"Nem-Assists": The Nemesis Teambuilding/Assists Thread

You can never go wrong with a Vergil on anchor Epi.

So Ive been rethinking my point Nemesis team. I normally run Nem(Rocket Shot)/Hulk(Anti-air)/Sent(Drones) but after watching a TON of EVO 2013 footage, and hearing the commentators discuss Unknown’s team layout, I decided to try out Nemesis/Sentinel/Haggar.

They talked about how Sentinel 2nd allows you to Hard Drive out of any incoming mixup so that you can hard tag/DHC into the anchor. This method allows you a greater opportunity escape incoming mixups and to actually play.

Plus with Sentinel 2nd, you get access to infinites, and Sent/Haggar is still a decent pair. EDIT Plus Haggar is an arguably better GTFO assist. What do yall think?

Sentinel second definitely gives you the better DHC, I think it could work. I’m not a fan of starting your team out of order, but like you said sentinel/lariat is no slouch. I say go for it. Btw(shameless self promotion time) if you haven’t already please check out my sentinel guide, it might not be best but it has all the frame data you need and some things to tihnk about.

As for the actual reason why I came her, I have a friend who loves him some nemesis, now since I have been unable to convince him to drop him I’m trying to help him build his team. At the moment he’s running nemesis/dorm and he’s looking for the right anchor. He’s gone through arthur, hsien-ko, rocket raccoon, and is currently playing strange. Personally I’m not a fan of said choice but figured I’d ask the experts. I’ve been trying to get him on that nemesis/dorm/magneto but he feels the strange team is better. How do y’all feel?

Nemesis/Dorm/Strange? DukeofFortuneMan used to play that very team. Let me tell you, its no slouch! Tentacles with bolts? Confirms from 3/4 screen all day er’ day! But Ill let Duke give you more in depth insight on that team.

EDIT: BTW, as a frequent lurker on the Sent forums, I can assure yall that jak’s Sent Guide is legit! It has definitely helped me level up my Sent a ton! I just wish I could contribute more to the Sent forums aside from wonky Sent/Nem combos. :stuck_out_tongue:

Also, here is a demonstration by Duke of some Nem/Strange synergy!

Okay, lemme try to keep this as brief as possible.

Nemesis:
-fH+Bolts, nearly fullscreen confirm on grounded characters (3 wavedashes lets you link launch, 4 lets you go for command grab)
-j.H and air downward DR, and forward DR, and missiles, you get a crazy zoning game, when they’re trying to go in you have a lot of leeway to read with j.M. j.H is big, as the shorter they are, the harder they are to zone, but most characters are your bitch (Not Hawkeye, tho :C)
-Similar to the above video, if you DHC to Chaotic Flame with the right timing, you can st.MS MMHS Bolts then flame carpet Liberation (0 charges), fH fH Dark Hole Chaotic Flame, if I recall it does about 1.1 mill, maybe near 1.15 mill if you st.M link after the final super.
-If you need to be a bitch, Rockets Super not in the corner, just chaotic flame/ball fullscreen, and you set yourself up to chip those you know you can chip.
-In theory any touch gets over 1 mill. If you reach the corner before hitstun maxes, st.S with a delayed bolts call, j.H QCF+S land cr.H QCF+S DP+Super works pretty much all the time, then you can DHC to Stalking Flare and charge/pop meteors, otg with Launcher Slam (ground bounce reset), then fH Dark Hole, or fH twice if you haven’t used your wallbounce. The meter built is great, and when you can’t do that, DHC.

Dormammu:
-Your damage is absurd. From, like every confirm. I put a good bolts extension up there, and Launcher Slam extends midscreen. Lack of DHC damage doesn’t matter too much, as you get 860k-1 mill off good Dormy combos, and if you end in the corner, st.L into reset or snap is perfectly usable.
-Chip with bolts is nice, example, if you have fully-charge meteors, pop, charge once, fH+Bolts, charge two and three, pillar, guaranteed meteors again…you have a lot of crazy strings like that. Watch out for RR, short teleports.
-fH+Bolts Teleport M gets nuts damage (j.H j.MMH j.MHS j.MHS launch, MMHS extend with launcher slam), and is very safe.
-You can teleport twice in certain mixups, and da’s mean.
-You can fully convert from ground throws midscreen, tridash in and call Nem (jump and press dash and assist at the same time is the best timing, gotta be fast), flame carpet, j.MHS j.MHS st.MS, corner you can get three jumploops, good damage.
-Dorm/Nem 2-bar THC gives you a 50/50, doesn’t combo always, you can space it so it does, but I forget how.

Strange: Lol Vishanti XF gimmick lol. Also, fH and Dark Hole into DP+L is an amazing pressure string, gives Strange an up-close game.

Also, I THINK you can Command throw, tag in Strange, THC into flameloops, but haven’t tested. There’s more, but it eludes me at the moment.

Honestly, I should relearn this team. It’s just too fun, but has a few flaws matchup wise. Rocket Raccoon is the biggest. Nem can’t reach him, log hurts your zoning as an assist and point tool, and you have very few ways to stop his pressure once he’s in, other than yolo advancing guard st.S. Also, just being tiny and teleporty, Dorm can’t be as silly. Also, good Wolvy rushdown eats them up. The only reason I stopped playing this team was my love for Taskmaster and Deadpool, and wanting to optimize them a little, and not enough time to stay decent with like 10 characters…I’m not that good, and switching teams constantly doesn’t help that much.

