Netcode

This has been said a million times before, it’s nothing to do with bandwidth. Most online games probably use less than 1mbps. 2.5mbps is plenty, if you upgraded to 16mbps for gaming, you wasted your money.

Online is amazing compared to sf4 and mvc3, who would have thought they would get the netcode right for once. I can actually do combos online without that ridiciolous input lag. I could care less about the audio skipping.

I just played someone from Japan with 1 bar connection and I was still able to pull off combos without input delay. If screwed up sound is the tradeoff for no input delay then please capcom don’t ever fix it.

If I learned one thing from SCV its that rollback netcode is a bit of a defeatist way to deal with lag. If you make a good netcode in the 1st place then you wont need any kind of roll back. Roll back is just a temporary fix on the issue, I supported GGPO as much as the next person but it was frustrating when suddenly you get rolled half way back across the screen after landing a high damaging combo even on strong and pretty local connections. The reason I supported that system was because it was a step in the right direction. Now having discovered the limitations of that I supported actually putting in good netcode which is what SCV did. Now roll back just seems a step backward.

The input delay isnt too bad but the sound cutting out and the occasional slow motion frames just breaks down the whole experience and can be very off putting when trying to complete a decent combo.

SCV put in pretty good netcode, but it’s not any better than SF4 or anything. SCV just has a monstrous buffer window that just wouldn’t work for street fighter.

I am aware, sf4 net code is only marginally better than cvs2 netcode, maybe even the same, which is pretty crap. Obviously if you’re in close proximity on a consistent connection there won’t be much input lag, it’s p2p. Internet speeds and quality have improved, which is why sf4 in Japan seems so wonderful.

But It’s not like playing online, maybe you have godlike reflexes, in which case 10ms wont be a big deal to you, but when I used to play offline there was a big difference bulldogging sagat hk fireballs at 1/4 screen and failing to do so online. Some people aren’t sensitive to lag, usually players who don’t play at a particularly high level, maybe that’s you?

HDR netcode was better than sf4 even when it was rolling back and forth, I hope sfxt is more like that.

Not wastinf my money because I’m paying 60bucks…Comacast charges like 50 bucks for 2mbs of speed

Lol. What I want to say to you wouldn’t be accepted on this forum so I will say this instead; your logic has no base in reality given that if the sound was fixed there would be much further damage to the Netcode. As a gamer, the most important thing is not the sound, it is the gameplay. In a fighting game, that’s inputs. Inputs work correctly in the online to this game because of the Netcode that is causing sound issues. You’re suggesting that you’d rather have good sound as opposed to fluid input commands which, I’m sorry, is laughable.

Now, we can all agree that it would nice to have the sound fixed, but not if it compromises the Netcode. And it does. A lot of you have done a good job at convincing yourself that Capcom is the lazy cash cow that doesn’t have work. Someone had to make this game and quite frankly all of this bullshit it outweighing the fact that this is the best Capcom fighter since CVS2. That’s pretty cool to me and I’m not going to let negative nancys come along and ruin that for me when they don’t even clearly understand the issues. It’s like voting against Obama because you heard something bad about him on Fox News. Maybe it isn’t wise to vote for him, I don’t know, but I do know that Fox News shouldn’t be playing into that decision. Just like sound glitches on an otherwise great Netcode should not make this game go down in history as a failure by Capcom.

Dude, you have no idea what you’re talking about. The top players in Japan will even tell you that there are input delays on SF4’s netcode. It doesn’t exist in SFxT. Seriously man, do some research before you post things. Again, you simply don’t understand what good and bad Fighting game netcode is. lol

Are you sure it’s not the other way around? Good players are the ones who can adapt, while baddies complain, bitch and blame their own inability on something else, in this case netcode.

