No matter what character or what game, neutral jumping is the business. Literally any move that attacks along the ground and moves your character forward is toast to the almighty neutral jump. Jump forward? Your ass is mine. It’s the swiss army knife of fighting game moves. And safe… oh so safe. What’s the worst that can happen? I land on a projectile? Boo hoo.
Look at it, isn’t it beautiful?
Step your game up, stop all this dive kick nonsense, neutral jump is king. Any other fans?
On the Offensive:
Neutral Hk > Cl. Hp > Cr. Mp > EX. FBA
Neutral Hk > Cr. Mk > Cr. Mp > EX. FBA
Neutral Hk > Cr. Lp > Cr. Lp > Cr. Mp > EX FBA
Against a Blocker:
Neutral HK > block string > EX SHC
Neutral HK > tick throw
Neutral HK > l.p > tick throw
Against a Masher:
Neutral HK > Backflip > EX FBA
Neutral HK > l.p > Block > Punish (CH>ST)
Neutral HK > Back dash > Punish (CH>ST)
Neutral HK > BackFlip > U1
To be fair, all of blanka’s neutral jump moves have great angles and hitboxes in the SFII series. Air normals is not where he was lacking in those games lol.