Nemesis' Nemesises: The Nemesis Matchups Thread (Day 1 impressions, outdated)

I meant to post here but never did

The reason why I put Hawkeye at caution is because as a Hawkeye player myself I know that

-Hawkeye can actually HIMSELF get shut down by Nemesis rockets if Nemesis starts firing his rockets first.
-Hawkeye’s rushdown isn’t that great though he can go underneath Deadly Reach with Slide
@Macaratti: Actually yes, Hawkeye DOES have a GTFO move it’s Super Scatter Shot/Kiss of Fire, whether on hit or block it pushes the opponent to the other side of the screen. I use it allot when an opponent get’s too close.
-Hawkeye can also use the slide to go underneath jumping opponents if the opponent is getting too close for comfort

Also on deadpool
Deadpool’s keepaway does indeed shut down Nemesis. HOWEVER if Nemesis starts pressuring Deadpool first, it’s hard for Deadpool to get away even with teleports. In the advanced matchup however Nemesis can actually punish his teleport with a deadly reach since it doesn’t go too far. However yes- If Nemesis gets locked down on the other side of the screen this is one of his worst matchups. But, in the situation of Point Nemesis vs point Deadpool i’ve actually prevented my opponent from even starting up keepaway by already pressuring them from the beginning. This is however a point-on point matchup. Grenades, Teleports and trigger happy are all great anti-Nemesis tools, sadly the only way to approach really is super jump here or assist coverage.

Correct me if I’m wrong, but couldn’t Nemesis grab/kara grab Hawkeye on reaction and use the animation to dodge the move completely?

Yes but that’s only at point blank range, we’d have to see if Super scatter shot is faster than Nemesis tentacles. The arrows come down really fast after they’re fired, almost instantly. Though yes people have grabbed me out of it, but once again at point blank range. Anything farther than that is asking for free damage.

That’s why I brought up Kara grabbing, since he’ll be at half screen, a much more appropriate range for a Hawkeye user to go ‘Yeah, I should probably use Super Scatter Shot to force him back’

IMO, if he’s calling that move out around half screen, that’s not a GTFO move, that’s a “don’t get near me” move. I can’t see that move being used if nemesis was right on his ass, unless it has some invulnerability frames. I actually see gimlet as a slightly better GTFO move in that regard due to its raw speed and accuracy.

However, I don’t play hawkeye, so what do I know.

If nemesis is able to start getting in tentacles and air rockets early on, or gets enough breathing time to start that up, he can fight against hawkeye, since hawkeye is primarily a horizontal zoner. Against characters with weak vertical zoning, nemesis can beat them outright in a projectile war due to the LOVELY angle rockets come out at in the air (as well as their height on the ground). However, if the opponent has a projectile game that is good vs. the air, that’s where nemesis really gets hismshit rocked, and why matchups like dorm, deadpool and even Arthur are scarier to me than hawkeye.

Also, what’s you guys opinion on the ghost rider matchup? Im feelin that is in nemesis’s favor to be honest. Reach allows nemesis to poke GR right back just as good as he does, and at full screen, I feel nemesis has better options that GR.

Super Scatter Shot hits almost the entire cast out of their dashes, it’s really fast and if Nemesis has to DASH completely to Tentacle Slam Hawkeye, I don’t see it happening unless he’s really close. I use Super Scatter shot as soon as the character is transitioning from half screen to 1/4 screen distance from me, or if you’re super jumping at me and about to use your move. It also pushes back on jumps.

Gimlet done at close range to stop an opponent sucks unless the opponent is jumping at you, because this doesn’t stop their approach at all. They just took damage getting to you, it only delays the problem it doesn’t remove it. Also, unless Hawkeye get’s hit during startup, as long as the super freeze goes through, Hawkeye will fire the arrows regardless since he fires it during the super flash. Meaning even though Hawkeye is technically vulnerable after he fires it. Anything you do unless it’s a grab or a teleport your going to get hit by Super Scatter Shot. Which is why it’s so safe, sure you can hit me, but then your just going to get hit back by 11 arrows that will do triple the damage you just did to me.

