If I ever finally get money to get a decent Cap Card and Video Editing software, I’ll try to upload some vids. Try to find that Z/D/S player I played.
Duck im very impressed by your Thor could use some more optimized combos here and there but overall you have a good control over your team. Thor/unibeam/missiles also sounds and look like a very optimized team for Thor, even considering that IM gameplan is kind of mid tier. Hope you can have more matches with high level players.
I’m tellin’ you, Duck was among the originals. One of the OG Thor Corps. A good bit of the stuff that we finding out today, Duck was implementing it in Vanilla. Expect nothing less from his play. He knows his stuff.
I was shitfaced, I think that should answer most questions, lol.
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last combo video for Thor/Strange/Ammy i will make. Some flashy synergy in there
Some more matches:
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Funny how you think you played reasonably well and then you look at yourself and you’re like “man who is this scrub?” lol.
It’s natural human reaction to see all the negatives on your own performance. You did fine for the most part. Your confirms are really good.
My only pet peeves which really only pertain to me are, when you hit Wolvie with those stray hits, I would’ve rather gone for the reset (or TAC) than Tornado since Tornado wouldn’t have killed and Wolvie has absolutely no air options other than Divekick. Though like I said, that’s just me. And second, and this is something I’ve been meaning to test out myself, I think that instead of launching after Smash M and going j.H xx Spark xx Tornado, just Tornado straight after the Smash M. Gives you the ability to loop if you want it, but more importantly the Sphere Flame will actually do damage if the DHC is that low. Can’t tell you how many times characters have lived against me because I DHC’d too high and Sphere Flame didn’t add shit to the damage at the end. But again, it really depends, idk if the damage a lower Sphere Flame would add would offset the loss of damage you’d get from S, j.H xx Spark.
But really, you played fine. I mean, you didn’t even need to break out the point Iron Man so that should be proof.
Ya dude nice setups and confirms with those charged l mighty strikes. May I ask why you don’t use missiles more in the neutral game? I run Thor/Vergil/Doom and my whole game plan is basically centered around jumping up air dashing and flying while calling missiles to set up some tick throws and cross ups. You’d be surprised how many characters can’t do much to Thor in the air with spark and strike and your not put in heavy mixup situations. Sick confirms tho dude you’ve mastered stuff I’ve been labbing for a while and excellent punishes with mighty hurricane.
Anyone gonna be at NEC? I’ll be gettin there late for teams but should be there around 3
Not gonna be there this year. I have to work. Should be going to Winter Brawl though.
Here’s an interesting random question. Why do you think Thor was designed not to have a speed boost and only a damage boost with XF?
Its sad in a way that most of the rest of the cast get to have new combos, and all Thor can do is just the same old stuff except he now hits like a truck. What do you think the designers were afraid of?
Because he’s a heavy character, and having a fast heavy character doesn’t make sense to Capcom for some reason. They probably think he doesn’t move fast in the comics either, which is kinda true in the sense that he doesn’t fight at high speeds, but when moving from point A to B, he’s insane. For that reason, I wish Mighty Strike covered more distance.
In other news, I’ll be heading to a tournament this Saturday. Don’t know if it’ll be streamed, but if it is, it’ll probably be on 645’s setup. http://www.twitch.tv/sixfortyfive/
I’m hoping to get a new PS2 pad before then since I’ve been using this same old one since those DBZ Budokai days.
If I remember on Saturday, I’ll be sure to check it out and see if they’re streaming the tournament.
Thor is designed to be a grapple character most of your strategy with him should be around Cmd grab setups an tick throws. And for a grapple character hes really fast if you look at it that retrospect. Just imagine Gief with a tri dash, flight and zoning tools.
I still say grappling is very much a secondary part of Thor’s game. He’s more of a zoning/anti-zoning/defensive character with a sprinkling of tri-dash offense when the opportunity presents itself. If you’re basing your whole game around landing that grab, you’re going to be disappointed.
That might not have been Capcom’s intention, but frankly I don’t think they had any clear idea what to do with him because grapplers are supposed to have good normals which Thor clearly does not. Capcom’s band-aid solution was to give him a heap of health and Mighty Strike, lol.
@Oreo Maybe I should call out missiles more, but I’m very leery of having Doom punished. I suppose the obvious solution is to cross up the opponent from the air with Strikes (I do this a lot with Unibeam to create ambiguous situations from far above the opponent). I’ve been meaning to see if it’s possible to fit in an air command grab when the opponent if being pummeled by missiles since most people’s first reaction is to jump.
I still think unibeam helps Thor out a lot more in the heat of the moment. Even starting with a unibeam, Thor can get well over 800k with missiles and hard tagging Doom in gets even more damage.
wow dude your team is cheap
try using this setup for killing incoming characters (need a bar)
- Use grounded mighty strike L + call missiles
- The other character get in
- use mighty tornado. If the other character is exactly above Thor, its a success
- if the other player use advancing guard for staying in the air while the Tornado is active, use TK Mighty Hurricane H at once and catch (notice how Thor will recover at once because he used a strike L and technically is in the air)
- if the other player dont use advancing guard, the moment thor land, use mighty hurricane H or M
- if the other player try to press buttons or something, missiles are there for protecting thor, and come right after Thor use mighty hurricane, so its safe on whiff
if the other player come in pressing buttons, the character will be hit by the big hitbox of mighty tornado, allowing easy hitconfirms later cause thor will recover at once and missiles are also there. The hole of this setup is if the other player use XF to cancel blockstun, but its not that bad for Thor cause he can always activate his XF, and the missiles are already coming so Thor will have a chance to mixup
this is a pretty good setup for killing incoming characters with missiles
Agreed, and I think I mentioned something about how Thor isn’t actually a grappler in past posts. Its the threat of the command grab if anything rather than the command grab itself, you get way more millage by not going for it all the time.
Anyway, other heavies get speed boosts. (not hulk if I recall correctly) So whats the same about Thor and Hulk, yet different from say Hagger and She-Hulk?
I always felt they gave him bad normals cuz they felt that would balance him out. I do wish his cr.:l: was 5 frames to make tick throws easier and his st. and :h: have faster recovery so they can be great pokes. My game isnt based on just on tactic cuz in Marvel thats suicide. But I do have great success my throw setups using assists like missiles,dark hole,EoA,Task master arc arrow assist. I’ll try to post a few set ups later.
Thanks for watching. I didn’t end up playin’ on stream because I got eliminated early, but I did see your name in the stream chat.
On the real though, I completely goofed around today. Didn’t get any casuals in before hand. My mind was completely set on other things. Haven’t been to many tournaments, but this was definitely my worst one. Still had fun though.
Ah ok. I heard the commentators say your name but I didn’t see you play on stream but I watched most of it to see if you would be on.