Also, here’s some Nem/Dorm/Strange, sorry it’s not on a single video, the first video has that DHC thingy I told you about as the first combo, but that’s basically it for Nem/Dorm/Strange stuff. The second video has some Nemesis/Dorm/Strange, in addition to Random Stuff/Dorm/Strange.

[details=Spoiler]http://www.youtube.com/watch?v=e6HTqm3987w

Dorm/Strange is a really strong shell, especially for Nemesis and Super Skrull. It’s almost unfair how easy it is for Skrull to command grab the opponent during bolts - the same goes for Nemmy, but it’s a little slower. Simple BnB with Nemesis, BWA, DHC to Stalking Flare, charge and pop meteors, flame carpet with Nemesis assist, (fH) Dark Hole L, Chaotic Flame nets you 1.2 million and is meter-positive iirc.

Not too sure on Nemesis CG -> Strange tag, THC; but midscreen, you can hard-tag Strange off L-Clothesline for flame loops. Well… it’s midscreen dependent, but you can check it out on the EH Strange char. page.

If only my Strange wasn’t ass.

edit: I might check out Jak’s guide later.

so ive been recently playing with nemesis a bit. i have recently (personally)discovered the fun synergy between him and nova and am in search of an anchor. atm the anchor is akuma im not sure what his tatsu can do for nemesis. everything ive learned about this team has been in the training room so im not sure if tatsu would be a good choice for nemesis or not 0.o

yay or nay? why?

i say yay because…reasons!

Im gonna say nay…unless you can find some stuff with Sheild assist. Its pretty good for keeping folks at bay. You keep annoying them until they decide to take to the air. From their you can jM to S to a combo of just anti air command gran on the way down. Heck you can even go for left rights.

I’m wondering if this is a valid way to come in. I suck so I haven’t pulled it off in actual battle, so are these safe and untechable? http://youtu.be/NKaFwG36iF0 http://youtu.be/MLO_oDze8FE

i see nothing wrong with these providing youre consistent with the hard tag follow ups! not too sure if youre dropping the command grab part on purpose though!?

I’m not meaning too, I’m recording using my knees so I just kinda lost concentration

Haha, thanks Jak, much appreciated. He suggested I post here and I finally managed to remember.

I’ve been playing the Nemesis/Dorm shell for two years now and I’ve been trying an assortment of partners on and off but there hasn’t been one that’s clicked.
I enjoy playing this shell and would like some suggestions as to a third. I just love the space control from having 3 spells off a DHC.

I’ve used Raccoon for a long time and tried Strange but my execution is average at best, which is preventing me from using them to their full potential.

Daddy-O…have you tried Sent?

Right now my team is Captain America, Nemesis, and Doctor Strange. I’m having the hardest time beating my friends team of Hawkeye, Dormmamu, and Akuma. Any tips on how to approach with Nemesis on such a strong zoning team?

Lol this is my newest experimental team. Haven’t labbed it up quite yet although I know both Cap and Nem can get Strange into FoF loops and Cap gets a THC right after HCS. Got any tech for the team? I imagine you’re using Cap (Shield Slash? Charging Star?) / Nem (Ground Bounce?) / Strange (Bolts?)

I know Bum runs a team similar to that. Nem (Ground Bounce?)/ Cap (Shield Slash)/ Arthur(Daggers). He does pretty good with it. :slight_smile:

Around 30 minutes in.

Yeah I’ve ran Cap/Nem quite a bit actually. It’s pairing them both with Strange that’s given me some issues haha.

I haven’t tried Sentinel but I’m giving Nem/DOK/Dorm a run now. Granted, there’s a lack of damage from BWA to HPB, but it does let me lock down the opponent by using Dark Hole after the otg.
However, I have a sneaking suspicion that MODOK can get a full combo if I whiff HBR by DHC’ing as the third rocket comes out. Will give it a test when I’m not so busy.

I’m thinking of using this team Nemesis, Iron Fist, X-23. I think that if I play Nemesis as a zoner until they rush in I can hit them with Iron fist assist and dash over to air confirm. Basically if the situation is right I can kill without using meter then go switch to X-23 and kill using dirt nap. Any thoughts on this team I’m debating switching Iron Fist for Rocket but I feel he is a meter heavy character.

I definitely like Raccoon over Iron Fist. I feel the log trap covers a better angle to hit opponents the Iron Fist Fang. ( Im assuming you are using Dragon Fang assist.)

The gameplan of getting the hit, killing meterless and using dirt nap with X23 would be better if you had a character with a TAC infinite in the second slot. But thats just

If you are interested in the Iron Fist, Raccoon shell, you should check out Punisher’s matches. He runs Hawkeye/Iron Fist/Raccoon if I recall correctly. He does switch up the order and the assists from time to time though. Anyway he does so pretty crazy things with that team. That team the point Hswjeye variant is also very zoning oriented so I feel you should dig up some footage of him. :slight_smile: