Never Shall the God of Thunder Relent! - Ultimate Thor Thread

I think Helmet Breaker on block is a free Mighty Hurricane.

Only approach him with a fully charged Mighty Strike. He doesn’t have any multi-hit normals and I think (afaik) strike negates round trip.

Staying on the ground is essentially suicide.

But you’re right, this is a really bad match. Then again Thor tends to lose horribly to all the top guys.

Helmet Breaker is 0 I think and positive when in Devil Trigger, I think. So depending on spacing it could work. Round Trip is the big problem. That thing is brutal.

I seen you post in the Newfoundland thread, got ties here?

Disagree, it’s just Vergil who is a bad matchup for Thor. But to be honest who has a good matchup against Vergil(?)

Thor with the right assists can keep under control the fight and outplay Zero, Wesker, Doom, Wolvie, Dorm, even Spencer at the highest level. It’s all about hitconfirms and playing his zoning / mixups game with his BF assists in a smart way.

Zero vs. Thor seems pretty difficult. Pizza Cutter is hard to grab and you can never convince him to not press buttons on you. This is where assists come in. I need more work with my team.

He does ok against Dorm and I don’t even consider Doom and Spencer top tier.

Imo he flat out loses to Zero, Wesker and Wolvie.

Have any footage of your Thor in action?

Haha, I’m a MUN alumni. Haven’t been back to the rock since 2005 but I miss it.

i agree with thor losing out to zero and (to a lesser extent) wesker but against wolverine its all about not letting him get too close, admittedly not always easy but still very possible. Without an invincible B slash wolverine is a lot weaker against zoning so you can play a decent zoning game against him. If you manage to keep him out with sparks they could end up SJing which is the worst thing to do against thor if the character doesnt have good air mobility, thor can just do a SJ command grab or charge up M strike (i tend to use the latter against dive kickers). Obviously it gets more complicated when you factor in assists (especially disruptor and tatsu) but its definitely not a one sided match imo.

Honestly though i dont think any character gives thor as much trouble as vergil does, just his projectile canceling normals with insane range + 3 way teleport are enough to shut down most of thor’s options, and to top it all off he also does crazy damage meaning he has a better chance to ToD thor than most. Zero is a pain in the ass to deal with but atleast most of his methods of approaching give you a chance to land a hit through charged mighty strike or mighty hurricane and thor can actually harass zero with mighty sparks to a certain extent (especially if its air to air), but with vergil it feels like thor shouldnt ever be able to land a hit unless the vergil player makes a huge mistake.

Haha, I hated MUN.

I agree with NeoArtisan about Logan, the match can go either way but I think it requires a million times more work from the Thor, including patience.

As for Zero, he controls so much air space that I think it gives Thor a hard time and it’s nothing for him to blow through a charged Mighty Strike. /

But Spencer, I think that is a horrible match for Thor. He has so many options (why the fuck does that character have a command grab?). Zip blows threw projectiles and if he’s got a beam assist or like drones behind him, he’s a nightmare. I can never get this character off me and the only thing you can do is command grab him if you are really lucky. You can’t punish him cause of that damn arm, he hits harder then pretty much every character in the game, Vergil included. If Thor or anyone for that matter gets caught on the ground with Spencer calling say Plasma Beam and he zips over it, good luck you’re probably dead in the following mixup, cross up with beam, land low, land high, wait for block stun to end command grab, bait a push block, everything leads to a dead character. Push blocking is key but damn Spencer is brutal.

The good thing about Logan, Zero and Vergil is if you touch them you kill them. Where as Spencer it’s not that easy and when he gets up, fuck it, Bionic Arm DHC something safe, in my local scene it’s mainly Doom’s finger lasers or Sent Drones.

I dont think Spencer is such a bad matchup for Thor, neither Zero, Wolverine or Wesker.

Zero control the air-space but Thor has tools to deal with it, Mighty spark L for chip and pokes, Mighty Strike goes through the buster, one mighty hurricane and Zero is dead, etc. Zero zoning is not Thor main concern, it’s actually the pressure of his normals + teleports when combined with a fast beam assist with a lot of priority (Plasma beam for example), so if Zero can get the advantage it will be more about the assist than Thor losing to his neutral game.

Wolvie is very zoneable, his attacks are not jump cancellable and require him to be close, so blocked attacks can always be cancelled into XF for a Mighty hurricane TOD, specially the divekick.

