Is there a way to have a game with GGPO automatically adjust the delay so it isn’t up to the player who may not know better? Capcom dose not even enclose info on how to play the game, think they are going to enclose info on how to configure GGPO? We have to remember that the FGC is only a tiny part of the public that buys and plays fighting games.
I’ll see what I can do. Thought editorial pieces haven’t really been my thing as of late, I make too many enemies with some of my opinions.
Pretty sure Killer Instinct does that already.
doesn’t seem that bad as a programmer who is going to graduate this year. If ping > 150, then you adjust the auto delay by 1 or something. It wouldn’t be that hard to do. Skullgirls does that type of thing automatically already as well as sf4\umvc3 online. GGPO only has to be manipulated for players wanting a better experience. Code can be written to adjust for the best scenarios for users who don’t want to tweak it.
@Dev, you have been in these threads with me over the last couple of years. You know what the problems are technically as well as the problems the FGC causes for itself like players saying sf4 is good online. Another writer may only tackle one of those 2 problems but imo, they should both be addressed.
caliagent is also another name I see pop up in these threads too. I’ve even played him a couple of times online during the early GGPO days and he is an excellent player. He knows the technical details almost as good as anyone it seems. I think if you run the show and get technical input from people like him, the article is surely to make an impact imo.
truth be told, something like this should of be done in 2k1-2k2 and again in 2k7 when ggpo was first released. Its long overdue.
New interview with Ono. It seems like GGPO is the prime candidate for SFV.
I don’t really think the article say’s anything interesting other than confirming that Dimps is working on the game. Ono’s statement that he wants to make the game easier to get into and have better netcode could be interpreted however you like. Capcom said that SF4 was meant to be easy for dudes to pick up and play and with each iteration have exaggerated the improved netcode by simply adding more features instead of actually fixing the netcode.
Am i the only one who wants a worse netcode?
The important bit is that they do acknowledge that the rollback netcode they did for SFxT is “a generational leap above” SFIV’s which indicates that they know they need to continue down that path.
Why in the world would you want that?
now you realize this.
just look at Ultra SF4 “positive” reviews if you wanna see Capcom employees trying to do damage control.
Positive review by someone with no other game in their steam library and less than 1 hour playtime for Ultra.
ok.
suspicious much?
If he said that they were using GGPO/Rollback netcode than great. Time to celebrate. But he didn’t so I’m going to continue to be a cynic.
Exactly thats why I believe they are going down that route now.
If this KI netcode is as godlike as people say it is than capcom needs to learn from them.
What if i told you it would save the human race?
If this KI netcode is as godlike as people say it is than capcom needs to learn from them.
These stories are true, i can confirm… I saw it all with me own two eyes. Think of Skull Girls on PC’s GGPO netcode, now times that by two, you wet yet? yeah, i know.
Only time will tell if SF5’s netcode will be done right.
Until then I’m just going to enjoy myself by reading these types of comments.
RebornOdin said on January 21, 2015 at 4:36 p.m.
The netcode for Street Fighter X Tekken was terrible.
Megaton said on January 21, 2015 at 4:44 p.m.
SfxT’s netcode was horrible, it was in no way a step up from sf4’s netcode.
KingSalman said on January 21, 2015 at 5:22 p.m.
STOP PLAYING ON WIFI…THE NETCODE IS FINE
and my all time favorite…
xShonuffx said on January 21, 2015 at 7:07 p.m.
People keep asking for GGPO keep forgetting that it only is viable for 2D sprite rendered games, not 3D modeled fighters. Stop acting like GGPO is the second coming.
Only time will tell if SF5’s netcode will be done right.
Until then I’m just going to enjoy myself by reading these types of comments.RebornOdin said on January 21, 2015 at 4:36 p.m.
The netcode for Street Fighter X Tekken was terrible.Megaton said on January 21, 2015 at 4:44 p.m.
SfxT’s netcode was horrible, it was in no way a step up from sf4’s netcode.KingSalman said on January 21, 2015 at 5:22 p.m.
STOP PLAYING ON WIFI…THE NETCODE IS FINEand my all time favorite…
xShonuffx said on January 21, 2015 at 7:07 p.m.
People keep asking for GGPO keep forgetting that it only is viable for 2D sprite rendered games, not 3D modeled fighters. Stop acting like GGPO is the second coming.
Where was this posted?
EDIT: Oh off course it’s in EventScrubs.
SFxT netcode was terrible until they patched it. A lot of those Eventscrub posters probably never played it post patch.
I was playing SFxT yesterday. I was thinking to myself its too bad this game failed, I was actually having a lot of fun.
ARRR YAWWRRR LETS GET SOME ROLLBACK/GPPO ON THIS BITCH !!!
The main issue with SFxT’s online play at launch was the sound cutting out and it kinda played like a skipping CD.
Like others have stated once a patch was released it was pretty solid and my experience is based on the Xbox360 only.
I have confidence SF5 will be great online. Ono is really pushing for it to be that way and with games like Killer Instinct, Xrd and DOA5 having really solid online play - Capcom can’t afford to really mess up; especially with it coming out next year!
I just played someone in Britain with a 2 bar connection and im in New Jersey. Im impressed with the connection. In SF4 i completely avoid players from other continents.