@Ghost Rider matchup: Played a very interesting Ghost Rider with a Gold Armor Hsien-Ko assist, very good pressure, even though I blocked all of Ghost Rider’s attacks I found it difficult to mount an offense. However I will say that Rockets do zone out G.Rider pretty effectively and his chains are obviously longer than Deadly reach Nemesis can spew his out faster than Ghost Rider can. Just zone Ghost Rider, his option will probably be to j.S you. He’s kind of flow charty.

Did a little bit of testing, and by using Deadly Reach Kara-Cancel into Tentacle Slam L, it will beat out Kiss of Fire. The grab will make contact first and dodge via animation. Which of course means you can grab him out of it as well, but we knew this. Simple dash up grab also works.

How far away where you when you did the grab? I’m not saying it can’t happen I would just like to know the distance. I do more playing than I do testing unfortunately. and when did you make Hawkeye fire kiss of fire? during or before the dash

I did it on reaction to the animation in both the dash and the kara grab. Using Shadowland as the baseline here. Hawkeye was in the far left corner. For karagrabbing I was standing about where the guard closest to Daredevil was. I’m pretty sure that’s Daredevil. Anyways, for Dash & grab, I was standing a little further away, more inbetween where the guard and Daredevil was.

Also, don’t forget that Kiss of Fire is probably one of the few Hypers that Nemesis can actually get through via Biohazard Rush.

New Topic

Top 5 Best Nemesis matchups and Top 5 Worst Nemesis matchups
Best

  1. Hsien-Ko
  2. Tron Bonne
  3. MODOK
  4. Haggar
  5. Sentinel

Worst

  1. Deadpool
  2. Taskmaster
  3. Wesker
  4. Captain America
  5. Spencer

/discuss

Why MODOK?

This is going off my personal success against MODOK (Including RoyalFlush’s MODOK) at Keepaway range, MODOK has the advantage but MODOK can literally do nothing to beat Deadly Reach. At close range and dashing MODOK is a beast. I don’t underestimate MODOK like allot of people do, but the point in case that Nemesis’s pressure is so effective against MODOK, even considering that MODOK can jump over his dorito shield and do Angled Deadly Reach. Regardless of what way MODOK approaches besides super jump MODOK is always vulnerable to Deadly Reach and Nemesis’s huge normals even if he is as fast and probably just as good as Magneto.

Bolded ones I agree with in one way or another, non bolded I don’t agree with.

Modok has a dangerous overhead and tri-dash game up close with those little feet, and his matchups vs. Nemesis are similar to his Sentinel and Hulk matchups: very doable for him. he also has a very, very good beam with anti-ground angles, as well as tracking projectiles and a sheild. Modok’s projectile game is a little stronger than nemesis’s IMO, so ranging him out isn’t really an option. MODOK also has great runaway options, a loopable hyper (for maximum punishes), and an invincible command grab with range rivaling Nemesis’s own command grabs, and he can combo out of it pathetically easily (I used to be a Modok main, this shit saved my ass so much). His only weakness is once he loses momentum, it’s hard to get it back, but the same can be said for nemesis, so it’s really a “don’t let him get the first hit” kinda fight, like Nemesis mirrors. I think you put modok there because he’s an underused character with few players that know how to use him. once you play a good modok, you’ll know he’s not an easy matchup.

Haggar, while not hard, has enough scary things to worry about that I cannot in good faith say it is an “easy” matchup. He has invincible punch hyper and Lariat, comboable command grabs, Corner resets that are almost as good as nemmy’s, dat pipe (that beat’s nemmy’s air normals), and a lvl3 command grab that doesn’t suck ass. While he can be zoned out, one mistake is a big mistake for Nemesis since his zoning is kinda slow and laggy compared to more dedicated zoners. He’s also a smaller target than the other Big n Heavies, so he’s not such an easy target for zoning as them. He has enough scary shit that I wouldn’t consider this matchup a cakewalk.

