolution

The game looks even better than the youtube vids, cause youtube does strange things to the framerate.

If u can’t get over the pixels of KOFXII, how can you get over other fighters that are even older thank XII like MvC2 or SF3s on HDTVs?

Perhaps it was stylistic choice? It is pretty obvious that the jaggies are there, and I am sure those koreans who animated the whole thing could have gotten rid of them. The game looks like a neo geo cart on roids and PCP, which may have been what they were aiming for.

because cvs2, mvc2 and sf3 were literally made 7-10 years ago. they have a nostalgic quality to them. kofxii is new.

if the jaggies were purposely implemented, then why does it clash so much with the background? if the backgrounds were handled the same way as the character sprites, i wouldn’t mind their approach. if it was on purpose, i think they could have made it more obvious that it was a stylistic choice.

Well MVC2 and SF3 were made before HDTV’s were the norm. They were built on SDTV’s on purpose. With HDTV becoming the new standard, companies who try to make a 2d based game should really adapt as well. They didn’t have to make the sprites as AA’d as before cause the scanlines would do it for them. They aren’t there anymore so they gotta do something about it.

Awesome! :rofl:

So you are suggesting that they weren’t aware that the sprites were going to be pixilated…?

Granted I haven’t seen the game in person, so I don’t know how bad the the character models look, but it isn’t like they turned out the way they did on accident.

Just wanted to state the obvious about Mai here quickly. The reason Mai was ommited from this installment of KoF is because they needed three times the amount of time to animate her in a a satisfying way as opposed to everyone else. She will return in KoFXIII, which will give SNK enough time to ensure that Mai’s boobs alone have more frames of animation than any one characters entire group of animations put together.

i wouldn’t be surprised if the last few characters in console XII would be Vice (mostly headswap of Mature), and Rugal to tie into the godawful looking KoF movie

as is that.

Filters

I think they called their filters for console “anti aliasing” which it isn’t. It’s some kind of OpenGL texture scale filter.

The only kind of filter which would probably work is some anti-aliasing between the sprite borders and the background. Don’t filter the sprite at all except for the outline anti-alias to not separate it too much from the really smooth background.

“smooth filters” are a bad idea to hide 2D game pixels. It’s not the same as scaling textures in 3D rendered games. 2xsai and similar scalers (something that the new MvC2 demo uses) is the right choice. Of course those filters only work for fixed size scaling and not for zooming effects etc.

It’s a hand drawn 2D game. Be thankful you still get something like that. Focus on the advantages of hand drawn arts and don’t just whine about things where 3D is better. I guess the people who are complaining are the same as those who complained when sf4 went 3D.

Now that I’ve seen that Kyo/Ralf fight… WTF is up with the fire effects?

SF4 sucks.

I never play 3D games.

They could’ve toned down the black in some of that fire, now it looks all weird and out of place compared to everything else :shake:

While I agree SF4 isn’t too great. That quote just makes me.:confused:

That quote actually sounds like “polygonal gameplay sucks”

I laughed a lot

SF2 also sucks.

2D = old news.

Okay requesting a thread close now :confused:

I was trolling for a couple of posts, I’ll confess, but as a game overall, taking into account looks, fluidity, control, gameplay…I prefer SF3 over this new KOF.

Post it in the GD Mod’s SUggestion thread.

I already posted it there. Maybe two requests will make them open their eyes.