Net code discussion. Rollback confirmed!

Heck, they were even worked on by the same guy (Mike Z).

Can you tell me if SFV and Tekken 7 are good games?

@YorKeY can you stop with the pointless posts for once, or do I have to take away your posting privileges?

Sorry Dev >.> Bad habit.

The SFxT netcode on PC certainly felt broken/not implemented correctly. Might have been hardware based, because it certainly did not play like the 360 version, and I owned both versions (And played with the same people on both).

The changes they made to the SFxT netcode in a patch was supposed to make the game similar to SFIV and reduce the amount of rollback needed, by instituting a large hard frame delay IIRC. It didn’t really fix things.

Getting the netcode running optimally, and developing better matchmaking (Matchmaking by region is impossible, so are finding random 1v1 lobbies for long sets) is key.

Probably because SFxT on PC was, if I recall correctly, ported by a third party.

Q-Loc.

https://q-loc.com/en/7/news/27/street-fighter-x-tekken-qloc-behind-the-pc-version

Their efforts insofar with SF4 and SFxT have been disappointing and I really hope they don’t get a look in with SF5. It’s highly unlikely given Sony’s involvement, which is pleasing.

nahh, fuck gay gay punked out. shit is whack

Ono said they were implementing ggpo-like rollback mechanism in the game so I guess this thread is obsolete?

I think maybe we could still discuss stuffs related to netcode ?

i’ll believe it when I see it bruh.
lets not make the mistake of trusting corporate promises again. specially when its Capcom.

@d3v I think Yorkey has a major crush on you.
She keeps misbehaving…knowing you are an authority figure and you frequent the threads a lot. More than the average mod does.
I think she’s asking for attention in the hopes you give her a much deserved “spanking” for acting like a “naughty” lil girl.

ahem. that’s my attempt of net pop psychology 1O1.
but I think I hit the right nerve here.

I agree. With Capcom’s track record, there is absolutely no reason to believe a word coming out of their mouths at this time. There are so many instances they have flat out lied to us about stuff since SF4 was first launched, especially in regards to netcode.

They flat out stated rollback was technically not possible with 3D models … then we had SFxT, which had shit rollback, but it had it, and now we have KI which is the most incredible fighting netcode out there.

They also flat out stated that spectator mode was not possible in MVC3 due to the 6 character models, then UMvC3 came out and it had spectator mode.

So yeah, I don’t trust them at all in regards to what they say about netcode.

B-But, I have a crush on Yorkey D: , she so cute and beautiful ;D

anyways, jokes(I swear on me mum i ain’t joking Yorkey ;P) aside lol

Maybe Capcom are consulting Ponder behind the scenes for zee netcodes and stuffs ?

Just my 2 cents

-_- keep the thread on topic people.

Especially since Yorkey is not a girl.

thats what you get for changing to Roll…

hmm, I don’t think so. It can definitely transition to several other topics and I think with the thread being 7 pages, it might catch the developers eye hopefully.

When this game drops, there will be the inevitable sfxt effect. Tons of bad players who play on wifi, shared connection will begin to play online and it will just be terrible for them. They will complain and this is where sfxt fucked up, they made the game worse online so the sound was better.

for the game to do well, you have to play a competitive game against competition. This is what allows FPS\RTS to succeed online. Capcom has to understand this too. Nothing should come over the ability the compete online, even if the sound is bad. They have to put the ability to play over the complaints of the casual market whom eventually, usually within a month, will drop the game. Then the dedicated players are left with an inferior product changes, changes they never wanted, and now the game sucks for them too.

I would also like some deeper online options too.

  • ability to see opponents connection type, wired\wifi
  • stability of opponents connection type, how bad it bounces between its highest and worst ping
  • perhaps a stronger replay mode. Something like a web page of filtered replays. Match of the month, player of the week with a playlist of replays. Plus whatever else you can make a filter for.
  • match players based on MS, not regions. This will allow for better connections.
  • perhaps a player ticker at the bottom of the game to point out when good players are playing and options to go watch their games as they happen.

I dont know what everyones problem with wifi is… But i feel like some people need to get over it. It isnt THAT bad.

As someone that plays over both wired and wifi connections (wireless sometimes from my ipad hotspot if my home internet is being particularly jank, or when my wife wont let me me run a wire through the house because shes doing something)

They both play relatively the same. Wireless an cause spikes, sure. But cabled does as well.

This tested by me over the course of a couple of years playing skullgirls online against people that live 1500 miles away or more.

Other than using rollback netcode here are a couple of things they can do to improve the only experience.

-No more bars. Give me the ping number.
-Wi-Fi indicator. If a player is using Wi-FI on PS4 or Windows their name is accompanied by a Wi-Fi logo.
-Filters. Allow me to filter players with a ping beyond a value I personally choose. Allow me to filter people using Wi-Fi.
-Advanced network tests. Option to test packet loss and jitter between players. Or some kind of embed from pingtest.net that can be used to check this independently.