**Wesker **is good. no doubt about that. He isn’t easy by any means. But his biggest weaknes IMO is how prolific he is. He’s starting to suffer from SFIV Ken syndrome: he’s really strong, but everyone knows his matchup really well now, so his surprise factor is almost nonexistent. Wesker’s don’t surprise me, or throw out unexpected shit at this point. Everyone knows what bullshit Wesker is bringing to a fight, what beats his bullshit, what bullshit to look out for, and what bullshit he can’t out-bullshit. as for this specific matchup, Deadly Reach and Armored moves makes wesker alot more honest than he wants to be, and with a team behind nemesis, he CAN be zoned out, and without too much trouble either. Wesker’s biggest weakness IS how derp-tastic he is nowadays. You rarely see any Weskers do any advanced shit since his simple shit is easier, harder to fuck up and gets solid damage. his Meta-game is stagnating, and everyone is capitalizing on that. I give NO fucks about Weskers.

Spencer has some flavor’s of what I said above, realy good, has a bit of a derp-factor, has really good tools, metagame hasn’t gone many paces as of late though. He’s got better legs in terms of Metagame than Wesker IMO (once Spencer’s derp shit stops working, he’ll still have the tools to go deeper). for this specific matchup though, I’mma say he’s cautious for Bionic Arm alone. without meter, I’d call it an even matchup. both characters can fuck with each other from full screen, both have command grab shenanigans (although menny’s are better), both have damaging combos, both have excellent tools for neutral game and footsies. What will keep Spencer honest in this matchup is Nemmy’s armor, Reach (especially standing), and rockets. standing reach and rockets come out at the perfect height to catch spencers trying to quickly zipline in off a normal jump, and armor makes that approach less safe as well. Nemesis’s normals are better in footsies due to range, armor and safety on block, and while Spencer deals great damage, nemesis can always reset him for a kill, he doesn’t have a surefire way out of resets. When he has meter, Arm is a danger that pushes Spencer into the slight advantage, but it can be baited, and BHR beats it if you can feel one coming.

here’s my own list.

EASIEST
[LIST]
[]Tron Bonne
[
]Hsien Ko
[]Pheonix Wright
[
]Hulk
[*]Sentinel
[/LIST]

HARDEST
[LIST]
[]DEADPOOL
[
]Hawkeye
[]Zero
[
]Arthur
[*]Doom (if he’s on a team and has missiles on assist. it’s that much of a Nemesis killer IMO)
[/LIST]

Yeah, Doom can be a hard matchup for Nemesis, but seriously, how did it take us this long to get to Zero?

[Quote]
I think you put modok there because he’s an underused character with few players that know how to use him. once you play a good modok, you’ll know he’s not an easy matchup.
[/Quote]

Woah, hold your horses there buckaroo (Why am I a cowboy?)
I think you just missed my post. This mindset is coming from playing allot of Good MODOKs, some i’ve lost to some not, including a set with RoyalFlush’s team who is Thor**/MODOK**/VJoe. I also said I don’t underestimate MODOK at all, I know he’s really good. the only reason people don’t play MOODK is because he’s the least aesthetically appealing character in the game, only for troll purposes/being different. Other than that I see your point, I know MODOK IS good but my opinion still stands.

