the moment things get a little bit hairy,
a poor decision would be to parry
eepeepeep limericks?
you’re making my point with your statement here. And no one is being hard on the new guys. ** IMHO **if you play mostly online akuma shouldnt be your main in the beginning if you really want to improve. But new akuma players for the most part are NOT taking the time to learn the basics and the system
many, many, eons ago in the original xbox live days lol of course there were new players and scrubs like myself but there was a lot more character variety with the new guys. now almost every new player who gets oe picks akuma. it’s weird.
You like the shotos and you can only be competent with akuma? why is that? cus his online gimmicks are more powerful? your skill level shouldn’t vary from character to character that much.
I can’t explain it… It just does. My SF history isn’t very traditional and SF3 is the only one I’m decent at. I main Mak and she’s an eccentric character and the only character on the roster that fits my play style well. I can play other characters but the gap between them and my main is pretty great. Not that I haven’t tried to play by some established criteria of the 3S gods. It just doesn’t suit me. I prefer characters with super high mobility and there are only a few characters on the roster that suit that (Also Dudley because the first tourney I went to (in like 2010 cuz I’m new like that) I got my ass handed to me from a Dudley player who got like 6th in the tourney). I just can’t “feel” Ken. Probably cuz I hate him and probably cuz he’s the anti-thesis to Mak.
I do agree that if you play mostly online then yeah, learning via Akuma is a bad idea… But trying to learn online is like throwing eggs at ice and expecting them to return fried… (eh?)… So to the OP. Find a friend and force him to play against you. You’ll soon note that all those divekicks can and will be parried.
Again, Akuma with stupid priority and start-up on his specials is probably what attracts new guys. Most of them are probably coming from SF4 so they’ve been incentivized to mash special moves in close encounter situations.
In the end,
XBOX console froze, had a ton of replays with an online version dude, auto pilot… never cared what I was doing, would attempt whatever he wanted and seemed to have a flowchart for even getting hit situations. Couldn’t get those replays up.
This might be for the “jungle thread” more, but in just flying all around while I wait for him to kill himself with Ryu, his Akuma never won a game. His Ken knowing combos and such, with flowchart pressure helped by online packetloss and contaguious-ass dashing did take games from me. Ken Mirror, I do cr MP link Super 3, he never attempted such a thing. Crossup MK fishing, crazy stuff with tons of guess Parry once do anything, knockdown or not, start of round or end of round. After everyone’s gone, I go into Training mode wanting to take a look at block damage on Specials. Urien only gets 1 damage on all his moves blocked?! This isn’t like SF4 with ridiculous amounts of chip damage, like 30-40 on a Fierce special. Yes there’s a different scaling number set, SF3 Health is like 150-170, somewhere in there. SF4 in the 1000 avg with tons of up or down.
For such a fast paced game at times with high damage -especially Akuma crouching counter hit damage-, and block damage only 1, or maybe 2, 3, or more depending on say a big super like Yun SA1, gets 7-8 on the last hit- easy Parry Bait if you’re blocking when he activated. SF3 should really teach blocking is paramount. Hey, even more so than CvS2 stuck in block stun forever, haha, you’ll still be blocking in that game when you’re already sick of blocking.
I started seeing lots of Air Fireball, stand completely still after doing one special move Akuma in 2009? Last year of XBOX 1’s Live enabled games being allowed online. They might’ve found it thru HD Remix just came online, the worst kind of Abusable Air Fireball Akuma.
thats gotta be it then…
damn you sf4 lol
i think people just want to win.
they try akuma, find out that online they can just spam tatsu and win way too much.
so they think “i guess i should learn akuma, he’s fun!” because they’re winning.