Spencer has some holes in his offense, for example when he does the zipline square dash and call a beam assist, Thor can on reaction call his own beam assist and punish Spencer airdash with s.Mighty Strike H. Bionic arm is probably Spencer best tool here, and the annoying hitbox of the zipline, but beyond that its not so hard to play. My Thor bnb deal 1.000k with 1 DHC (as should the most of Thor bnb for the different team combinations), so if Spencer can kill Thor out of one touch (after of a LOT of work) the same can be said about Thor, mighty sparks L/M/H have a portion of unscalled damage, adding those beams to combos gives Thor the chance to strike some real damage.

Oh mr. Phiall and everytime Spencer do the zipline /command grab and catch Thor in the mid of a combo, do the Mighty Hurricane H motion in your pad/stick when Thor get back to his standing position, you will thank me later :wink:

Again, as i said, it’s all about the assists game. For example Ammy gives Thor the chance to go into high-low mixups and fight like the top tier characters, so playing Thor with Coldstar makes him a real threat at close range, probably as dangerous as Viper or Firebrand. Strange bolts of balthakk enhance Thor zoning by A LOT, and punish some other assists, like hidden missiles, other beams, etc. It’s all about the assists.

As for Wesker, i’m starting to think he is overrated, all Thor has to do to counter Wesker is either maneuver around the gunshot zoning and counter with the Spark + zoning assist, or punish bad approachs with mixups / mighty strike + lockdown assist. Thor cannot XFC, Mighty Hurricane TOD Wesker on block though, Wesker can always use the 1 frame command grab -.-

I don’t quite get what you mean here.

And my bnb with a DHC does just under a mil. That is like off tridash L.

j.L cr.L cr.H S, MMHS, call Dorm, Mighty Strike H, Mighty Strike L, Mighty Spark M xx Mighty Tornado DHC Taskmasters Upward Legion Arrow.

Midcreen I do:
j. L cr.L cr.H S, MMHS, Mighty Smash H xx Mighty Tornado DHC Taskmasters Diagonal Legion Arrow.

I’m definitely learning Ammy for backup team.

What i mean is the Spencers sometimes go for command grab resets mid combo after of a grapple, Thor command grab is in 1 frame, so technically Thor doesn’t give a **** about Spencer grapple resets, or about guard breaks in general.

Meh, those are some pretty scrubby Spencer tactics. Command grab after a grapple is a total gimmick. Jumping horizontal zipline is suicide.

Not saying Thor Loses to Spencer, but those aren’t good examples.

The Spencers I play more so mixup there offense using a beam assist to back them up, and for the most part I’ll get hit eventually, whether it be the grab, low, overhead, I just find he usually breaks me open. I guess I got to start scaring them away with Mighty Hurricane. Chicken Blocking is usually kind of ineffective to. Spencer with Plasma Beam makes it so that the beam hits before he does so you can’t just jump up and grab him for free.

I know it’s a gimmick, but come on, players like Yipes, Knives, etc go for the grapple reset sometimes. What i’m saying is Thor can deal with that gimmick and punish hard.

Do somebody know how is the frame data for the Spencer grapple specials?

For the L,M,H its -33 on hit, -13 on block and if H grapple connects its +2 on hit.

More punishable then I thought. Though I can’t remember which grapple is which.

Forgot to mention those combos come from NeoArtisan. I stole your tech, thanks.

I will just leave this here:

TK Mighty hurricane adds a new world of possibilities for Thor neutral game. TK M.Hurricane is godlike.

Salt Warning.

Played more Spencer. That match is horrible. Zip shuts down all your options. Ignores armor, ignores zoning, ignores air movement. You can’t move. Call beam assist, wave dash in out footsie the shit out of you, out air footsie you. I am going to record some matches tomorrow of me playing a Spencer, I can’t do anything. I have to change my Task assist and hope to counter call Doom, this is my new strategy, otherwise I have to change assists to something faster like Greyhound.

Wish I could help, but I’m the only Spencer player where I live so I don’t really have a firm grasp of the matchup lol. I’m also the only Thor player so I don’t know how hard/easy the match is for Spencer.

I don’t really know much about real top level pro Spencers, but i think you can chicken block all he do and punish with a M.Hurricane H. Other characters cannot chicken block and punish with grabs because he can just tech out, but Thor grab is an air command grab. So rely a lot in TK M.hurricane, oh and armored M.Strikes, don’t use the spark L if Spencer is close (Bionic Arm). And as i said before, Thor is immune to Spencer grapple resets.

I don’t think grapple resets are the problem. And if Spencer can tech a normal throw, he can jump out of a command grab.

That’s not to say that the zipline approach is safe; it’s really not. Too many bad Spencer get away with just coming in with raw ground grapples. That stuff is throw bait every time, even if you don’t have a command grab.