thanks for the tips. ima have to get the reset down to a science and ill just say fuck it and get people with it. if they cant escape it (besides players with air dash) i should go for the kill
So I’ve tried a couple teams before but I think I got my nem team now. Nemesis-rocket slam/ hawkeye-greyhound(?) arrows/ strider vajra. I use nem on point and keepaway like hell, hawkeye is for added projectile, and strider stops jump-ins and helps beat out other projectile characters. Nem can’t do much after the hard knockdown from vajra, but the rockets hyper does pretty good damage and is an easy way to dhc into both strider and hawkeye, though legion pretty much misses all hits but 2-3. All I need to do is work on striders combos and I am good I think.
Im trying to hell my friend get into umvc3, and hes grown a liking to nemmy. Whats a good team for nemmy, im looking for assists and characters that are easy to learn, because he aint there tech wise
Well, my bro is looking for new characters, and he’s not a tech monster either, he barely plays the game. He wanted to pick up Nem, but doesn’t lab much at all, so I was thinking about the same thing. My only problem figuring out characters for him is he likes odd movement, and none of the characters he’s good with I would consider easy (cept for Dark Wesker, which he is actually damned good with). Examples: Skrull, Jill, and his best character is Dormammu. I did not see that coming.
But for Nem, OTG assist makes everything easier. Go Wesker if you want some easier stuff, plus fantastic reset opportunities once he gets used to the two. I’d say maybe Sent to make Nemmy’s approach easier, but I’m not great at moving around with sentinel, so I wouldn’t entirely call him easy, but Sent’s certainly not too technical either. Maybe Felicia either second or last, probably with the otg, but the low is fantastic as well, but not everyone likes how she works. Another good character is Cap, who can do some easy easy stuff with otg shield and Nem’s slammy assist. But since Cap has the assist usefulness/DHC safeness of a pile of crap, you may wanna put Nem second. Less optimal, but those are two characters who can easily rack out damage. You could conceivably put Cap in slot 2, simply because of a damaging DHC, but I like the other order. I’d say Frank’s an easyish character, but a lot of times the leveling setups are a bit more technically demanding, so entertain that idea at your own risk. Hulk’s always a fun choice, and works amazingly with Nemesis, and I’d say he’s one of the easy to pick up, hard to master kinda characters.
That’s all I got for now. I don;t like the idea of making a team not knowing who he likes, so I’mma just leave it at a suggestion list for characters, and your friend chooses who he’s comfortable with.
So for the two other posts, I think ryu is pretty good to pick up. Pretty easy combos with ok damage and his assist is pretty good. Akuma is th better choice but is probably a little harder since his more damaging combos take some skill, though you should work on execution if you plan to play this game. So nem/ryu/akuma I guess? Or throw in sentinel since he’s pretty easy like ryu. So then it’d be nem/ryu/sent. That seems simple enough. Oh, and because I read people’s sigs, duke, I think ur team should be nem/hawk/x-23, because x-23 is a godlike comback character with dirt nap. I mean, if hawkeye is a better lvl3 x-factor clutch then cool, but hey, try it out?
hard tag exploit with hulk? do tell <3
It was for a while. I switch it up, but went with this layout. For a lot of reasons.
One of the things that X-23 is less known for is her sick loops in level 2 X-factor, which I think puts her above level 2 X-factor Wesker, but I’m kind-of odd in that opinion. I pop it, I kill a character. And second I feel deals with more incoming than anchor, unless I’m losing, and I’d prefer to think I have momentum.
I also think X-23 is way better at opening people up when she has an assist for crossing up. Like people using lvl2 Wesky with Drones instead of level 3 Wesky, and a lot of folks opt for it.
Other reasons, I have a TAC thing from Nem to X-23 that has bitchy timing for the end of it, but can get up to absurd damage, like, 0-meter 7ks, with X-23. And I have no damage with her regularly, only like 7k tops, because I can’t do CS loops, sad face. And X-23 has a relaunch with Nem’s clothesline rocket I like using. That assist lets her convert instant kill combos off a dirt nap, and around 5.5-6k off an air throw, and any of those also result in death by X-factor level 1, if I do it right, which occasionally I do not, but that’s my fingers’ fault.
