Dammit I missed the secrets!
So there is a button I shouldn’t be pressing?
EDIT: Haha, oh wow I just worked it out. Man.
Dammit I missed the secrets!
So there is a button I shouldn’t be pressing?
EDIT: Haha, oh wow I just worked it out. Man.
Seems I missed it, what’s the story with shitty Weskers?
its not really a Wesker thing, its more of the terribleness of thors moves thing.
Care to message it through? I’m interested in anything to do with Thor and helping Thor players improve, I wanna see my boy represented a bit better, hence the quick write up above.
Yeah same here, kind of interested myself.
Anyone else find you get random cross-ups on shorter characters with Thor’s tri-dash j. L?
it can cross up any character, just more often against short/crouching characters.
Yeah it just seems to happen very unexpectedly sometimes.
Lol, you’re only figuring this out now?
Read that post you quoted, I said “random”
I made the post because it seems to be happening randomly of late against short characters, like I’ll approach from the same height and sometimes it will cross up, sometimes it wont.
Just something I noticed playing Felicia specifically.
That’s just how tri-dashes work. You go up, and you go down forward, and if someone’s crouching, they decide to move forward a bit, or they’re just standing in the right place, you’ll down forward right over their head. I get those “random” cross ups with Doom and Dormammu too. To best capitalize on it, or at least be better prepared for when it happens, hit up training mode, and learn how you can do it on purpose based on someone’s positioning and your spacing between them.
I think of more importance is how can you get cross up mighty strikes consistently. Its pretty strong when something like sentinel is holding them down and it looks pretty ambiguous. I haven’t figured out how to set this up consistently. I was also thinking on incoming characters similar to shield Skills you might be able to get tk light mighty strike to cross up.
on incoming characters i dont know if you can get the L strike to cross up on its own but you should be able to do it with an assist, as in just use the L strike to cross under them. It would be useful if you can do it with L strike on its own but i think that would still leave a character with air mobility a chance to get away because L strike’s hitbox is lower to the ground, not sure though.
What i do know is that its possible to do the cross up using air mighty strike H in the corner, similar to how amaterasu can do it with head charge H or spencer with bionic bomber when a character is coming in. I think any character that has an air attack that travels downward and has a lot of active/start up frames can do left/right mixups on incoming characters in the corner.
I often use a cross-ups where on hit with Mighty Strike L (needs to be ground or VERY close to the ground and not charged) I immediately do c. H and the slide will take me under them. You then cancel the c. H into a command throw/mighty smash M etc. and pull off a nice mix up. That’s the easiest one I’ve found on an opponent that isn’t in the air, in the air it’s not too hard to j. S to bait a punish and xx Mighty Strike under them.
is that on a neutral tech? because its hard to imagine that cr.H will take you behind them if they back tech.
Yeah, neutral tech. I don’t usually attempt it without a beam assist so even if they block up you can catch them low with the positive frames on TK MS L. I stress though, it only works if you’re really low to the ground and don’t charge it, if you charge it the knockback will make the follow up hit instead of slide under them. If they back tech you can always cancel the c. H into a smash or strike, get the launch and cross under with Mighty Strike.
Hey, I have a question for Thor mainers. When I catch them on streams or in person, there’s a trick that seems somewhat dirty that I never see anyone utilize. I have never seen kara-cancel his c.H into LHurricane from a blocked c.L. I mean, it seems like this should be more practical for Thor than other characters because other command grab characters are so fast that if they did a blocked normal into a kara-command grab, the opponent would still be in blockstun.
The basic idea is that Thor is blockstringing into a command grab, even though it’s typically impossible. What makes this possible (opposed to many other characters with command grabs) is that c.H has an absurd 16 frames of startup, so you can push the illusion of your blockstring much further other command grab characters.
When going for a command grab, since many characters are a bit quicker, they have to dash or try some sort of gimmick to intimidate their opponent into blocking. Instead, Thor can literally interrupt his c.L, c.H blockstring right before the hammer hits you with a L Hurricane and it will work. Another nice thing is that opponents must be careful about attempting to jump out because if Thor lets the c.H go, it’ll tag them during the startup of their jump and Thor gets a combo of his choice.
I’m not a dedicated, dire-hard Thor main; I merely tried to use him for fun there and there. That said, when I discovered this in the lab I was kind of blown away. I always just assume SRK knows everything though, so I didn’t bother posting it when I found it months ago. Is there a reason why this isn’t used much or why it isn’t practical or something? I assume it’s got some glaring weakness that I’m just not aware of; in theory it seems pretty cool though.
That seems like a lot of trouble to go through just to counter something that will rarely ever happen. You would be much better of just going for the traditional rush down approach, as soon as you recover call an assist then go for tridash mixups, you could also go for an air mighty hurricane. Im not sure what you have to do to land an air MH after a TK mighty strike but there should definitely be consistent way of doing it (maybe jump forward + UF air dash > mighty hurricane). I know that with an uncharged air to air L mighty strike, you can follow up with j.L > land > SJ forward + mighty hurricane.
The reason that its not used much eventhough most players know about it is because in a game like umvc the conditions for landing it are bit situational, they need to be on the ground and not pushblock your attacks for it to work, most of the time this doesnt happen which is why ppl forget/dont bother using it. I do think canceling into mighty hurricane after a blocked cr.LH or LM is a good idea if they dont pushblock, they both last long enough for you to confirm whether they pushblocked or not and use the appropriate follow up (mighty smash H or mighty hurricane).
It’s an option for a cross-over, I’ve pulled it off to get out of a corner and place them in it before as the c. H slide will take you under an uncharged Mighty Strike L hit.
Air Mighty Hurricane L is pretty easy to land from a lot of situations as it out-ranges air-grabs and you can get them from under them with it as well if you do an angled jump in.
Somehow I think part of what I was talking about was missed.
Neo- yeah I know about the cross up down H strike, I use that alot, but I gotta work on the timing to get a crossup better!
I still think air to ground crossup mighty strike M is worth looking into. The few times Ive gotten it to work I feel like it hits, but maybe people weren’t blocking.
As for cr.l, cr.h kara to hurricane, neo said it best. Its good to know but the situation to land it doesnt’ happen as much because most people are pushblocking you out/ not staying on the ground… its better to just feel the flow and look for times to airgrab people.