[Quote]
**Wesker **is good. no doubt about that. He isn’t easy by any means. But his biggest weaknes IMO is how prolific he is. He’s starting to suffer from SFIV Ken syndrome: he’s really strong, but everyone knows his matchup really well now, so his surprise factor is almost nonexistent. Wesker’s don’t surprise me, or throw out unexpected shit at this point. Everyone knows what bullshit Wesker is bringing to a fight, what beats his bullshit, what bullshit to look out for, and what bullshit he can’t out-bullshit. as for this specific matchup, Deadly Reach and Armored moves makes wesker alot more honest than he wants to be, and with a team behind nemesis, he CAN be zoned out, and without too much trouble either. Wesker’s biggest weakness IS how derp-tastic he is nowadays. You rarely see any Weskers do any advanced shit since his simple shit is easier, harder to fuck up and gets solid damage. his Meta-game is stagnating, and everyone is capitalizing on that. I give NO fucks about Weskers.
[/Quote]

See i’m not talking about Derpsker I’m talking about “Actual” Wesker. I’ve played allot of Weskers who weren’t ABCS, Relaunch ABCS, hell someone I play with almost never teleports with Wesker at all and still beats me from time to time (Dat wavedash).When Wesker plays footsies, he can beat Deadly Reach because Wesker’s crouch goes underneath Deadly Reach not to mention c.M has enormous range, and its his main footsie tool and it beats Deadly reach by far since it makes wesker a very small target. I can beat a Derp Wesker pretty easily unless it’s dark (50/50) in that sense any character should be able to. Wesker is very predictable. But high level Weskers are very different in that regard. They punish pretty much any whiff Nemesis does (which Nemesis is going to do often because he’s Nemesis) has a ridicilious Command throw that beats out Nemesis’s point game. Has pretty damn good resets and pressure, not to mention Wesker is one of the best run away characters in the game. He can zone Nemesis pretty effectively with just the gun. He’s not #1 because there are very small loopholes in Wesker’s offense. I was a Wesker main in vanilla, and I know Wesker pretty well and the derp factor only goes so far till the point where he’s played very seriously. It is also concurrent that Wesker’s air normals can be chained into combo, all of which are faster than Nemesis’s which makes jumping difficult. Any character that makes jumping difficult for Nemesis is already a very bad matchup.

[Quote]
Haggar, while not hard, has enough scary things to worry about that I cannot in good faith say it is an “easy” matchup. He has invincible punch hyper and Lariat, comboable command grabs, Corner resets that are almost as good as nemmy’s, dat pipe (that beat’s nemmy’s air normals), and a lvl3 command grab that doesn’t suck ass. While he can be zoned out, one mistake is a big mistake for Nemesis since his zoning is kinda slow and laggy compared to more dedicated zoners. He’s also a smaller target than the other Big n Heavies, so he’s not such an easy target for zoning as them. He has enough scary shit that I wouldn’t consider this matchup a cakewalk.
[/Quote]

That’s just listing Haggar’s strengths for the most part. Yes Haggar is smaller than most heavies, but Haggar is BIGGER than most characters. So the difference is definitely notable. He’s not Hulk sized, but he’s definitely bigger than Ryu. Haggar isn’t bad but Nemesis can zone Haggar effectively. Haggar can do literally nothing against Deadly Reach but try to Super jump and avoid it. You should never ever try to beat Pipe with anything, like many Haggar players say “Respect the pipe” Since Pipe is Haggar’s main way of opening people up. You have to respect it, see it coming, pushblock and continue to zone. if Haggar just jumps and DOES NOT pipe, by the time he should be. He’s going for an OS grab. You have to pressure Haggar since he’s bad at fighting it off, but you can’t be in his face too much because of Lariat. you have to respect Lariat and predict when the suitable time for Lariat is. Haggar can’t make Lariat “safe” even if he cancels into his hyper, he will have to DHC. The matchup isn’t perfect. No matchup in this game is ever 10 - 0, but the matchup is very highly in Nemesis’s favor. Lariat is not an anti-Nemesis tech, it’s just part of Haggar’s mainstream meta-game, you have to respec that Haggar can do that and change the matchup accordingly. That being said, Rockets are effective keepaway against a good 70% of the cast, including all heavies, Haggar included. Nemesis’s rockets are slow, but they travel fast and are at the optimal keepaway angle (Jump downforward from full screen) so Haggar becomes flowcharty where he has to Super jump. You have to not be greedy and respect that pipe is better than most of Nemesis’s air normals except maybe j.M (Colonel Gilgamesh squeals like a school girl) even if you trade, Haggar can still follow up. Plus Armor still works against Haggar as a heavy with no armor, Haggar suffers when fighting against other heavies who can abuse it.