And her DHC is significantly more damaging than hawkeye, letting me not need a reset with Nem to kill a character weaker than Ryu, probly. Rage Trigger sets them up for an air throw possibility, her DP super (which I can’t remember the name of) does more damage and gives me the frames I need to catch them on wakeup with, usually, a MH mirage cancel MH, mirage medium + hawkeye, which I never do right online.
Also, Hawkeye is ass with the X-23 assist. Surprisingly, he gets great mileage out of Nem’s clothesline rocket, but yeah, I also like throwing arrows at the speed of light. AND for technical reasons, I cannot do the three possible dead arrow reps on ground opponents without X-factor, and I don’t want to rely on them being airborne. Usually I pop X-factor before Hawkeye even shows up, which is my itchy trigger finger, I guess.
I love switching up the order. Because I wanted the Hawkeye experience, I played Hawkeye/Nem/X-23 for a while, and my main order used to be Nem/Hawk/X-23, but I switched it a while back.
EDIT: On that note, I also gotta alter my sig, I am trying to make a team with Modok in second, and I’m working out what would be good for it. I’m thinking Trish/Dorm, Modok, Task, though dorm may get switched with Modok if I like him more than Trish. And I’ve given up on Ryu, my friend mains him and can move a lot beterr than I can. Also, he gets smacked with rockets a lot.
For anyone running Nemesis to Frank I finally figured out that combo I was trying to do with BHR into Shopping Cart for a free level 4 for Frank off a command grab with Nemesis. It mostly depends on who the third character is, but if someone wants to see it with their team setup I can likely try to make a video for it.
I have a LOT of trouble doing BHR into Shopping Cart, mostly due to timing issues I have. Maybe I just need to practice for it?
But anyway, would you mind doing it for my team? Nemmy/Frank/Dorm
Which assists do you use? I might have to get a bit creative with that one.
The assists I use are Launcher Slam, Shopping Cart and Dark Hole.
Also, I don’t know if anybody has discovered this yet, but…
If you’re running Nemesis/Morrigan with Soul Fist assist, there’s a really easy way to reset. Start with a normal Tentacle Slam, launch, do MMH into DR, st. H into Clothesline Rocket L, MAKE SURE YOU dash under the enemy so that when you relaunch you’re hitting them towards the center of the screen. Off the wallbounce, go st. S while simultaneously calling Soul Fist. Quickly do the MMHS since hitstun decay is really tight by this point. When you launch them back down Nemesis should knock the enemy right into the Soul Fist, immediately causing them to flip out, and if you IMMEDIATELY call Tentacle Slam M, it should catch them. The window is really tight from what I’ve seen, and I think it MAY be inescapable if you can time it right.
Of course, off the Tentacle Slam reset you could just do it again. I really wish I had a camera or something to record it. I’d also be worried about the synergy between Zombie and Succubus. The only thing I can really see being neat about it is that Bioweapon Assault -> Astral Vision gives you time to fire a Soul Drain and fly cancel into Soul Fist H.
Guys, I need people’s advice on a topic. I might be in the mood for changing my main team. I’m in a make-new-teams kinda phase, but I’ve never changed my mains since forever ago. I realized recently that I can kill most characters by popping X-factor level 1, as well as the common lvl 2 with X-23 (lvl 1 requires the Nemesis assist, which isn’t too much of a problem), and that means that if I lock them down and have enough bar by the second character kill, I can kill the third for free with lvl 3. Obviously, I like the prospects of this idea. But, really, the only assist I can think of that is foolproof is Dante’s Jam Session or Skrull’s Tenderizer. So, that would require me abandoning my beloved Hawkeye anchor, who has done me very well in the past.
Skrull I ruled out because it gives Nemesis absolutely no ability at range. I’ll be zoned, simple enough, and I like having at least projectile equality to my opponent’s point/assist layout. And Tenderizer is not as useful outside of incoming. I love Skrull on anchor, though, but this team doesn’t normally intend to have the anchor lvl 3 X-factor unless shit goes wrong. So, no to Skrull.
