Depends on what you’re looking for
He’s got a good TAC, good DHC, his centurion assist allows extensions and tons of derpy resets. I’d say go for it. Put a good assist/anchor on the third slot and you’re good to go. Bolts, Arthur, Jam Session mayhaps, Drones, Tatsu, take your pick, there’s quite a few more good ones.
Centurion Ground Bounce adds a tiny bit of damage, and you could do lolunblockables with it. That DHC being great and all, too. I’d say Nem/Nova is viable
I have actually been preaching the gospel of Nem/Nova forever offline and online, but since my attention span is 0, I haven’t used my Nem/Nova/Task team for a while.
So guys I’m thinking of picking up Nemesis as a point character. Here is my team composition: Nem/Dorm/Sentinel. Is this a good team? I’m not sure how I would go about doing resets with this team or what assist I should use for Dormammu.
If you’re new to Nemesis, you’d do well to look at this guide. It’s lengthy, but indepth
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To answer your questions. Nemesis doesn’t need or really benefit from assists who setup resets for him, he does an exceptionally good job by himself. Watch the video and you should get a decent idea of what resets you can do with Nemesis solo.
As far as Dorm assists, Dark Hole would probably be your best bet. Use the lockdown for starting combos.
Additional notes for dark hole, as for combo potential it has zero (scaling sucks, though there are a few REALLY specific uses that just look cool), but on incoming you can use it with a meaty j.H to keep them put, and then snatch them with a command grab as soon as they land (the timing on that changes with advancing guard, so watch them closely). Midscreen, depending on spacing you can do some really odd-looking crossups.
That and safe strings.All you need for that assist. Then sit back and let drones do all the work.
And Nem first, Dorm second is amazing, sometimes on longer combos into TAC sequences, Dormammu cannot purification tower into chaotic flame. For most Nemesis combos, due to all of them scaling hitstun to around the same point, Dormy is usually fine, and Nem’s damage before a TAC is higher than most people, I’ve noticed. Which means they are really good together, and a TAC gives serious damage off a command throw for one meter. In addition, Nemesis has TAC-baiting resets, and with Dorm second he can make great use of them.
They’re my new pair as well. I’m in love.
Hey, guys could use some help. Who would be a solid second or third for a nemesis/ammy team. I know any beam or arrows for a second slot, but what about someone like dpool with otg or low assist or even akuma in third for a tastu? Any thoughts?
Well I personally go with Hulk on second. Gamma wave serves as both a projectile and OTG’s!
I used to run Nem/X-23/Ammy for a WHILE. The team is really good if you can get in first. You hit, hopefully get a kill/reset (the DHC to Weapon X Prime is good), then X-23 opens up, pops XF for the kill, a la kubo, and set up a bitchy dirt nap setup for dude #3. Problem with that team is no one has a good matchup against a lot of common zoners, sans Ammy, but she’s pretty frail even given everything. X-23 otgs and works for unblockables, helpful, cold star and clocket assist both extend for X-23, clocket actually being one of the best extension tools for X-23 in the game in terms of damage and usability, it also lets her convert off her air throws for more damage than with other assists. Thing is, that team really is best without Nemesis, with someone who can play neutral as well as anyone else without assists, and someone who can make more use of lockdown high-lows. So, that team’s decent, but Nemesis should be replaced with Magneto or Taskmaster or Vergil.
Nemesis/RR/Ammy, though a bit odd sounding, would work out really well, with either spitfire or log trap assists. For Log, you have the loss of a wallbounce for a good DHC and really good neutral, it’s totally worth it. Also, trap DHC is really nice for safety, which can often be Nem’s big issue. As for spitfire, Nemesis can just have them block a deadly reach while the assist is called, then you can rush in and use the blasts for safety. In addition, it can lead to some dirty stuff as far as command throws. And RR can do INSANE unblockable setups/resets with Ammy’s Cold Star, watch the Japanese Tonosama for information on that one.
Other good ones for Nem/???/Ammy, more obvious too, Mags, Taskmaster, Hawkeye. Odd one that would work, Shuma Gorath. Stupid one that would be hilarious, Iron Fist.
I really don’t feel like Ammy is a good assist for Nemesis. Ammy Ice is good as we know, but it’s a lockdown assist built for those who can go high/low fast and repeatedly. It’s not really that great as far as setting things up for a Nemesis hit. So if you insist on Nemesis/Ammy, I would suggest picking out a character with a super strong neutral assist who benefits from Ammy. I would suggest Iron Man first, since repulsor and him in general are both very underrated, though that would require a bit of work. If you sacrifice the universal assist option, you can probably get away with Nova and his more specialized options. And if you REALLY don’t care about assists, Firebrand with Ammy is super damn scary. There are others, but yeah, Fuzzy Guards and Air Dashers should be who you aim for.
Yeah, that’s kinda why I put mags and task second ideally, for the neutral assist/abuse of cold star. Having just watched some Tonosama matches, RR would be sexeh there.
My problem with Iron Fist second there is he can’t abuse Cold Star as much as others, and that would make the team not great against aerial zoners. I’m trying to think of more goodn’s, but I can’t, might be because I’m sick. Gil, you know if Dante’s good with Cold Star at all?
Edit: PLASMA BEAM. RIGHT NOW. How did I forget about Doom/Ammy? That’s a fine lookin’ team.
No more than anyone else. Dante’s about left/right more than high/low, and doesn’t benefit from lockdown like others might.
Doom goes without saying. I’m not kidding when I say this, but everyone benefits greatly from a Doom assist. Even Shield has good use, which I’m looking into more.