[Quote]
Spencer has some flavor’s of what I said above, realy good, has a bit of a derp-factor, has really good tools, metagame hasn’t gone many paces as of late though. He’s got better legs in terms of Metagame than Wesker IMO (once Spencer’s derp shit stops working, he’ll still have the tools to go deeper). for this specific matchup though, I’mma say he’s cautious for Bionic Arm alone. without meter, I’d call it an even matchup. both characters can fuck with each other from full screen, both have command grab shenanigans (although menny’s are better), both have damaging combos, both have excellent tools for neutral game and footsies. What will keep Spencer honest in this matchup is Nemmy’s armor, Reach (especially standing), and rockets. standing reach and rockets come out at the perfect height to catch spencers trying to quickly zipline in off a normal jump, and armor makes that approach less safe as well. Nemesis’s normals are better in footsies due to range, armor and safety on block, and while Spencer deals great damage, nemesis can always reset him for a kill, he doesn’t have a surefire way out of resets. When he has meter, Arm is a danger that pushes Spencer into the slight advantage, but it can be baited, and BHR beats it if you can feel one coming.
[/Quote]

My main gripe with spencer, is not bionic arm (That hitbox is ridic though) is that he has an offensive air dash. Where he can get into Nemesis for free, and crossup at the same time. If you let Spencer get to you once the matchup is very difficult for Nemesis. Considering that Spencer does tons of damage and a skilled Spencer can make ToDs very easily. Plus his grapple can easily hitconfirm off of full screen.

[Quote]
EASIEST
[LIST]
[]Tron Bonne
[
]Hsien Ko
[]Pheonix Wright
[
]Hulk
[]Sentinel
[/LIST]
HARDEST
[LIST]
[
]DEADPOOL
[]Hawkeye
[
]Zero
[]Arthur
[
]Doom (if he’s on a team and has missiles on assist. it’s that much of a Nemesis killer IMO)
[/LIST]

[/Quote]

