Net code discussion. Rollback confirmed!

PS4 players will notice a disproportionate amount of teleporting too, it will just be up the game who gets it.

I’m mentioning that PS4 players might experience more teleporting simply because the PC player has the ability to send it to the PS4 player.

I don’t think that either inherently get more lag. Nor do I think that there is inherently more lag between the two consoles than on similar consoles.

I’m just saying that since as PC player can send the lag to the PS4 player, it will seem like the connection is what is causing the issue.

Those PC players need a reality check if they figure that playing to win involves Alt+Tab. It’s just as bad as rage-quitting, no respect.

I did hear some players say the Alt+Tab situation is hit/miss, and sometimes may not cause a problem (probably depends on how the game is setup [windowed mode as example maybe]). Doesn’t prevent it from being an issue though, because it absolutely is a problem.

My alt tab doesn’t fix any desync. Is my computer just too amazing?

I never tried it… well wait I think I did try it against the Texas player once by accident (look at FB messages from him), and yea it turned out that match was good for me surprisingly… had to even message him how it went for him.

I did it once to test it, and it seemed to work that time.

In any case, the point is not whether or not PC players should or shouldn’t be doing it. The point is just that there is likely a perception that cross platform is less stable because of it.

Like I said a few posts up, until the way rollback is handled gets fixed, we are all better off setting the connection requirement to 5. Cross platform in my fairly limited experience has almost zero influence on the connection with the possible exceptions of the alt-tab issue on PC and the disproportionate amount of wifi on PS4.

I’ve been doing more ranked lately and usually do pretty good setting to the connection search to 4-5. This is playing on Master Race Sony of course.

Cross platform or no cross platform?

There’s no doubt PS4 to PS4 is where it’s at. How is PC to PC? I’ll be able to test next week. Ill have both versions.

What is your internet specs? Will be interested in your feedback and if you can do some cross platform experience too it’ll be nice.

I only search for 5 connections and it’s still a tossup in terms of desync. The desync is a real killer. I face hunterxninja Ryu with that south korean flag and the dude is desync city for me but I can tell he’s feeling himself in the match, makes me feel like a fat scrub, those are the breaks tho. Dude is my gatekeeper. Every time I’m getting somewhere he comes and chips my points down.

Generally fine. Most of my laggy matches are PC to PS4(I’m on PC). I concluded that it was the PS4 players using wifi, but maybe it is an issue with the crossplay.

Same platform is pretty good. Cross platform usually feels alright too. Just long ass loading times waiting for the world to bring PS4 and PC together.

The match-making does not even make sense sometimes. Today and yesterday it matched me up with a few players with China flag and they were the worst matches I have experienced so far. The game slowed down to what seemed to be 5 FPS on both sides. We looked like a bunch of idiots flailing about pressing buttons trying to hit each other.

It is set to 5 bar.

i start to hate the fucking netcode…rollback my ass when you hit someone just for it to get denied -.-
paired with the shitty matchmaking system i really wonder where the “improvement” over usf4 is…i cant see it.

good matches worked there flaweless too…and in the bad matches you could adapt.

The most flawless match on SF4 still have noticeable input delay. The most flawless match in SF5 doesn’t. That’s about as simple as it gets.

Bad matches are pointless to even compare. Shit is still shit.

Matchmaking in SF4 was definitely better than SF5 though.

Please stop saying SFIV netcode was better. Just because Capcom hasn’t implemented visual rollback protection properly doesn’t mean its worse.

It’s weird for me to hear when people say they have problems with the matchmaking with it matching them to unbalanced ranks. For me I don’t have that problem. Matching ranks works fine for me. It’s the regional match making that I’ve had problems with. I took a list of countries I’ve regularly connected to and it’s mostly China, Kuwait, Korea, Japan, Thailand, Denmark, Mexico, Canada, and probably a few more that I’ve missed. Maybe like 1 out of every 20 matches I play is a US connection and it will be just as bad as if I was connected to any of the above countries. As I’ve mentioned before here on the forums, this was not an issue I was having the week the game released. Been having it since week 2 onward.

what matchmaking LOL

@Kwyjibo I think it has to do with the hardware of the PS4 as well as potentially wifi. I think I get smooth PS4 matches on some stages, but more graphically intense ones (Forgotten Waterfall seems to be bad in some regards) cause more frame drops on a PS4 and drive the desync. I think wifi also drives the desync. Just such a weird issue. Hope Capcom gets it together, game is fun as hell when the netcode works, really love it. Debating whether or not to keep vsync on or off so I can have faster input or consistent input for when I go to tournaments and locals that are on PS4s. Considering how well this game is designed I find it impossible to believe Capcom didn’t factor in input delay to their design, that’s probably why hitstun is so heavy, why throw ranges are a little short, etc.

My internet is def average in comparison to the world, but more than enough for gaming. I was wondering about a test signing in on PC then in on my PS4 then trying to test different things against each system, but would this even work? I’m not sure how a game sharing the same connection would “test” anything.

I’m sure I can’t be the only one with the game on both.