New Akuma player looking for a few decent players (preferably akuma players) to play online

The only people scared of Oakland are those who have never been here and assume it’s as dangerous as people say it is. IMO San Francisco is more docile yet more dangerous, in other words they do regrettable shit less often, but get more grimey with it. I haven’t heard of any arcades out here, which is why I didn’t really press the issue about meeting with anyone in Oakland. Mostly I play with friends from school, and generally keep it locked in between us.

ok can I ask a really noobie question to get it over with… what is akuma’s Meaty? do u mean combo or a certain move? sorry I know facepalm moment but might as well learn now than asking like months into my play.

most people suggest using ken to begin with but tbh I pretty much started 3s from watching yuki otoko taking down 5 veteran players singlehandedly ( type in acho 5 on 5 ) and knew straight away that he was a character I would like to use. I know I probably wont ever get THAT good but the potential to unlock that kind of skill is what allured me to playing.

YES problem with akuma is that if used poorly by noobs he can abuse certain moves to shit (for example that annoying knock down camping move of just hk tatsuing over the downed opponent in order to cross up which even I think is cheap) but admittedly akuma is a very advanced character as your low stamina means u either play perfectly or die perfectly, there is no leeway for error. seeing him used in a skilled manner further reinforces that sticking with him in the long run will reap some nice rewards.

also hax dont really have any offline friends to playwith everyone I play with is online, but I might go to a 3s tournement that regularly plays once a month a few miles away from me. that might be the best option (abit apprehensive about that as I kind of wanted to be half way to decent for them to at least take me seriously… but never know).

Toasteh, alright man! Teach your buddies Third Strike is a good game. If they’re as young as you and anyone catching on to the game, there’s a future for this game yet!

[The MADE -Tuesday Fight Night - official thread

If you ever consider it, there’s the info thread.](‘The MADE -Tuesday Fight Night - official thread’)

Venue fee, is in the form of a donation for them to continue running. Haven’t made it out there, have thought about it, as it’ll be even better if I get to play both CvS2 and 3rd Strike and I don’t know how many 3rd strike guys there are on this side of the Bay or if they go there at all.

What the shit, Bison? Short?

You’re playing SF3 without knowing what meaties mean?! Don’t worry about that Bison example or more hittable frame advantage, geez complicated[S], [/S]I might update with a better definition later if I find one or just type shit out myself.

Great place to learn though. You are putting an attack in their character (hittable box) before they get up and can move, now they can’t immediately act - do anything they want at their first chance. They are forced to deal with your move on top of them.

If they don’t want to get hit - they can only block, parry or use an invincible (enough) move to try to blow thru your move on top of them. Some moves are better than others for “meaties” considering you want to be at “Frame advantage” or safe after doing it.

For Akuma/Ryu, the close MK is great for this,(close HP seems riskier without looking it up). It allows a Link to Super, a “confirm” on hit or if they block you can still block their next move safely, since you are able to act first after its blocked. you are on advantage very slightly and this is very fast at times considering with “frames” the game should run close to 60 FPS normally and 1 frame is 1/60 a second. But even +1 basically means Akuma will be able to block after doing close MK and be safe. At even 0 too, but don’t worry about that.

Don’t data mine just yet for all the +1 or more frames, that might be jumping too far ahead on your learning and unnecessary. Feeling it out in game is better. Then using and looking at “frame data” later you’ll be able to be stronger or have more confidence in some moves you use that keep you safe while also being great to launch BnB’s on your opponents, research to find new ones or ways, etc.

yea I used to be able to cancel a standing Mk to a SA1 ( not sure why I cant now but can cr.mk XX SA1 which is ok but the cr.mk is predictable and parryable even on wake up if I am not mistaken?)

Concepts please *, not your quick questions and changing and your execution barrier telling me asking a different move. I edited a little bit more in there too.

cr MK not safe, don’t even worry about predictable, easier to execute, “parryable” easier to see/guess parry down, that’s why if you mix them up & hit them “Mid/High” you blow up their down parry attempt they do every time you’re close, or going meaty. Or do those many other things to make them not feel 100% safe in a down parry on wakeup vs offensive beast Akuma.


  • A “link” is not a “cancel!”

Link
cl MK Super 1

Cancel
crMK xx Super 1

Thong boy bebop video I said! I will say thong boy bebop again. Might get the youtube video link… when you’re ready for new terms. Learn “Meaty.”

There is more I was about to say on Link vs Cancel, stopped myself.

This Isnt really a rant but…

I dont know if its due to SF4 or what the current fighting scene has become but there is something wrong with the fact that nearly 99% of all new 3S players pick Akuma from the get. Online he’s easy but offline he’s an advanced character IMHO. even in other games most new comers run to the shotos ( i’ve been a ken scrub all my life too) but most of the new Akuma players are just playing “Akuma” and not trying to learn the 3S system.

teleport, that fast tatsu, air tatsu, are replaced with actually trying to learn footsies, blocking, reacting to throws and pressure in the corner. Akuma BLEEDS so you gotta have the basics down first. akuma is not a free pass to jump but thats what you see with all these akuma players. and online its bad…i mean really bad. i play against akuma 99% of the time in ranked

i always get these messages online that are similar too “u always beat me with multiple characters” its not the characters but the system and basics really

now if you are posting on SRK and you’re in these forums of course that doesnt apply to you but thats what it seems to be in general

Bah that is guy is trolling you man,use the resources you go if you can only play online right now do it(it can help for match up experience) also look for an offline scene in your area.