I live in europe and play online every day. With over 10K online matches under my belt I haven’t experienced that many matches with lag spikes or unplayable amounts of lag. There is input lag, yes. It feels more sluggish than training mode for instance, but this sluggishness is very consistant for me and I got used to it quickly. I have no problems doing 1f links online. In SFxT however, I get the sound glitch and also visual artifacts like warping and just general weirdness. This on a 100mbit fiber connection against opponents with full bar. I’d much rather have the consistant input lag I had in SF4 than this bullshit. No input lag doesn’t mean shit when you don’t even know where your opponent is. Don’t get me wrong, I prefer rollback netcode myself when it’s done properly like GGPO. SFxT however is very far from GGPO.

This crappy netcode in combination with DLC gems makes online something not worth spending any serious amount of time or effort on.

Hahaha, input lag messes up everyone’s ability to play the game properly.

Yeah it’s not offline, but it’s very far from unplayable and most people can do combos anyway. How can you play SFxT properly with no sound and weird shit happening on screen? Last match I played I threw a guy and could clearly see the throw animation, but a moment later I’m suddenly the one being thrown. Good shit.

Because, I wear my iPod while playing fighting games anyway because when we used to play around here back when I was just a kid the house was usually very loud and you couldn’t hear the TV anyway. And obviously, you could barely hear shit in Arcades when playing, so really it’s nothing new and completely irrelevant to me anyway. You shouldn’t need sound to help you confirm.

Plus, I really don’t like the audio in these new fighting games at all. So I’d rather not hear it. lol.

You’re funny. So basically what you’re saying is, since you don’t need sound nobody does? Personally I react faster to sound, so yeah obviously I’d want sound in my game. Pretty strange how anyone can defend this, really. Selling an incomplete $60 game with no plans to fix it is scandalous. And nah, you wouldn’t have to sacrifice the netcode.

Ok so pick a char that has a dragon punch. Go online and fight matches till you encounter a team with a shoto. Shouldn’t be a long wait. Stand there, sooner or later you will see a random tatsu at mid screen. Dragon punch it on reaction.

See how you actually hit them instead of eating foot for breakfast like in SF4?

Good netcode.

No. I’m saying no one should need sound to play the game. It would be nice if the sound worked, but not at the expense of gameplay. Honestly, if you use sound to hit confirm, you seriously aren’t playing the game right.

Ok, I’ll try. I could do that in SF4 too though.

Edit: Nope, can’t do it in SFxT. I react faster to audio, so without it I’m pretty bad it seems. I guess SF4 have the better netcode now by your logic.

Edit2:

Lol, what? I don’t need sound to hitconfirm, my reactions aren’t that bad. But I still react faster to sound so my reactions are worse than they should be if there is no sound. Get it? Because someone doesn’t play like you or function like you doesn’t mean they’re doing it “wrong”.

That’s an issue with the fact that you’re using audio ques instead of visual ques like you’re supposed to. Again, you’re not doing it right, man. This isn’t a problem with SFxT, it’s a problem with how you play fighitng games. No one is saying it wouldn’t be nice to have the audio, but you make it out like Capcom could have done it.

The issue they present IS a legitimate one. Which do you prefer? Laggy input commands, or sound? If it’s the latter, I know this is redundant at this point, but you aren’t doing it right.

I train with sight and sound and btw if you ever in a tourney IRL you are basically fucked. EVERYONE is screaming and yelling ALL the time you will NEVER hear your chars.

So…good stuff being free when it really counts I guess?

Or you could do what a true FG player does and train yourself to react to shit with and without sound.

*shrug.

How is it a legitimate issue when GGPO can do it no problem?

I play the game just fine, can’t really help it if I react faster to sound or visuals. Nothing I can do about it brah.

This isn’t about tournaments. It’s about online play.

I feel there are a few more things capcom could do to make the tournament pro experience more real, though I am grateful they got rid of the sound, that was in danger of becoming a crutch. They should force you to wait in hot sweaty room for hours before each match and have a life-size replica of PR Rog doing thrusting motions behind your back every time you lose. I’d defend that shit like the rest of srk.