Well, I see you guys have a list of players going. I figured I would post this here (posted it in the GG thread on the XBL forum).
I figured I would create a GT filled with people who do have this game and would be up to play.
Basically how this works is, you send a friends request to: NGBC Players. I’ll accept the friends request. If you are online with the game and looking for people to play, you can go to the GT on your friends list, click “View Profile” then “View Friends” and everyone on the list has the game. This makes setting up games a little easier, and also leaves room on your friends list. If you are like me, you have a full friends list and don’t really want to delete anyone, so only have to have one GT to look for people to play this with will be a godsend, at least for me, lol.
Anyway, I’ll log into the account at least once a day to accept the friends requests. Remember, it’s: NGBC Players.
Anyone have any tips for Robert? I swear, I’m always constantly using his flying down kick from the air because it’s very effective all the time. But I want to expand using him. And some of his simple moves(mainly the ones found on the 2nd page of his move lists) don’t seem to link at all. I like his backhand punch but it’s hard as hell to hit someone with it.
Hey Phoenix, you mind if I test out my capture card when I fight you sometime tomorrow?
Updated the OP with your info Raven
His zoning is good use it, his flash kick ain’t all that bad either, as for his command attacks use his b+B so you can keep your charge for your booms, as for his other commands I just don’t really use them
You can zone them pretty well if they’re within mid-far away range (mostly grenades, iron lizard, and the air rocket pack works too), in close range you can vary between his st./cr. C since there’s a bit of range in their and his combat shift attacks, you’ll find out some other things in this video as well
crouch B x 2, DA
far C, d+BD, knife A, knife C, knife qcf+C (good whiff punisher, though you’ll be landing this the most through knife stance strings)
close C, df+C. f hcb+A (best punisher)
that video krazykone linked should have you set in terms of strats
Anyone have some K’/Shermie tips? I whipped up a few command throw tricks off of blocked Lk > f.Lk and fake qcb+k with Shermie, and they seem to work alright, but I’ve got nothing but combos into sunglasses for K’.
Also, is there any point to super cancelling Shermie’s qcb+k? The throw is out of range on block and the electric knee doesnt seem to juggle.
crouch B, crouch A, (f+B, qcb+D or DA)
crouch C, qcf+D f+D, (jump D, air qcb+B or DA or super)
close D, f+A, (super or DA?)
(corner) crouch C, f+A, qcb+D qcb+D, (close A air qcb+B or dp sc’ed into super. DA might work too but not sure)
(anti air) far A, air qcb+B
(air to air) any cancellable air normal into air qcb+D
cant rightly remember shermie stuff right now. need to fire up the game and check sometime
sure u can record me in our matches together. Mind you anyone looking forward to my playstyle. Its very scrubby and sloppy so don’t be too wowed. I’ll pop online for a bit tomorrow tho def.
Roski for sure will play if there’s tournaments and P-Soul will probably get out and play if he can, but Clayton retired from fighting games. Roski and myself are definites for playing the game…though I’m not really Triad.
GCFS is Guard Cancel Forward Step, the way you can punish the majority of safe -looking- moves in the game. GCFS is the barrier that separates bad NGBC players from good ones. If you don’t know to do it, my team beats you for free. The good news is that it’s not hard at all to do, the only tricky thing is doing it/punishing fast enough. Many things that may seem legit to you are likely not because of the existence of this guard cancel (Kaede is a good example here). It’s something to experiment with. Some strings are legit regardless, like Geese’s corner pressure.
Need some tips for Moriya and Haumaru. I’ve been learning Hau’s unblockable setups. They are pretty delicious. I’m confused however one how Moriya’s teleports work. I checked out the wiki and the explenation on how to do them was more confusing than helpful.
Standing B, df+C, f~hcf+P (I believe his standing B hits low, but if not it’s still faster and has better range than his close C so use it as a combo starter in cases where you’re just outside of his close C range).
Chain Drive is a waste of 2 bars. There is no reason to use any DM for K’ except for Heat Drive. Heaven’s Drive MAYBE in some anti-air situations.
K’s combo options are much more limited than in KOF.
cr. B, cr. A, f+B, qcb+K is I think the main BnB. I don’t remember if his qcf+A can combo from his lights, but if it does, you can end the combo with qcf+A, f+D, qcfx2+P.
Shermie’s Lightning Leg Lariat DM is an Ultimate Juggle and will connect after anything. I have no idea why it’s not juggling from your super cancel. It will juggle on hit from any range.
For some unknown reason in this game, certain DPs or RDP moves are really fucking strict. Most of them I believe is because of overlap with fireball moves.
Examples include Moriya’s teleports, Marco’s DP from Knife stance, Hotaru’s DP+P, Kisarah’s DP+K, and Akari’s DP+D.
For Moriya’s teleport, try inserting a slight pause so as to return to neutral within the RDP motion, like: Back ~ Neutral, Down, Down-Back.
You may also want to try rolling (Down, Back, Down-Back)