I miss online Uriens where they actually take some level of skill to win with.
like to retract this statement. sorry guys for painting you all with a fine brush just the first few posts I should have really took on the chin, and to me looked ominous to what the rest of the thread will start to churn out (especially a certain someone who thinks I should outright quit, even though I havent even started playing properly yet >_O, stomp stomp stomp…). Partly my fault for the way I phrased the thread though in fairness too. Anyway I got some real sweet advice from both blackhombre and poe over these past few days that gave me a few tips that have honesty blown my mind, its really given my akuma ALOT more confidence to play offensively rather than defensively. thanks guys ^^.
rock on.
I’m never trying to help any other Akumas ever again. Continue cr MK to start all offense.
If you put up a video of you beating people up with corner pressure (saying someone else taught you) I don’t want to see it.
“Redundancy is other Akumas!”
Protools with smiley faces: :rock::lame::cybot:>>:encore:<<
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If you didn’t or won’t thank me for the words and time, did you at least thank them?
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To the OP:
3S was a game I kind of neglected for years. I’ve been playing FG’s since I can remember but only recently got into 3S. Over a year with OE experience I can say fairly that it’s easy to become jaded or hit a wall with your play style. Once you fall hardcore into 3S it can be hard to play anything else with full drive. The game is that demanding and virtually impossible to master. Having said that, I believe 3S is a game that pushes you towards that goal.
3S is a fickle game that in order to even play it right you need to play on a virtually lagless monitor or a CRT. You want it to be as close to arcade perfect as you can and you wanna play offline. However, that is not the case for all people who love the game and want to become better players. It’s a shame that most people care about winning to such an extent that they will damn near abuse every online tactic they can learn and usually it results in them picking Akuma, Ken, or some other character that is already exceptionally good and/or performs even better in poor online conditions due to their better than average normals and movesets.
TBH, most Akuma’s I’ve fought online really tend to abuse online perhaps without the realization that they are even doing it. Don’t listen to OMG it’s a duck. I’ve fought OMG it’s a duck in the past online (ranked) and I play Q. The few times I did play him he waited till I selected my character and picked Akuma and without any regard for my skill level or basic respect he proceeded for two rounds to MK tatsu over and over until K.O. Knowing full well my options as a character were to parry the tatsu outright, red parry or reversal SA. Making this feat or having enough super stocked by that time I lost my entire bar to chip damn near impossible online. It’s already hard enough to deal offline. These quirks or exploitation’s exist but really who benefits from that kind of win? More specifically when it comes to 3S. His attitude regarding online can be summed up in that match alone. Match-ups like Q vs. Akuma are difficult enough without crap like that and what is learned? A win that supposedly OMG it’s a duck does not give a shit about because it’s online? Regardless, if I legitmately won or lost that match was irrelevant. The sad thing is me singling out OMG is only because he responded so ignorantly but the reality is most Akuma’s play like that online. With zero regard to footsies, spacing, match-ups and whatever else makes a match great.
You should however play who you love. If that is Akuma then so be it. Just play your best and as the other lads have stated in this thread do everything in your power to acquire knowledge and learn the game. It sounds to me if you are in the dark about meaty attacks then you simply need to do more research before you get any better. You can play hundreds of matches but you need to know the basics first and how they apply to 3S before you get any better. All the info Akuma HAX gave you is extremely valuable. Akuma is an amazing character and if it was not for his low stamina he might just be the very best character. He does miss out on some things like EX (not like he needs them) but they are a very integral part of 3S meter management.
Online is never ideal but you gotta get you 3S fix in some way right? I would however do everything in your power to form a local crew. Trust me there are guys out there who play this game. You will learn tons and playing online in the meantime will be a great way not to fall into habits or tired patterns.
Keep it up dude and I’m sure you will advance. Don’t just watch videos break them down. Don’t chalk up a loss as a loss, figure out why you lost. etc.
You will get better but first you need to learn how. Believe you me I’m trying myself.