@Phoenix Wright: it’s hard to place him “in matchup” since there aren’t enough good PWs. the good ones i’ve played though made very effective use of his fast normals because they have pretty deceptiive range. I’d like not to include him because most people don’t just play him correctly and no one has an idea of his potential as an actual character rather than a gimmick. Even though tentacle slam L and deadly reach goes through Maya, we can’t assume all PWs turtle.
@Hulk: Having caution about this because of Gamma Charge, yes deadly reach beats Gamma Charge, but in an ideal situation Deadly Reach will not always be there to meet Gamma Charge. Not to mention it’s very fast on startup and leads to like the lowest hit highest damage combo in the game. It’s Gamma Charge as a mobility and pressure tool. If Nemesis gets the upper hand yes, then he should win. I’m not saying Hulk is a hard matchup its just that Hulk definitely has more tools to fight Nemesis can than Haggar does since pretty much Hulk’s j.S is pipe.
@Hawkeye: As a hawkeye main, i’ve beat other hawkeye’s because i exploited Hawkeye’s blindspot of jump height at full screen. Hawkeye either has to aim his s.H shot (which most people never do), jump and do triple arrow, or do scatter shot/triple piercing. This is a momentum based matchup where I’ve actually forced allot of Hawkeye’s to stop zoning and get closer to me because i’ve used rockets to beat whatever they can throw out. Hawkeye does NOT do well under pressure at all. One hit from rockets is a soft knockdown, this forces hawkeye to recover and jump again. This gives Nemesis enough time to fight back. Plus you have to take into account Deadly Reach pressuring Hawkeye, which he can’t fight back against unless he does slide to run away (Which you guys I think missed out as his run away tool, which I use allot when an opponent gets too close). The matchup is not in Nemesis’s favor i’m not saying though. Hawkeye can use Trick Shot L into Freeze shot that is a free ground bounce / hitconfirm on Jumping opponents (and grounded opponents if Hawkeye is close/fast enough) i’m saying that this matchup is actually do-able but difficult.
@Arthur: Interesting, though I do think Arthur has difficult dealing with pressure, though he is safer to reach than most people because of his size. Idk I hardly ever play Nemesis vs Arthur. Since most people just use him as anchor, and point Nemesis is rarely alive by that stage in the game
@Doom: Depends, Deadly Reach can zone Doom effectively, rockets can beat plasma beam but not photon shots. Use s.H and Tentacle Slam M to beat foot dive, don’t let doom rushdown and pressure Doom as well with reach and j.M j.S for anti air. I think honestly this matchup is not too harsh IMO. I know Foot dive randomly crosses up but I guess that’s not a Nemesis matter thats more of a vs all matchups and the character itself. Photon Shot can beat Nemesis’s advances but it does crap damage so people hardly ever do it. Doom is almost always constantly in the air so air-air deadly reach deals with him significantly.
@Hidden Missiles: It does do well to hurt Nemesis I agree, but the question is how much does this hurt him as compared to the majority of the cast? I know you’ve recently played some crazy keepaway built teams with Hidden Missiles, but as an assist the best startegy is to use an assist to cancel hidden missiles, or get up close (If you can) and Deadly Reach the assist. As one of the first things about Deadly Reach was found is that it is an excellent assist punisher.

@Zero: Also possible, but I do think j.M j.S and the fact that Nemesis j.H covers so much range helps him in this matchup. Zero can just run away yes, but I don’t see him doing too much damage honestly. Plus that’s what assists are for (vajra H) I don’t 'see this matchup being easy. But I don’t think Zero has enough anti-Nemesis tech to make it one of the worst. Of course Zero is a pressure beast.

EASY MATCHUPS
Phoenix Wright
Ryu
Hulk
X-23

HARD TO IMPOSSIBLE MATCHUPS
Hawkeye
Zero (second worst)
Deadpool
Trish
Doom
Morrigan (the worst)
R.Raccoon

Why exactly are you guys saying Tron and Hsien-ko are easy matchups for Nemesis. Modok and Wesker are not “easy” matchup by any means, the best Nemesis player i know hates Wesker and consider him a threat for Nemesis. And lol Haggar is DANGEROUS at close range, he is not easy, Nemmy has to know the matchup or he will be blown up. Didn’t you guys watch Final Round today? a Haggar/Strange/Felicia team completely destroyed Unknown (not implying with this comment that Unknown is a good Nemesis player).

Tron Bonne because she has trouble dealing with keepaway/deadly reach, plus she has a big hitbox, I would imagine Hsien-Ko has a hard time dealing with Nemesis’s pressure, her gongs can’t reflect rocket either. I don’t think anyone is saying Wesker is an easy matchup for Nemesis. and yes Haggar is dangerous at close, range that’s why I explained how you have to respect Haggar’s attacks and change the strategy a bit.

On morrigan, zero and Trish however, outside of solo matchup. Vajra H utterly crushes both as keepaway, which probably augments why I do so well against these characters in general. Though I agree these aren’t fun Nemesis matchups by any means.

Morrigan is pretty bad, but I’m still saying Deadpool probably the worst matchup he has, or #2

Matchup discussion is made of 1vs1. If Nemesis can have Vajra, Morrigan and Trish can play with Missiles (missiles bring down Strider). And Vajra won’t do anything to Morrigan, she can cancel flying in the blink of an eye. Maybe you never have played a good Morrigan.

