Netcode

first of all this shit is completely dumb and here is why

scrubs asking for something worse is like a baby reaching for some fireworks that are about the explode. The baby doesn’t know any better even though the baby is screaming I WANT, he\she just wants to touch the fireworks but as older people, we know the baby shouldn’t touch that firework because its going to cause harm.

its the same thing here. They shouldn’t be listened to because they don’t even know whats good for themselves. One of the most common things in fighters is that casual players become serious sooner or later. When they make that jump, online needs to be there for most of the “casual” players and why should casuals care anyway? they play for fun, not for sound…who cares if the sound is slightly off when the net play is that good. The whole point is to play against competition, not listen to the game. Wake the fuck up.

pros are defined by skil lset not by location. many “pros” simply don’t have any competition around them to get up and play offline as its the case with gamer bee’s rise. Furthermore, companies stand to make money with a GOD like net code rather than listening to a dumbass like you. I didn’t buy kof 13 because the online was bad nor did I buy any sequel of sf4. Its costing them money because idiots get a say what should or shouldn’t be in the game and its affecting the quality.

get off your high horse and re-read, prick. with comprehension skills like that i am surprised you would go out of your way to call me the dumbass. i didn’t mention that i agree about additional lag.
i just stated the obvious reason of why they listen to who they listen to…above all else, isn’t capcomunity their own official site? why would they not choose to collect data from there? i agree with what you said earlier, more hardcore players should go to the official forums and provide their input where it’s actually heard though i highly doubt they are fixing sound just because some scrubs said to do it at any cost… they are rather doing it because it is their due responsibility to fix such an obvious and retarded bug in their release title.

sound - as a very basic feature, yes it does matter. if they had no sound effects in the game at all, many people would just not even buy it because review sites would have given it a very low score - maybe you don’t check review sites before buying but millions of others do!
i agree with you that the point of the game is not to listen to sound, that’s what music CDs are for but it’s just a basic feature and it’s not so farfetched as you are making it sound for customers to expect that it works properly, just like every other game out there.

re; those input delays… i still haven’t had issues with it, (but that’s just MY experience) that’s wierd what that guy said about not being able to punish jumps with hugo - i was baiting/anticipating it and punishing as usual last night. im not entirely sure myself whether there is more or less delay but what i will say is that placebo is a very strong effect!

i won’t claim to be that pro guy playing the game for 20 years, i can feel that it’s not as good as local multi-player but i can adjust to deal with either mode without a problem after a small warmup. i always expect there to be some differences in online mode… maybe it’s just the fact that new zealand internet has always sucked balls and i have long since adapted to lags, what would really surprise me is a perfect experience over the internet.

seriously, I wish if people in this thread actually played on GGPO before engaging in a ‘discussion’ on how online play will always ‘lag’

This game is ruined for me now… holy crap i didn’t think it would be this bad. I barely won one match tonight. I can’t do anything, unreal.

I had hope for this game when I saw that online play was smooth as silk upon release. Even if there was a bit of lag in the pre-fight cutscenes it always went away when the match began, even with red bar connections. Even though the inputs are stupidly easy, the infinites, the sound bug, not having the ability to play the entire roster for Xbox 360 and not being able to play local coop online, I gave this game a good shot and was beginning to enjoy it. I don’t listen to the sound effects at all, I usually have music on. Tonight I noticed that I could barely get through a 3 bar connection without dropping easy shit because of nasty visual lag that was never there before. I know it’s not my internet connection. This is the final failure in this game for me. I’m done with it.

Sent from my HTC Sensation 4G using Tapatalk 2

Someone has said that people that are experiencing lag since the new update is the minority of players. Which I found ridiculous. The roll back netcode was made so that people that play online can finally like playing online. So, I know a lot of people like the new update, but those people are the ones that live around a lot of people with great connections and have a better infrastructure so they never really needed a roll back netcode in the first place. Too give an example on how people like me have to play online, when I play SF4 I create a ranked match and I have too boot anyone that doesn’t have green bars because online play without that is not fun in least. Being from a city of 150,000 people and 3 hours away from the nearest major city, I need a roll back netcode so I can play online and enjoy it.

I’ve been playing online Street Fighter for years now and I have been waiting a very long time for someone to implement a roll back netcode. SFxT did just that, for a while. Now it’s pretty obvious what the new patch did. They removed the roll back netcode and reimplemented a variable delay netcode just like SF4 has to appease those that “need sound to do their combo’s”.