The problem is I’ve never played Dante a moment of my life, and I’m finally feeling very confident about my Hawkeye. Dante assist seems so great for X-23, even better than Hawkeye (which I didn’t think was possible). But the deciding factor is how well Jam Session helps Nemesis in comparison to Triple Arrow. It seems to do quite well at zoning and lockdown, but arrows are so good for Nemesis, it’s tough to decide.
So, is it worth learning the character, or would I be diminishing Nemesis’ abilities with that assist, in comparison to what I find is an already balanced team?
How do people feel about Nemesis/Dante (Jam Session) in terms of synergy and power?
If you intend to use Dante, sure, but I can’t see that being THAT that potent for a few reasons.
- Nemesis’s air control is pretty good and Dante’s Captain Commando assist isn’t as needed as is on others
- Jam Session on hit causes a crap ton of damage scaling, which Nemesis no like. Depending on angle, a reset could possibly be done, but I expect there are a bunch of variables to consider there.
- As I recall, Jam session kicks people out more than keep them in on block, even if they are stuck in place for a bit.
- Million Dollars isn’t a bad DHC by any means, but I do feel as though there’s better out there, like Gamma Crush, Inferno, Finger Lazers, etc
- Nemesis combos often use a ground bounce, which I know Dante’s tend to use up in combos, so DHC into Devil Trigger seems kinda meh to me.
Short story: Dante’s good, but not optimal.
Makes sense. Thanks for the second opinion.
Tried the assist in a few matches, I found something similar. I can’t do command throw traps as well as I thought. The DHC kicks the crap outta Hawkeye’s gimlet, though, I can even go devil trigger and followup with some combos, ending in Million Dollars for significantly more damage at the expenditure of meter, but scaling more than makes up for that, in the bad way. Though I have to be careful about ground bounces in the dante stuff, as you also pointed out.
Another point, I can do a DHC Devil Trigger followup okay, but I’m simply bad with Dante. He’s not someone to just “pick up”, and my neutral game is either scrubby or nonexistent. Not fun for an anchor, who needs better reaction time than most, because he moves faster and has no assist to keep moves as safe.
So yeah, idea crushed, I may have to forego the Godly X-23 killtwocharacters and keep to my standard Hawkeye anchor.
I was also considering Taskmaster anchor, but my only concern is that the assist is slower, and makes Nemesis lose a teeny bit of ranged clout, but the DHC is fsr better, and Tasky likes X-23’s assist more, in case the order gets funky (snapbacks and such).
My team has Frank West and Phoenix Wright joining Nemesis. But what assists to use? I am assuming that Shopping Cart is a must, and having PW send his lowhittingotg-dog out could help with some unblockable setups from j.m with Nemesis?
I use the wallbounce assist with nemesis to help relaunch with frank west and get him to an easy lv 3, but Nemesis usually gets hit by something and juggeled if i just throw it out there. Outside of comboes it doesnt seem too effective What is the best assist Nemesis has?
If you’re going for leveling up Frank, wall bounce is the way to go. Mostly because all of Nemesis’s assists are pretty lame and only good for combo extension, with a LVL1 frank only needing a wall bounce.
Yeah, what Gil said, go wallbounce, even though it isn’t great. The one thing I have found with the wallbounce assist is X-23 using it and her command dash for a sick incoming setup, but aside from relaunching, it isn’t good on most characters for a straight approach. That said…
You can also use Launcher Slam if you commonly TAC to Frank, and the hitbox of launcher slam is better for pushing people to the ground on incoming. So, there is still some usability in the other assist. Rocket assist I would not recommend unless you have specific badass combos with it. I’m curious which assist, ground bounce or wall bounce, is better for PW combos, but I can’t play the good lawyer for crap, so that’s your call.
Also, quick note, I have always wanted to see a good team involving both Frank and PW, so your team sounds badass. I hope to see that tech sometime.