AFAIK, it is no different. I have not had any console development experience, though. For example, security in the network stack on the XBox 360 could be doing strange (?) things with latency or burstiness of the packet stream that you naturally do not see on the PC. I’m just speculating. I really have no idea. The GGPO code is the same, though.
Thank you for clearing this up because IG (3SOE) said it had no effect. I didn’t buy it but they said it.
has anyone playing a 3-man team noticed significant slowdown when they’re taken down to their last character that stabilizes in the next match? my connections are all over the place, but i’m hoping it’s just the week 1 wireless army compounding on my already shitty lines. i hate input delay, but i may have to bite the bullet.
and i prefer the marvel 2 netcode’s instance teleporting as opposed to slowing the game down in sg. just my 2 cents.
and this game is great.
Nah man, I’ve tried ggpo, supercade and SCV has this amazing netcode comparable with ggpo. GGPO in SFII turbo is great but it is not that great on SF3: third strike. Now, SF3Thirdstrike on supercade is amazing with the same pc, same distance and same routing.
there is a world of difference between buffer inputs in sfiv and SCV. A WORLD of difference.
Thanks for clarifying and correcting my ignorant assumptions about the slow down.
I was using a wireless PS3 connection and I’m sure a lot of other PS3 users are too so that explains the number of slow speed games compared to my usual ggpoPC experience.
I guess its the nature that more people(your opponent) will be wired on PC than a PS3 which is entirely out of our control. I will make sure I’m on wired on my end.
I would soooo dig this if a PC version was released.
Hrm. So assuming 60fps (16ms a frame) it’ll slow down over 256ms ping no matter what… And maybe a bit lower too.
I posted this in another thread but this is hands down THE BEST fighting game I’ve ever played online. I crapped out around 120ms to test my distance limit and every ping under 100ms was fucking ridiculously good. My friend actually forgot the guy he was playing online wasn’t in the same room lol. If that isn’t a compliment, I don’t know what is.
Thanks for showing the big companies how its done mike\ponder. I hope to god they were taking notes, this is the blue print.
I love the regions, it makes the matchmaking even better. I love the MS display, thank god! I love the recommended input delay setting per match, that is so god like lol. Even though I’m picky and I keep it @ zero or 1, for the average player its fucking great. Why aren’t these things mandatory for every fighter online? =*(
for the games I played, I actually fucking liked it lol. I haven’t said that about a game in a long time. The game is fantastic, the online is even better. I would spend more than 15$ on a game like this for sure.
recommendations if possible:
display how many people are playing online totally for the game and do a sub break down of players per region. Like 200 players in EC region, 400 in WC region. It would be nice to see if there are 10 people on the EC region but 100 on the WC region, I would consider turning up my input delay to fight texas or something like that since I’m EC.
Display hot times. Is it possible to gather server data to determine the times where the most players are playing per region? like between 6-9pm on mondays, is the time when the EC region on mondays has the most people in the room or something to that degree
display all pings in a sub menu under 100 ms from you. It would be nice to have a sub menu of all the god like pings that are online around you even though they’re in a game. On GGPO if I see someone reallllly fucking close to me, I’ll wait or just dabble with games until I see that person free to play and then ask them if they want to play a long set. Would be sooooo good if that could be incorporated somehow rather than physically find players first, then add them as friends through xbl
display pings for matches online as the game is being played. Just so we can keep tabs on the connection and whether or not its getting worse or its our imagination.
on Chess.com, they have a “hot match” function. Basically, whenever 2 highly ranked people are playing against each other. It tells you there is a heavyweight matchup and by clicking here, you can observe it. Would be nice to see a hot match function to show high level matches of highly ranked players as they happen. I didn’t see if spectating was an option but I assume it is since all GGPO style games always have it.
On GGPO, I can see if someone is on wireless or on a shared connection that is being abused. This is done by constantly refreshing their ping by clicking it 10-20 times. These types of connections are on unstable as fuck and give you massive ranges in MS. If you click it and it doesn’t bounce very much, its a stable connection. ** Is there a way to get a refreshing ping function right there where it asks you to change your input delay?** I think that would be a lot easier to program into the game as an identifier IMO. With these modern consoles going online, there is no way to see whether or not someone is using the proper setup to get good games online and the refreshing ping trick only works on GGPO for PC. We need a way to see how stable someones connections is. I’ll see a 90ms ping the game picks up when it looks for opponents which is within my personal range but his connection isn’t stable enough so it flips past 130-140ms. It goes from perfect to dog shit laggy and there wasn’t any way for me to know it was going to be like that.
Please add Africa to the list of regions.
Syke!
not really
I’m playing from Hawaii, and in the 80-100 ping range has been great, while 100-120 has been okay. Up to 140 is bearable and then I don’t play people above that.
I wasn’t expecting magic being in the middle of the Pacific ocean, but the GGPO is pretty fucking fantastic.
I also played somebody from Hawaii and the ping was 47, and that may as well have been local for the most part.
sfiv ae 2012 on pc is at least a tier
will play BB at some point if i really fall in love with the skullgirls gameplay. as SFIV will hopefully feel bland (right now i still love it, even though blanka and el fuerte make me want to punch ono.)
QUESTION:
how much download speed is needed for online in this game. my ping on my internet is like 20ms pretty good, upload is 1meg (pretty good for the UK) but my download is like 2.5 meg at the moment for some reason. (stable though)
Usually the upload speed is the bottleneck for playing online. Of course there are many factors to which kind of connection you are going to get with your opponent but as you are sending and receiving data while playing online, you can only go as fast as your slowest speed. I have 24MB/1MB connection right now which was upgraded (for free) from 8MB/1MB but there was absolutely no change in online gaming. Routing is one big factor as well, playing with a dude almost 1000 miles away from me with my 1MB upload gives us 10ms on ggpo. But that’s Northern Europe Internet for ya.
As far as this game goes, it shouldn’t be that demanding online wise…
PSN eu release plz?
People need to understand that you use a fraction of your actual bandwidth when playing online. The thing that matters the most is your ISP’s routing to different servers. It doesn’t matter if you’re on 100mbit if the routing is shit, your ping will be the same as someone who’s on a DSL connection.
Yeah, obviously as it’s the physical length of the packets that are being sent. I’m not very familiar with console online gaming but in most online PC games you can actually set how much bandwidth you want to use.
I’m getting this issue on Xbox but even when the pings are low. Really strange.
Any word on new matchmaking regions. I recall something about an Australia region being added or something, in a similar vein, how about a South East Asia region?
Ravi said that they would add Australia as a region in the next patch, not specified when that is. If they were going to add other regions (which they should) I’m assuming they will also add them in the first patch.

http://twitter.com/#!/JWonggg/status/191811120502276096
@sumichu I tried playing skull girls and I immediately got turned off when How bad net play was and it’s suppose to be good
This calls for the obligatory
This is all a conspiracy. Of course he’s going to say it’s bad. How’s JW gonna get some real face to face action if that girl’s just gonna play with him on XBL?
But seriously, netcode is pretty good.
godlike netcode.
as Matt said “Gee Gee Pee Ohh!”