The online sound issues did not bother me in the slightest. People complained that they couldn’t do their combo’s because of lack of sound. Well I’m saying I was able to do all the combo’s I wanted with no sound, and with the frame drops. Now with a variable delay netcode I’m pressing my buttons and nothing comes out, I can’t pressure properly, and I’m missing combo’s a lot more.

Before the update I was able to play against opponents with orange bars and still get a very good feel on my timing. Now I need to make sure that my opponent has full bars before a match starts, and even then its no guarantee that there will be no delay.

So that is my rant. I don’t know how much longer I can play this game. I truly enjoyed playing online before the update, but now it feels even worst than playing online SF4 for a lot of us.

Yes, it must have been the lag…Kappa

now that sounds like a genuine complaint rather than raging for the sake of change…is anyone willing to start up some kind of petition to perhaps have capcom introduce a netcode ‘option’? i know they’re stupid (petitions) but *sometimes *companies listen, right? would cater for many if you could choose which implementation of the netcode you prefer upon hosting a game.
ideally in a future patch (the one that fixes infinites + gives us free gems), they will have figured out a way to fix sound AND include the original rollback codes (or an even more refined version)… failing that, the option to choose between the 2 implementations would be great.

post on Ono’s twitter and capcom unity. I dont think they come here much

yes actually it was… i could do all my links and combos before, now i can’t do anything and it feels like i’m in jello. Not sure what your point it is, but ya it was the lag.

So it is official now that we do not have the GGPO rollback style netcode anymore?

Because fixed lag + rollback should be there to remove variable input lag I assume.

On my fiber connection I notice no change, it’s a very different experience from what ppl are posting here

What? Is it really feasible to remove and replace the netplay infrastructure of a game after release?
SFxT’s netcode is fine; people just have crappy connections.

I agree with Sabin. It’s like half of us are playing a different game than the other half. I don’t know what could be the cause of all the disparity.

Like, the game rolls back and stuff… I still drop combos and see warping characters because of this. I can see this might make DPing difficult if the characters are warping a bit more. But when I press a button, it comes out. There’s actual literal input delay that wasn’t there before for everyone?

It must be fiber then :p.

Anyways, my experience is even when I play against US players (assume they are east coast) I do not have problems with dropping combo’s. However I do feel it on the first hit or something like punishing jump-ins sometimes.

So I figured that the rollback code was still in place. But then it is so strange that people feel the variable input lag because I would figure that in sfxt it worked like:

  • the first 3 frames work as a sort of buffer of fixed imput lag (the number, 3 frames, I just picked randomly).Sort of like a youtube video, it downloads ahead of what you are actually seeing on your screen.
  • if you go higher then 3 frames of lag there would be variable input lag but that is where roll backs come in.

So where would the variable input lag come from? But I am no network engineer or so. That is why I was hoping somebody more knowledgable could explain it a little clearer. The difference between SF4 netcode (variable lag) vs GGPO/SFxT (fixed lag + rollbacks).

Didn’t notice any increase in lag at all, seems good to me. Feel free to insult me.

I played a few matches, all white bar, none were local. I still think it is really good. There could be some fixed input delay but it didn’t prevent me from shoryu’ing when I wanted to. It’s still way better than SF4.

I am playing on Xbox. Are the problems happening on PSN?

$50 says if Capcom never put their foot in their mouth and said it might cause more lag nobody would be in this thread complaining. Thanks for the dose of placebo Dr.Ono

I was in the middle of a 4 man lobby with other solid connections from NJ, NY, and Canada when the patch dropped, after we all installed and reformed the lobby we were none the wiser that there was any addition of lag.

I hate that it has to be this guessing game now as to how much of the majority saying its borked are the typical retards that can’t understand internets for beans and how much are legitimately having problems with an understood and controlled setup.

Either way this thread is just going to be more pages of anecdotal blabber from both sides until someone does some extensive testing or god forbid, Capcom just tells us outright. Time for a thread close?

Read the front page. Like me and Glory said, they added about a frame or 2 of input delay. I really think they can manipulate the input delay like ggpo, because in the alpha version of ggpo you’d have the same problems. If you add a frame or two of delay, you limit the skipping a bit (which this patch has done) and the sound synchs better (which the patch has also done).

I played a few games last night and there was noticeable delay also there was more frame skipping even though that guy was a red bar. The other games I played where not bad but there was slow down in some of them.