Hsien-ko has Edoga to deal with Deadly Reach, dash teleport can go through missiles, and Rimoukon basically make the matchup 7-3 for 5 seconds because Nemmy can’t run away as good as the other characters. Hsien has a nasty reset game and it helps that Nemmy has a huge hitbox. Anyway theory fights are not worthy at this point, and there are not a lot of good Hsien-ko players to begin with.

I don’t know about Zero, can’t he catch Strider with his anti-air and cancel into buster for a full combo that might kill the assist?

As for Haggar, i don’t think Nemmy can outzone him all the fight, not at all, one Deadly reach mistake and he will be hit by the pipe, one rocket input mistake and he will be hit by the pipe, one bad j.M overhead and he will be hit by lariat. The matchup is not easy, it’s actually pretty tense, a 5-5 imo.

I’m curious as to why you consider Ryu and X-23 easy matchups. X-23 is fast enough to royally fuck with nemesis’s day, along with that level 3 and a canned-hyper with high invincibility. to put her on the same level as PW seems… weird. as for ryu, Shinku Hadoken punishes and generally strong normals keep Nemesis honest enough to call that matchup somewhat challenging.

We’re saying Tron and Hsien-ko are easy because those characters are ass, especially tron. Hsien ko you could argue for “not easiest matchup” tier since she destroys armor really well, but other than that, she’s pretty easy for nemmy to fight. Tron however, is pure, unadulterated ass, and this is coming from a vanilla and MvC2 tron main. They destroyed her in UmvC3. she doesn’t have armor, she can’t zone or fight projectiles worth shit, her combo-starters suck, she has a non-existant mixup game, all her hypers are combo-only except for her lvl3 which is risky, her meterless damage is horrible for a heavy and she needs to burn alot of meter to make it passable. I can literally think of NOTHING that tron can list as an “advantage” in this matchup.

I am willing to go on the books saying that if a Nemesis and a Tron of equal skill are fighting each other, the Nemesis should NEVER lose. That’s how good that matchup is in my opinion.

Yeah, I finished writing my post after you commented on fighting Royal Flush, so yeah, sorry about that mistake. I still stand by my statement on that matchup though. I genuinely feel MODOK’s tools are good enough to keep him from being one of the easiest fights.

@wesker retort.
I agree, non-Derpsker weskers are highly dangerous and have alot of stuff that rock Nemmy’s socks. He’s in the top 10 worst matchups easily. But for the kinda top 5 we’ve got going ATM, I dont see him there. I feel dedicated zoners give Nemesis more of an issue, because they keep Nemesis from setting up ANY part of his game. Wesker, while good at rushdown and keepaway, spreads himself just thin enough that Nemesis is never really barred from starting any of his games. Nemesis has to work his ass off to get the ball rolling, but he at least has the opportunity to roll it in this matchup. VS. a good Deadpool for example, it’s nigh impossible to start anything unless you have the right combo of assists going, and even then… yeah. It’s a hard ass matchup, but there are plenty that are harder, and this one just seems genuinely winnable IMO.

@Haggar retort
all that “respect” is a momentum killer, and nemesis thrives on momentum. Nemesis definitely has the advantage in this matchup, no doubt, but there’s enough that nemesis has to genuinely back off from that calling it one of his easiest doesn’t sit well with me. When I ask myself what Nemmy’s easiest matchups are, I try to think of which matchups let nemesis pull off bullshit and roll with the momentum easily and without repercussion. Tron, PW, and Hsien Ko are matchuos like that. Nemmy can actually herpa-derp his way through many fights with them because they just don’t have to tools to really deal with nemesis’s (not saying you SHOULD herpa-derp your way through though, bad habits are always bad habits). I cannot derp at all against a haggar, or shut him down to the extent that I can START derping, so I really dont consider it an “easy” matchup. it’s a favorable one, but not easy.