Almost any normal is parryable on wake up. Correct me if I’m mistaken but I think Alex’s back HP is the only command normal that’s unparryable.
Nothing in this game is predictable if you mix it up well enough.

ok soz just popped in my head as a question.

I’ll admit atm I am keeping to akuma rather than playing several characters (which I will admit I should do) because I want to firmly ingrain akuma naturally rather than playing loads of other characters and getting rusty with akuma (though I suppose u could argue that if I get knowledgable with the basics from all character then execution of nasty combos wont completely matter,) so its something to consider. I know what u mean though they see big bad nasty character that can take chunks out of ur opponent and instantly think that they dont need skill in order to dominate (like how noobs would probably flock to using devil in tekken, or something of the sort). but yea seeing what akuma is capable of is what attracted me I suppose…

Don’t give me those quick questions, without saying if you understood half or any of the rest, lest I grab KO fiend’s scripture mantra to give you 400 questions that won’t have answers.

KaraFail’s post made me think of a good question, to me, what are command normals that nobody parries. Overheads, for jokes on someone’s reactions, but I never see Q back HK parried. Only hit or block, and on block, get that Taunt Cancel out anyway!

Chun back MP slaps.

Though these might be from them being bad enough moves, they won’t happen too often, so nobody will even have to be forced to parry them.

Makoto towards MP,
Dudley’s too, or towards MK, pretty nice. Fast and great for pressure.

Akuma character forum matchup wise…

[details=Spoiler]Online Necro “instant drill kicks”

Answer to a whole topic is: Parry 1 then LP Shoryu

“can’t do that shit man”

No more replies. Everybody go home. Could’ve saved me 1,000 typed words
[/details]

nothing wrong with sticking to a character while you learn. in one of those videos (Dr Sub show I think) Pyrolee said something like you shouldn’t seriously take on another character until you win a tournament with your main or whatever. seems like good advice; at the very least there’s no shame in being a character specialist.

there is however a problem with going straight to Akuma and playing exclusively online as a new player. it’s not just Akuma, but Akuma seems to be the biggest culprit because his online shenanigans are easiest to understand and execute. that’s why like 8/10 players in ranked play Akuma. between air fireball run away, RH tatsu and air tatsu he’s a great character for winning in a way that will only work online while learning nothing about how to actually play the game.

that’s why you I asked if you have any kind of local scene - playing offline (especially with players who are better with you) is a great way to improve. no lag, online shenanigans won’t work nearly as well, you learn really quick what’s useful and what isn’t. you could go a year of ranked online play and not really get any better at the game or even understand it on a basic level because you don’t have to. I don’t think you can really get away with that if you mainly play offline.

I’m sort of newish and trying to improve as well, so I’m not too far off from your boat. What really helps me is

  1. Watching tons of video of players I know are good. So Cal scene, tons of Japan footage (luckily collected here), NYC new dan league, anything I can watch.
  2. spending a bunch of time in training mode making sure my execution, hit confirms, combos, etc are always improving and getting more consistent.
  3. playing a lot offline with several local players.

there’s gonna be a lot of growing pains for us guys who came into the community with the OE release. we can probably accelerate our development by making sure the majority of our time is spent offline and doing things that will help us improve. I play less and less online these days and never with the intention of getting better, just a fun way to pass the time. would probably be worthwhile for you to either find your local scene and ask tons of questions/play a lot, or start making your own scene with people who want to play and get better.

as far as character specifically goes, a lot of people suggest start with Ken and that seems wise. as I’ve been playing I’ve noticed that a lot of what makes you good in this game isn’t character specific, it’s understanding how the game works and learning how to read situations and players. might as well learn those things with a well rounded reasonably accessible character like Ken. I don’t know shit about Akuma but he seems like he takes a lot of time investment before you can really start playing well with him.

i agree with you 100% they should pick Hugo as their main.:woot:

Better yet, pick twelve. He’s the ONLY character with an air dash in this game. :o

[media=youtube]01UaQlWMkJs[/media]

Hugo > Akuma.

Image preview is serious :badboy:

ya like Igloo stated theres nothing wrong with sticking to your main but while using your main dont forget to learn the ins and outs of the system also. The guys i play against who are better than me dont just beat me with their main character but their 3s skills in general.

but damn…Igloo droppin jewels right now with this quote:

“as I’ve been playing I’ve noticed that a lot of what makes you good in this game isn’t character specific, it’s understanding how the game works and learning how to read situations and players”

oh snap i just realized you were in the 3s lobby with me last night ^ lets play some time brah! :smiley:

You gotta be cool with it though. Akuma if not for the fact that he has low health, he’d be the best* character in the game. He’s rather friendly to new players w/ air fireball, hard-to-punish moves and good priority. People pick him because he’s friendly up until the point where players start forcing you to play defensively or start punishing the mistakes casual players won’t. I find Akuma a lot of fun today and am still learning things with him and really want to use him as a secondary. There’s nothing wrong with picking Akuma as a main. You gotta be light on the new guys, I bet you were once diggin’ Akuma too. (Also, I have a shitty Ken so Akuma is the only shoto I can be competent with… I just can’t push the right buttons with him.)

You can react to Dudley’s f+HP and that one is one that bewilders me when it comes to not parrying. I rarely use it when I play Dudley because I’ve ingrained it in my mind that it’s obviously visible… <–Bad thinking
Twins f+mk. It’s usually thrown in high pressure environment. Makoto’s f+mp isn’t something that’s truly as predictable and visible as the formers. Impossible to react to f+mp from Ryu and Akuma and b+mk from Ken… ONLINE… Anyone on these boards from Chicago by chance? I wanna become a GGA regular.