Try it out with Taskmaster, it gives that shield skills advantage and those semi-infallible unblockable setups. Similar to Dark Hole in usability for Tasky. And Tasky first with Doom second and a badass neutral-assist anchor in third would be a great team composition, even pretty optimal as far as TACs and DHC safety goes.
How do you guys feel about Nemesis/Doom/Strange? Angelic has shown me how good Missiles works for Nemesis, despite my personal dislike of the assist, and Dukey here opened my eyes to Bolts with Nemesis. I haven’t labbed it up with this team yet, but in theory all the DHC’s are good, and Spell of Vishanti (in theory again) should give you free punishes. Missiles sets up easy peasy resets, Bolts gets you in and opens up the enemy, and you get the joys of either Stephen or Victor Anchor.
Opinions, tips?
Stephen anchor is awesome, no one knows it yet. Well, maybe JDog knows it :P.
Victor anchor is probably a bit better, but yeah, that team sounds amazing. I’ll miss your brief but glorious run of Nem/Dorm/Strange, but I feel Dark Hole is a bit lackluster as an assist. The only reason to run Dorm instead of Doom is that Dorm/Bolts is nasteh.
That sounds like a stronger Nemesis team than mine, though I hate to admit it. Doom’s frikkin’ amazing for everything…I’m bitter about it. I’m not changing, but yeah, hit that up. I’d keep Doom second for the safe DHC, and Strange/Doom doesn’t seem too much better than Doom/Strange.
Ahaha, my Doom is trash, but just going into Training mode I found something I thought was neat! With Bolts and Doom, you can tri-dash behind the opponent on the first bolt, then tri-dash in front of them on the second. I don’t think it’ll ever happen in a real match, and you could prolly do it with any tri-dash character, but still looks neat.
The only problems I really see with this team are that the THC is very lackluster, and the DHC’s are safe but not as damaging as I’d like. Having Dorm instead of Doom DOES net you more damage on the team overall, but I feel like Doom’s toolset lends more to the team as a unit. Missiles are missiles, you can get a full raw tag combo off of a Tentacle Slam, Sphere Flame is one of the good Supers to DHC to after Rockets, and his assist actually does extend Nemesis combos. Dorm, I think, is the better solo character, but for team composition I gotta give it to the (evil) Doctor.
Side note, it’s actually kind of fun seeing how many times I can, with Stephen and Victor, TAC -> Foot Dive down -> S -> M, TAC -> Teleport down -> S -> Impact Palm, TAC -> Foot Dive down -> REPEAT
EDIT: Oh, and I actually do like Missiles only because it boosts Nemmy’s zoning a lot. Like, when I was trolling a casuals with the team, TK Rocket + Missiles won me a lot of maches.
As the local ‘I always play Doom’ member who regularly talks in the Nemesis forums, Missles as an assist for Nemesis is…OK It’s good but not really a god send or anything. Unless it greatly aids with your second character or said character already has a really good neutral assists(Bolts in this case), I’d go with Plasma for Nemesis.
Between Strange Anchor and Doom Anchor…Not gonna lie Doom is probably vastly superior. While Strange has the potential, a solo Strange just makes his poor ass buttons more apparent. A lot of Strange confirms these days tend to come from people landing on the Eye or something + Assist. And to top it off, Strange has long Dante combos. Doom on the other hand has good hitconfirms, super solid damage, adequate buttons, and a godly move with a built in mixup. But most importantly, he can still get one touch kills without X-Factor. And besides, he’s often able to do what he needs to do without an assist.
For team composition, I wouldn’t really worry about safe DHCs for Nemesis, since he’s not like Spencer or Hawkeye or Hulk: There’s really no reason to use his hypers outside of combos(Since his Armor Hyper is so ass) and I’d rarely take him off point myself, even if he’s hurting. Keep Strange second and Doom last. If nothing else, Strange will get much more use out of missiles than Doom with Bolts, not to say he won’t though.
I’mma be a devil’s advocate. Strange anchor is really strong, but he sucks without XF, I feel. When waiting for XF throws on the air and ground become instant kills, Vishanti, XF teleport H, you know the drill by now. In XF if he can set up his own safe teleports he has some insane strings that are made safe because of XF3. I’d say a big reason to use Strange on third is that he does rely on X-factor, whereas Doom can take people on solo and XFless. But Gil is right, Nem/Strange/Doom is lovely as well, possibly better, but I think it’s close enough to go down to personal preference.
Even though it’s oldschool, I know we all occasionally do the old string into a counterhitbaiting BHR sometimes. I like it when I don’t get my ass kicked for trying it, because when it works, I’m quite happy. Then again, devil’s advocate to myself, you can’t get much off the Doom DHC when it hits, whereas the Dorm DHC gets me charges…yeah, Gil’s order is looking pretty nice. Yeah, that order’s up for interpretation. For me personally, I would put Strange second, but that’s because I’ve never played Doom and wouldn’t know how to use him with assists. Both sound like really fly teams.
Yeah, but at the same time, if I had an anchor who relied on X-Factor, and one who could kill easily without it, I’d go with the one who didn’t need it. Some characters are good anchors because of X-factor, like Phoenix, Strider, Wesker, Skrull. Others are good anchors because they don’t need X-Factor, like Spencer, Akuma, Doom, Magneto. In those cases where you don’t need X-Factor, it gives you the opportunity to blow it early on a potential problem character, like Vergil, Zero, or Dormammu. I dunno, to me, X-Factor needed characters rank below true comeback characters.
Unless your name is Strider, Doom generally doesn’t need assists. He’s incredibly solid as is and any assist that would aid him is more icing on a cake than filling in a hole in effectiveness. Strange does need that assist though. So remember, unlike with normal cakes, when choosing a second person, filling > icing.