Demon flip is much riskier than you think. Dive kicks get parried often offline. St.mp is an often overlooked poke. True Kara Demon is the most bad ass super ever. Getting Kara Demoned once was the reason I started to learn Akuma but it’s hard to land against someone who knows whats up and then you have no bars left after they jump. Many characters have ways to get around and/or punish air fireballs. Landing super off confirms and using his strong BnB when appropriate is the truth. Cr.lk x2 and cl.mk are your friend. Tricky ambiguous crossups are something to look forward to down the road. Tatsu may feel like evil blue lightening that shoots out of your fingers at will but sooner or later someone’s gunna pull a Windu on you and turn that shit back in your face. Lastly, if SA1 is your katana then kara throw is your wakizashi.
WOAH woah woah woah, EASY mate, I am sorry It didnt seem like I was acknowledge u also, I think I should have been more encompasing when I said thanks. I guess I just posted that comment right after they helped me out online and I kind of got abit of a high ( I learn better through visual stimuli and being shown things)… You’ve been helpful too, especially when I need to consider how to keep on top a opponent upon wake up and things, and I am greatful and thank you for putting the type to write to me. in fact I should probably give everyone on this thread and on my “bottom line HELP” thread their dues as they have helped me keep the incentive to play. I guess what I should say is: thanks to those guys online on forums who have the paitence to explain the theory of akuma that u cant quite teach while in game and thanks to the guys on 3sOE who showed me the practical on screen elements that u cant quite teach on forums… does that make sense?
anyway from my experience, I’ve played quite a few people online, and when I started I did abuse afew elements of akuma, but tbh those exploits Rarely ever won me a game. I kind of entered the game at about the time when alot of the people I’ve played were conditioned to know the cheap elements of akuma and knew EXACTLY how to hand him, and punish accordingly. ( to the point that any time I tried to air hadou they would simply super jump kick me as a gentle lesson in predictability, heck wana see how effective those exploits were for me look online on the leaderboard and see how many I’ve lost in comparison to win… yea… learnt straight away that cheapness doesnt work and I need learn to play perfectly or dont bother playing at all). Ironically the over abuse of akuma has kind of reared a few people to be more than ready/prepared for him, and usually I’ve found that matches I fought against quite a few people were a breeze for them (just because akuma is used so often that it becomes second nature on how the fight will go). heck a slight anecdote here but I played a person online who at first seemed really challenging about me picking akuma. Admittedly he wiped the floor with me, and seeing that he was a decent player I wanted to play him a few just to learn and get a few tips, but he outright refused saying how much he hated akuma and how its so cheap… (even though I play him just to learn to use him effectively). So yea its understandable and even deprecating to the akuma community for newbies to use him just for the cheap wins.
so invertly theres ALOT more pressure for good akuma players to be able to deal with online imho due to the overexposure factor (if that makes sense), as now I feel ALOT of people are starting to hate akuma mainly because he (in truth) was mainly used online as a means for easy wins; HOWEVER you will be surprised at how people have adapted to protecting themselves from those “cheap wins”.
I usually get messages from people saying that they’re glad I didn’t play a scrub akuma. Once you have a mastery of the character, people will be more than willing to play you.
TBH, any player who encounters another player that has talent and has paid his dues most players will respect despite their character choice. We have all witnessed some fantastic Chun players. The fact that they play Chun with that range of talent (MOV, Nuki) really shows how great they are as players then give them a good character as well. They are damn near virtually unstoppable.
I mean I catch myself complaining about 3S imbalance and peoples character choice quite often but that’s usually because I’m salty my Q got stomped into the ground. It really doesn’t change the fact that I lost and the game is the way it is. It’s something you learn to respect. Unfortunately a lot of people don’t and quit all together or blame anything and everything for their losses.
But let’s also be realistic and acknowledge the fact people are heavily reliant on shotos/tiers in any game and it’s a shame that there is not more diversity (at least online anyways). There are some fantastic really cool characters to be tried. Part of this games legacy is all about being the very best with your one character. I mean what the hell is counter picking anyways?