I feel empty tri-jump into hurricane or even a normal grab is better anyway.
Hey guys I just wanted to show you guys my new combo video it deals with tac (upexchange) in the corner and the damaging possibilities with thor using and not using assist. Hope you enjoy![media=youtube]D5R4na5emdc[/media]
great combos, how does following up mighty tornado with mighty smash work exactly?
^ nice. I feel like Thor has been moving up some tiers this year.
what you do is you use mighty smash and cancel exactly when the opponet gets smashed into the floor with mighty tornado that way it cancels into a air mighty tornado instead of ground so you recover faster and your able to do another mighty smash
You’re a good person Chris. You’re a very good person.
Nice stuff. Interesting ideas.
Holy shit mighty punish DHC’s to make blocked supers safe is amazing. That has to be such a downer for the opponent. They get 300K taken off them just because they blocked.
Also, Haggar and Thor have some pretty amazing synergy. They make for a fucking manly ass team too.
Do this TAC works on every character? my training dummy was Viper and it wasn’t working.
It’s been working so far with me. The trick so far is to make sure you time the first Mighty Strike so you get all 3 of the hits in. So as soon as he comes in, you wait a bit, then start charging.
Yeah apparently there should be a small delay before of doing the first Mighty Strike M. Works even in Shuma. But i don’t know if it’s worth, because Thor can simply dash down, Mighty Spark H, Mighty Spark M into Mighty Tornado for some sick extra damage and this combo requires very low execution.
Cool combos :tup:. I still hate TAC’s and think they’re one of the worst features in the game, but you you might as well use them I guess.
Did you try going for another grounded vertical Mighty strike after landing to loop more of them? Also, you can usually do the ground :h: strike, air :l: strike then spark xx Thornado off an OTG assist.
Yea I know but I do not know if it was because of hit stun deteriation or something but I had trouble comboing into another air strike which I usually do not have a problem with so I just stuck with regular M spark after
it looks like these were done pretty early in the combo. I usually have zero in front of thor would be a sick way to end zero’s combos. guess i’ll have to try it out and see.
Updated the first post with Ebbs’ Beginner’s Guide to Thor video.
Ive been trying to come up with something better than charged mighty strike M to use on an incoming character and i think a charged air Mighty strike L might work well, if they block normally then the same follow ups used with charged M mighty strike apply here except you have more frame advantage, but if they push block you can air dash DF and grab them out of the air. The mighty strike L needs to be done at the same height as their entry point so a normal jump wont work, i do a SJ + quick Flight > mighty strike.
Im still not sure how consistent this is because it might be avoidable if push blocked a certain way but at the same time that doesnt seem very likely to happen. Like if you set the training dummy to advanced guard then it wont work but ppl dont really pushblock like the CPU (as in push blocking at the exact moment that they block the attack) they usually wait a moment to confirm that they blocked the attack before push blocking. Im gonna test this out a little more to see if it works consistently or not.
I beginning to think that calling an assist and whilst super jumping up then charging H mighty strike to come down on top of them is a good tactic. You gain the armour, and the opponent has to deal with an ambiguous left right mixup if you space it right.
I like the tk’d :l: strike because you get the mixup when they come in, then another one when they land if they block correctly. I like to call missiles and time it so they can’t airdash away. I’ve been doing it for a while (think I mentioned it in this thread months ago).
I’m sure Thor has all kinds of nasty mixups coming in though. I saw Abegen do a simple kara cr.:h: into ambiguous :h: strike. If done right, that’s not easy to block. Again, with something like missiles, it also gives you 2 easy mixup opportunities.
I wonder if you can do an air charged :h: strike, force them to block and land then get a free command grab with the new landing frames after blocking =free grab bs.
What i was trying to solve with the air mighty strike L thing was the push blocking, it can ruin or severely limit your mixups with the other setups that dont involve a good lockdown assist, so having a way to turn a push block into a free grab would definitely be useful.
And ya i saw abegen do that mighty strike mixup too, sometimes he’d do a charged M strike instead so maybe H strike crosses up but M strike doesnt? havent tried it yet so not sure.
what about semi-charged mighty smash H for mixups on incoming characters? you can delay the input for allowing mind games on left-right mixups, and a fully charged M.smash H has armor, a massive hurtbox above Thor, and is a combo starter. I will make some tests tonight.