What the fuck is up with people putting non-rollback examples above rollback examples? This shit is plain backwards.<div><br></div><div>Rollback netcode > non-rollback netcode.</div><div><br></div><div>Anyone who thinks otherwise is just holding the genre back.</div>
I don’t know about you but I personally never got used to rollback frames. I usually set my GGPO tolerance to 1 or 2 as a result (I only see rollbacks every few games like that; input lag or not).<br>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>This is why Skullgirls on GGPO is so damn good.</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=uV35KkSKVRY</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Connection good enough that Japan can do a combo video mid match against the west’s best Ms. Fortune player online.</span></font></div>