Thanks im glad im not alone, i feel like they have a host advantage or some shit, even when i have found them both with full bars , but usually 1 of them is a 3 bar. dont know just seems like at a disadvantage
Best argument in this thread so far. Come on son, I don’t even play SFXT just so you don’t use that on me.
You probably suck at real honest fighting games so you fall back to SF4 every time you need an excuse for losing at something different.
This game has the same fucking SF4 footsies, only that here you get punished much harder for fucking up, so if you really suck at this game, it means your SF4 wins were pretty fraudulent to begin with.
Lol I was only trolling. Relax guys I wasn’t serious.
Though I don’t like SFIV as much as CvS2, SFIV is better in every way compared to SFxT.
I feel as a newbie that SFxT is a lot more fun to dive into than SSFIV prolly because SSFIV is insanely hard for me. I dno, SFxT is the fighting game I’ve had the most fun in ever. I’ll probably try SSFIV again when I’m better at these hip fighting games.
I don’t get it, if you like cvs2 more then why do you prefer sf4 when sfxtk has much more in common with cvs2 then sf4.
What is it about SFxT that you find to be easier than SF4? I am surprised that it isn’t harder.
The inputs! :eek: with the “easier input” gem It’s not a problem and I can learn the real inputs in my own pace and still play the game.
Combos! Easier to pull off especially with the quick combo buttons.
And the last one is the players, I can actually find players my own skill lvl which makes it easier for me to practice combos etc. under pressure which “NPC’s” dont really give me. On SSFIV I would only face decent to good players and being completely new I got destroyed every match. I think it took me 2 weeks to win my first game.
That’s interesting. I actually forgot those things were even in the game for legitimate reasons.
Yea, a lot of fighters are pretty hard so me and my friends have really been getting into SFxT for this reason
BTW, The Netcode feels really smooth I’ve been playing ppl from the US (I live in Sweden) without feeling any lag, sure it happens sometimes but not often at all. (I’ve got a 100mb connection)
The only similarities cvs2 has with SFxT is that it is faster and has a lot of technical stuff
Some notes:
- Gems (especially Assist Gems)
- stupid input leniency (cvs2 actually required precise execution)
- juggle combos, the game should’ve been more challenging to do combos. All the combos in SFxT are easy for any scrub to mash out without much timing and precision
- in cvs2 it was insane to plink some of their stuff. Rock’s c.mk --> super was awfully difficult. But that’s what made it so great it was actually CHALLENGING.
- SFxT… All the combos into supers and cross combos are smooth like butter and let’s people just spam shit jumping around overheads ALL the time allowing scrubs to fully rely on aerial attacks to win. I mean doesn’t the constant jump ins get boring and annoying?
- noobs can just spam abc cross combos ALL DAY and link monster combos and deal good damage from just doing low effort attempts
Man it’s just my opinion but I feel like overall SFxT is just a game for SSFIV rejects who couldn’t get it right in SSFIV and the previous games. This game is all about jump ins and juggling into supers. Don’t get me wrong I like how you can juggle but really? The combos are too easy to do. The whole game is easier overall that’s why most good players from SSFIV dropped SFxT and that’s why the game above said SSFIV was too hard for him to handle.
This game is fun but it has been ruined because it caters too much to “easy wins, easy combos, easy damage, EASY ASSIST GEMS, easy everything.” even Ono stated himself he wanted to make this game “easy” a while back.
In the 3s and cvs2 generation everything was harder in every way. I prefer it to be hard, do that scrubs with bad execution have to learn to play right and precise. In SFxT you can just mash shit into combos. It would’ve been better if the target audience for these games were NOT THE MASSES. Because the masses are usually a majority of people who don’t want to out in an effort for anything challenging to learn worthwhile
This is an excellent post. Dead on imo. SFxT is nothing, NOTHING like CvS2. The coolest thing about sfxt is the juggling system, after that it really just kind of degrades… It’s almost like they thought long and hard about the juggle system then threw everything else in as an after thought.
Seth Killian has stated many times that there is no reason to continue with that execution non-sense, it only takes away from the actual thing that matters, the gameplan.
Elitism when it comes to ease of execution is just silly non-sense. And calling this game a rejects version of SF4 is just the dumbest thing I’ve ever heard.
If you lose to scrubs mashing magic series into launch combos, then chances are you are complete trash at SF4 too since the game still focuses around the same neutral game at the start of every round. You still have to get in, you still have to control space the same way you do in SF4. Trying to say that someone with a better gameplan than you but weaker execution should lose is what keeps scrubs like you so butthurt about SFxT. In SF4 if they didn’t have the execution to capitalize, then you got away more times than you deserved, in this game you get outplayed if you get outplayed. It isn’t random, it isn’t derpy, learn to block, learn to control space, and learn to play properly.
I gotta disagree here. Aside from execution, there are a lot of scrub friendly mechanics in sf4 that are not in sfXtk. In high level play most people got the execution down anyways so it boils down more to mind games and fundamentals. If you care about execution so much go play guitar hero.
SfXtk doesn’t have huge reversal windows, fasc (focus attack scrub cancel) and ultras. It’s more dependent on footsies and fundamentals. On top of that, it’s got a lot of mechanics that are still being integrated in high level play. If you have history playing fighting games then you should know it’s best not to jumop into conclusions when a game just came out. It still has a lot to grow.
Try doing kazuya’s EWGF consistently in a match then you can talk about execution. That was just recently discovered, who knows what else is there. If you prefer sf4 then it’s fine, but you shouldn’t call sfxtk a bad game when you haven’t really given it a chance or seen how deep it can be.
I don’t understand arguments like “noobs can spam combos all day” like that’s an actual problem with the game and not the player. Do you even understand why you’re getting hit?
What do you mean when you say his EWGF was just discovered? Its not as though people didnt know it existed, obviously Tekken players have known about it all the time and anyone who did his trials would know about it too.
It’s not in the trials, and I know it’s in tekken games, if it wasnt there wouldnt be a name for it but it was discovered in this game and it’s pretty hard to do. Maybe you think I’m talking about the normal one. Look it up, there’s a video about it.
I wish it the game made identifying EWGF easier. WGF never had lighting. I don’t understand why it has the lightning effect in this game when it’s not a genuine EWGF
i love how the majority of the discussion on this page has nothing to do with netcode.
Get back on topic or get warned/infracted.
Reverge/Skullgirls/Mike Z says hi.
I am sorry but your analogy has a few holes in it. So you are saying I suck at SFxT then I must suck at SSFIV? That’s like saying if Daigo just messed around in CvS2 and got owned by RC, it means he was a complete noob at 3S. That is like saying just because if John Choi sucks at SSFIV then he must suck at CvS2.
If you want a real debate in this meet me in the SSFIV AE section in SRK in the “Don’t let the game die” thread. Bunch of valid points in there that I would love to see you even try to dissect.
I will not be posting further on here, because I do not want to a warning and also i realized it is foolish to convince a scrub that he is a scrub.