Netcode

Agreed its way laggier than before. Very inconsistant lag aswell. Did anyone consider it being that laggy but we didnt notice because of the no sound lol?

Did they fix the ranking matchmaking system in this update? “Same skill” option when searching was broke would make me play B+ and A opponents all the time.

I knew this would happen… those idiots who would rather have sound > less input delayed fucked it up for the rest of us.

Oh great, so not only do we get input lag, but also variable input lag.

You guys must be playing on some terrible connections to make this big of a fuss.

Or we’re just actually good enough at the game to notice input delay.

All I know is, I can hit-confirm off one cr.jab and reaction block overheads online, and I play 2 bar connections most of the time because my internet sucks.

There’s still rollbacks and there’s still frame skips and eating inputs, but that existed in the old netcode, too.

If we’re talking strictly about input delay, I don’t think I notice it. Anything I think I notice could be placebo, because it’s hard to explain how I can reaction-block overheads online that I sometimes can’t reaction block offline if there’s more lag than before. And I think I’m just as sensitive to lag as all the other people who say they are. Maybe our experiences are different, I dunno.

Based on my 20 matches last night, though, I would choose this netcode over the old one. Having sound is nice. I play on 360, for the record.

I also remember reading that article that the person above posted, where they said fixing the sound would introduce lag. But I remember reading an article later where they announced the patch and said “the team seems to have figured out a way to make the sound better”, which I presume means without adding lag. I don’t have a link to it handy, though.

Ouch. You burned me real good.

Man seriously cut the bullshit. This is exactly why we don’t get good netcode but instead a half-assed online experience that is not good enough for a competitive game. Not only your alleged reactions are bullshit (nobody hitconfirms off a single jab and nobody blocks the faster overheads on reaction) but claiming that you can do these impossible feats in a two bar connection is just too much.

I’ve had my share of stupidity after reading that “we’re making a big fuss”, this post, and people claiming that they can play from my country to the us without no lag at all.

My experience is that the post-patch netcode has about the same input delay as the pre-patch netcode, playing against some of the same people. I’m just comparing the previous input delay (whatever it was) to the new one (whatever it is). If that’s not your experience, that sucks, and I don’t know what to say. I tried to give some examples to illustrate my point, things that happened in matches I played yesterday. I don’t know why you think I would lie about that. shrug

I’ve played a ton of matches so far and so far there is no difference.

Also, for people who keep saying that more lag was supposed to be introduced if the sound was fixed isn’t necessarily true. I work in development for a living and sometimes we believe something can’t be fixed without introducing another issue or have to do a trade-off but that doesn’t always end up being the case. My experience so far suggests that Capcom figured out a why to improve sound issues while not introducing any or much new “lag”. Of course there are still a ton of people in this community that dropped combos yesterday before the patch and are still dropping the same combos today but today they have an excuse to use.

hit confirm off ONE cr. jab on a TWO bar connection… *facepalm

you must have the reflex of a god

The input delay dialer from GGPO would have been a good thing to include TBH.

I also think all future Capcom fighters will have a much further refined version of the SFxT netcode. Capcom developed for Japan first in the past. They didn’t even care about anybody outside of their tiny island with amazing internet. But, recently, they figured out there is a whole world of players who want to play the game online but don’t live geographically close to each other which is why we got 3SO with GGPO and then what appears to be Capcom’s smaller version of GGPO in SFxT (they couldn’t use GGPO due to overhead of the code and current 360/ps3 system limitations).

I’m pretty sure they got the message on that at least. SFxT netcode is headed in the right direction. It’s nice to be able to go into training mode and learn what I need to learn then be able to easily pull it off online without having to adjust hardly any. With SF4 and UMVC3 there is sooooooo much you have to adjust for and it’s so easy to drop things.

even if the game has 1-2 more frames of input delay, its still a step in the right direction. Its not like the game is super terrible online, its just that its slightly worse. And I don’t know why we can’t have the GGPO adjustable input delay thing. Why force us with what the company thinks is right? if you give us the dialer, scrubs\pros all win and the company doesn’t even have to think!!!

My main gripe with this stuff is that scrubs are being listened to and the game is being adjusted off their shitty ass opinion. The sound being slightly worse should never take precedence over the quality of the net code even if its only 1-2f.

Capcom coming out and saying it would lag it up out the gate so fast is basically telling us their design style IMO. They must have a dialer on their end and by adjusting it for more delay, it makes the sound better. Of course, we can only go by what they say and what players feel. I’ve played both gl0ry and caliagent online before and those are pretty solid players. If they notice it, chances are its worse. However, its an opinion so take it for what its worth but they’re opinions of players who’ve been around since online was a factor and seen the progression. Its not a random player that doesn’t know square 1 and has only been playing since sf4.

I’ve noticed moments where moves don’t happen now. Game lags up for a moment and drops inputs. I want the sound drops back. This shit kinda sucks now. Thanks to all the whiners. Now the net code is a little worse. ;-/

The inputs I notice dropping are CR.medium juggles with guile. Where it was easy as cake before just doesn’t happen now. 2bar 3bar. Doesn’t matter. But sometimes I hear the sounds twice now. That’s always super awesome. … the only people that had problems before were the ones that shouldn’t be playing online anyways. If your internet sucks that bad. … don’t inflict it on other people… that my opinion anyways.

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Change it to two jabs if you want, or change it to hit-confirming off a strong… other things that happened in my matches, and things that I don’t think would have been possible in the situations I did them if there was lag. Also, I don’t block every overhead, but I did block at least one on reaction, which is enough proof to me that the game is responding to my inputs in a similar way to the old SFxT netcode. How about this: I DPed someone who jumped at me with Ryu and I waited until it was deep to press the button.

Also, if there’s no input delay in the old SFxT netcode, confirming off one jab isn’t the hardest thing to believe in the world, is it? As long as it doesn’t roll back, it shouldn’t matter the number of bars. Better players than me do harder hit-confirms often, such as confirming f+MK to super with Dudley in 3s. Anyway, whatevs.

I wish I could play on some of your connections pre- and post-patch. Not because I don’t believe you when you say it’s laggy, I just want to compare it to my online experience and see where the difference is.

I should also clarify that I want 0 input lag over all else, including sound. So don’t think I’m one of those people who doesn’t have their priorities in the right place. In fact, I was ready to rage at Capcom after hearing the netcode change, but I was pleasantly surprised to find that I couldn’t feel a difference when I played.

I don’t feel any difference at all, I can even play 0 bars just fine.

nope, have 800bp and keep connecting to 4-10k people. Sope… fuck it.

Went for another round of online games tonight for an hour. Online definitely is not the same. The inputs weren’t as responsive as they used to pre-patch. I wasn’t dropping elementary shit like Cross Rush combos and I never had that problem pre-patch. Diagonals were harder to pull off. I had Lili’s df+HK down pact and the way I normally do it failed me more often than it should have.

Capcom needs a patch to remove the patch.

i have 3 xbox 360s and 2 ps3, i usually play everything except single player on xbox for online, once again i think even tho we did not get pair play and mega man pac man…Xbox live again runs online better for Multiplayer