Even though Capcom should be coding it in that the game can’t be more than a frame or more out of sync-- hilariously, most of the desync in this game would be fixed if they just optimized the game to not run like ass.
I spoke before of my friend who none of my friends can play against because of lag, where he causes the desync and for us it’s unbearable but for him it’s perfectly fine. Well, we’ve been doing testing, and through a series of overclocking and forceful removal of textures and assets from the game, we’ve made the game much more “smooth” for him. Training stage bound, though not perfect, matches against him are infinitely more playable for us on the receiving end. Though he still warps sometimes, it’s not unplayable. Once he receives a dropped frame, the desync starts and gets progressively worse with each frame lost – it continues… I think until the end of the match (maybe it was round), a new game will resync you.
A lot of people would like to conclude “Ah, shitty PC users fault” but no, I’ve played this game on PS4 – multiple PS4s, and the game runs like ass on the PS4, frame drops happen and the game will even completely pause sometimes in certain stages. Also the menus man, the menus run at like 15FPS – WHY, it’s just a series of text boxes! Include the terrible input delay on the PS4, and it’s a pretty terrible recipe. SFV as a whole needs to be optimized, and it’s netcode needs to disallow this sort of desyncronization.
Capcom is focusing so much on the gameplay/characters, which I get, but they also need to start considering fixing the game they want to live on for a long time. I do not want to see frame drops happening on a damn console during a tournament. Shit happens even offline, it’s just silly.
Seriously though, how does a 2D fighter, with only two character models on screen manage to be so poorly optimized that it can’t even run on the system it’s being marketed on? I would understand if these were like photo-realistic models, but they’re not, I’ve seen MMOs with more character texture per player – and they have hundreds of them on screen at once. Come on Capcom…
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Want to have less desync? Well, I hope you enjoy the training stage theme. Coughs I mean… “The Grid.”